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Raven (Premier 1986) FS [VP 9.x Cabinet FS]

Raven ICPjuggla gtxjoe dark zany 1986 Premier Gottlieb

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#61 hauntfreaks

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Posted 17 March 2015 - 08:10 AM

oh boy... todd is like 35mins from.... uumm... hes special to say the least....


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#62 vampirolatino2

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Posted 17 March 2015 - 09:56 AM

Here is another one with gameplay explanation ...... AND  randr was right!!! Those snipers make sound when hit!

 

Take a look at the video ;)

 


Snipers pop random too.



#63 gtxjoe

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Posted 18 March 2015 - 01:45 AM

Oh Snipers!  Looks like gottlieb is using some of the lamps switches to control the sniper drop targets.  Here is a quick script fix until a new table release is out.  Thanks for all the feedback ;)

 

Open the script, search for "Special Handling" and add this code.  Then you will get all the sniper moaning you want after completing the left or right target bank

			If (chgLamp(ii,0) = 12 And chgLamp(ii,1) = 1) Then HitDropDown 0, 44, tp44a, tp44b, "drop_fall_c"
			If (chgLamp(ii,0) = 13 And chgLamp(ii,1) = 1) Then HitDropDown 0, 54, tp54a, tp54b, "drop_fall_c"
			If (chgLamp(ii,0) = 14 And chgLamp(ii,1) = 1) Then HitDropDown 0, 64, tp64a, tp64b, "drop_fall_c"
			If (chgLamp(ii,0) = 15 And chgLamp(ii,1) = 1) Then HitDropDown 0, 74, tp74a, tp74b, "drop_fall_c"

ICPjuggla, we totally missed the bottom right sniper light insert.  I guess the camouflage on the playfield works a little too well



#64 Zilverone

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Posted 18 March 2015 - 01:57 AM

Just inserted the fix and tried it out.  Works good.  

 

Thanks gtxjoe!



#65 ICPjuggla

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Posted 18 March 2015 - 02:10 AM

Oh Snipers!  Looks like gottlieb is using some of the lamps switches to control the sniper drop targets.  Here is a quick script fix until a new table release is out.  Thanks for all the feedback ;)

 

Open the script, search for "Special Handling" and add this code.  Then you will get all the sniper moaning you want after completing the left or right target bank

			If (chgLamp(ii,0) = 12 And chgLamp(ii,1) = 1) Then HitDropDown 0, 44, tp44a, tp44b, "drop_fall_c"
			If (chgLamp(ii,0) = 13 And chgLamp(ii,1) = 1) Then HitDropDown 0, 54, tp54a, tp54b, "drop_fall_c"
			If (chgLamp(ii,0) = 14 And chgLamp(ii,1) = 1) Then HitDropDown 0, 64, tp64a, tp64b, "drop_fall_c"
			If (chgLamp(ii,0) = 15 And chgLamp(ii,1) = 1) Then HitDropDown 0, 74, tp74a, tp74b, "drop_fall_c"

ICPjuggla, we totally missed the bottom right sniper light insert.  I guess the camouflage on the playfield works a little too well

 

lol I didn't even notice that gtxjoe and I played it for over an hour the other day.... that camouflage works well...  :)


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#66 randr

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Posted 18 March 2015 - 02:18 AM

Yay!!!!

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#67 arngrim

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Posted 18 March 2015 - 05:54 AM

yeah i saw that on the manual, didn't wonder why it was not used, since the ramp is lamp controlled, will update dof too ;)

#68 STAT

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Posted 18 March 2015 - 08:06 AM

ICPjuggla, is there a 1.1 on the Way ?


Edited by STAT, 18 March 2015 - 08:07 AM.


#69 vampirolatino2

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Posted 18 March 2015 - 08:16 AM

yeah i saw that on the manual, didn't wonder why it was not used, since the ramp is lamp controlled, will update dof too ;)

 

Thanks!


ICPjuggla, is there a 1.1 on the Way ?

 

maybe even a little extra surprice?! .... :otvclap: :shutup:



#70 ICPjuggla

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Posted 18 March 2015 - 03:25 PM

Table has been updated to 1.1   :)


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#71 Zilverone

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Posted 19 March 2015 - 03:03 AM

Table has been updated to 1.1   :)

Looking and playing good.  Though I still can't seem to figure out why I'm not getting any replays.  I've played around with the F6 settings but no joy.  I beat the replay value, beat the high score and scored a special but I didn't get a credit.

 

But I now remember distinctly why I gave that machine a couple of good swift kicks back when I was an angry teen.  That lower left sniper target will often reflect the ball straight between the flippers when shot from the right one.  That is true to the original and this recreation.  Good thing that temper is long gone.  I sure don't want to be punching my monitor!



#72 vampirolatino2

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Posted 19 March 2015 - 04:03 AM

 

Table has been updated to 1.1   :)

Looking and playing good.  Though I still can't seem to figure out why I'm not getting any replays.  I've played around with the F6 settings but no joy.  I beat the replay value, beat the high score and scored a special but I didn't get a credit.

 

But I now remember distinctly why I gave that machine a couple of good swift kicks back when I was an angry teen.  That lower left sniper target will often reflect the ball straight between the flippers when shot from the right one.  That is true to the original and this recreation.  Good thing that temper is long gone.  I sure don't want to be punching my monitor!

 

 

:D yea behave!

 

let me see if I can find something in the manual, I read something about that section...



#73 ndz

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Posted 20 March 2015 - 07:10 PM

This release looks great but I haven't had a chance to try it yet.

 

Zilverone: I just shopped a real Raven a month ago so I'm familiar with the real game.  A few comments below.

 

It has been a long time since I have played this one so I can't remember if the real machine worked this way.  There are three things that I noticed so far.

 

1.  Sometimes the ball seems to go around the upper right sniper target on its right side.  And occasionally, when launching the ball it will hit the target and knock it down.  I vaguely seem to remember that it might have been normal for the ball to miss the target once in a while but I thought I should mention it because of the occasional hit when launching.

 

The ball can sneak past the top right sniper sometimes.  The sniper targets are never up when a ball is launched.  There is never more than one up at a time (besides in attract mode) and it drops if you go down the drain.

 

2.  About half the time shooting the ball under the ramp on the left it will lose most or all of it's speed.  Several times what appeared to be a good shot that would have had the ball hitting the top sniper target or continue through to the lanes area it either came back down or dribbled through and didn't even make it to the sniper.  It seems to be hitting something or it bounces from side to side and loses its momentum.  Since it is under the ramp I can't see what is happening.

 

Under or up the left ramp are both very difficult shots because of the narrow path.  Even with freshly rebuilt flippers.  What you describe sounds accurate to the real game but the slowdown is usually before the ramp, not below it.

 

3.  This is might be ROM related.  Sometimes it seems that the lane changes are slow to respond when pressing the right flipper.  I've shot the ball up there and know I had to press the flipper button twice to get the last lit lane for a multiplier but if I flipped twice in rapid succession it seemed to ignore one or both of the flips or delays a little before it responds.  It could also be my laptop which is just powerful enough to run these emulations.

 

If there is any other scoring, (spinner, targets, pop bumpers) lane change is delayed or inactive.  I can't remember which but I noticed it a lot when playing.  I figured this is a System 80b trait but haven't confirmed on any other games.

 

Thank you very much for this one.  The attention to detail and care with which it was constructed is impressive.  I am greatly enjoying it, hated backglass and all.  But to be absolutely honest, my teenage self thought that backglass was cool so I'm probably one of the few that will keep it as is.  It is a part of the machine's history and character.   :db:

 

Agreed.  It's a fun real pin and the theme is definitely a unique conversation starter.  I enjoyed owning it and liked the game a lot more than expected.



#74 Zilverone

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Posted 20 March 2015 - 11:28 PM

Thanks, ndz.

 

I eventually realized it was normal for the ball to sneak by occasionally.  And the reason I'd hit that sniper when launching was a bug in version 1.0 where all four snipers were up at the start of the game.  Since been rectified with 1.1.

 

Left ramp is pretty much what it is I suppose.  

 

For the slow response, it is possible that it is happening because of other action on the table.  Definately because of the spinner on the right.  But since I have been watching it I have noticed that it seems to lag pressing the right flipper button occasionally when nothing else is happening.

 

And I figured out my replay issue.  None of the high scores were set in the audit menus.  All were zero.  After I set some values, I started getting credits.  I set the first high score to match the 1,000,000 as stated on the right of the playfield and left the other two as zero.  It took a bit of experimenting but I learned something.


Edited by Zilverone, 20 March 2015 - 11:29 PM.


#75 Sindbad

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Posted 31 March 2015 - 08:50 PM

Thanks for this one, tables plays great and gives a lot of fun. It's a gem.







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