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Dungeons & Dragons FS (VPin 9.2.1) [VP 9.x Cabinet FS]

Dungeons Dragons Bally FS

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#61 Rook

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Posted 06 August 2014 - 03:54 PM

Thanks everyone! When I have time I'll definitely check the settings out.

 

Thanks again!


My Big Bang Bar cab build...

#62 The Loafer

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Posted 17 September 2014 - 07:16 AM

Hi,  I played the real Dungeons & Dragons this past weekend at the Ottawa Pinball and Gameroom show.  Very fun event and a very fun pin this Is in real life.  The only thing is I swear right off that bat, I was able to enable the magic save via the magna save buttons for those balls that go up the flipper inlane when trying to capture the ball with the flipper.

 

Are there settings in the rom that maybe enable this?  Kind of like a easy mode?  I could be wrong of course but I played it several times and I thought as long as the inlane triggers were lit that it meant I could also trigger the magic save

The recreation here does capture the fun of the real table immensely.  I did find the real table to be much slower but it could be due to how it was set up of course.  Well done, sorry if I'm a little bit late on the comments, sometimes we need real pinball games to remind us of the great job our authors do. 

 

a suggestion for perhaps a future update:  This table has cool lighting, perhaps a tad darker playfield could help those lights pop more

 

 

edit: played it again one last time, the magna save just don't seem to work and I double checked and the option Is set to 0 in the script so its not set to the flippers but to the magna save buttons as it should be.  I double checked and the magna save are set up in vp keys,

 

I am sure its something at my end, would appreciate guidance though from anyone who can activate them.


Edited by The Loafer, 17 September 2014 - 07:42 AM.


#63 mfuegemann

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Posted 18 September 2014 - 05:54 AM

Hi Loafer,

 

there was an issue with the keys I used for the magna save buttons. In the first version I hardcoded the Ctrl keys insted of using the vpinmame variable for MagnasaveKeys. I will check the last uploaded version and provide an update if necessary.

Thank You for the review. The gates are closed automatically when the red rollovers are lit.

 

Regards

Michael 



#64 The Loafer

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Posted 19 September 2014 - 01:33 AM

Hi,

Yeah, when the ball goes over the rollovers, it works as it should, just can't seem to activate them with the magna-saves. I appreciate you looking at this as this is an underrated game and merits being played

Edited by The Loafer, 19 September 2014 - 01:34 AM.


#65 The Loafer

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Posted 22 September 2014 - 04:47 AM

hi to all:  just wanted to  inform everyone mfuegemann has updated the table with the magna save fix and it now works perfectly.







Also tagged with one or more of these keywords: Dungeons, Dragons, Bally, FS