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Safe Cracker - VP915+ - FS [VP 9.x Cabinet FS]

Safe Cracker Safe Cracker Bally Midway ICPjuggla OldSkoolGamer Herweh 1996

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#61 ICPjuggla

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Posted 02 September 2013 - 04:23 AM

Anyone that is confused on the rules I found this at ipdb, read though it and it should help in understanding how to play.. :-) Once you have the rules down and figure out the game board it's a super fun table to play.. :-)

http://www.ipdb.org/...82/SAFECRAK.TXT

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#62 zeenon

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Posted 02 September 2013 - 04:33 AM

Use the virtuapin controller I actually get two dialog boxes:

 

1st - If this key is fine enter the number '3' as Token_Keycode......

 

I click OK, then get this

 

If this key is fine enter the number '16777270' as Token_Keycode......

 

I'm using my Extra Ball button. Which value should I use?

 

Z



#63 LoadedWeapon

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Posted 02 September 2013 - 04:52 AM

3 I left mine as default and it works just fine..



#64 Dodger

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Posted 02 September 2013 - 06:27 AM

Is it just me or is there a "bug" in the number flashing sequence in the middle of the play-field?

 

When I start the game it tells me I have 45 minutes left. All numbers are lit but the 40 is flashing. After a short time the 45 starts blinking and after that the 45 and 40 are shut off and the 35 is blinking.

 

Far away from being an annoyance. It just happens to catch my eye. I really love this table. In combination with the B2S it is just awesome.



#65 Herweh

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Posted 02 September 2013 - 09:27 AM

Is it just me or is there a "bug" in the number flashing sequence in the middle of the play-field?

 

When I start the game it tells me I have 45 minutes left. All numbers are lit but the 40 is flashing. After a short time the 45 starts blinking and after that the 45 and 40 are shut off and the 35 is blinking.

 

Far away from being an annoyance. It just happens to catch my eye. I really love this table. In combination with the B2S it is just awesome.

 

You're right. This is a bug in the lamp location image in the manual and I've matched all lamps to this image. The lamp list in the docu is different to the image. I will add this bugfix to an upcoming version 1.1. To change it immediatelly get into line 1961 and switch the first 27 and 28, like this:

 

    FadeL 28, l27, l27a
    FadeL 27, l28, l28a
 


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#66 teppotee

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Posted 02 September 2013 - 09:51 AM

Thanks for the link ICPjuggla! Now the game play makes much more sense. Going to give it another go this evening!



#67 Wiggy07

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Posted 02 September 2013 - 02:30 PM

What a great release. Can't stop playing the table. Combined with the back glass it is a great game. Thank you to everyone involved.

 

I did experience the same thing as the Hobbyist:

 

I'm not sure if this is a glitch or working as intended, but I did manage to get the ball temporarily stuck in the "Getaway" kicker on the left side.  After waiting around 30 seconds, it eventually was triggered, but then every subsequent time I had to wait around 30 seconds again when the ball went in there.  (Previous to the first incident, it had worked fine every time).

Is this expected, or is something weird happening here?  If it helps, it did happen after I successfully received a Magic Token from the vault.

 

I also had this happen in Assault the Vault. When the game goes into ball searching mode the ball was finally kicked out of the ramp. Thanks again for a great release.



#68 BobAlbright

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Posted 02 September 2013 - 03:55 PM

Is the high score board working? I finally got a magic token and got a score of some 3.9 million which looks like it's good enough to make it to the board.----Never gave me the opportunity to input my initials. Love the table


"and in the end , the love you take is equal to the love you make"


#69 oldskoolgamer

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Posted 02 September 2013 - 04:09 PM

I believe so at least on my cab they were lastnight. I got OSG up the leaderboard.


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#70 BobAlbright

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Posted 02 September 2013 - 04:35 PM

Thanks for your reply--I will surely be playing this a lot more. See what happens next time. Funny---that magic token--first couple of games I played I was getting them pretty easily. At one point after only a few games I had 2 magic coins on the table. Once I implemented the key stroke to use the magic coin, you think I could get one? LOL. Finally I did, and that's when I got that 3.9 mil. Seems like if you don't get a magic coin, you have no chance to get on the high score board!


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#71 Herweh

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Posted 02 September 2013 - 05:49 PM

What a great release. Can't stop playing the table. Combined with the back glass it is a great game. Thank you to everyone involved.

 

I did experience the same thing as the Hobbyist:

 

I'm not sure if this is a glitch or working as intended, but I did manage to get the ball temporarily stuck in the "Getaway" kicker on the left side.  After waiting around 30 seconds, it eventually was triggered, but then every subsequent time I had to wait around 30 seconds again when the ball went in there.  (Previous to the first incident, it had worked fine every time).

Is this expected, or is something weird happening here?  If it helps, it did happen after I successfully received a Magic Token from the vault.

 

I also had this happen in Assault the Vault. When the game goes into ball searching mode the ball was finally kicked out of the ramp. Thanks again for a great release.

 

I think I've got it. Pretty tricky. When the ball isn't kicked out successfully the ROM triggers the next kick pretty soon (without flashing lights and stuff like that). This "emergency" kicking is happening about 7 or 8 times and when a ball is still in the kicker after that 8th try it switches the kicker off (maybe an emergency stop as the ROM is expecting a malfunction then).

Should be fixed in the upcoming 1.1. :)


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#72 Wiggy07

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Posted 02 September 2013 - 06:08 PM

 

What a great release. Can't stop playing the table. Combined with the back glass it is a great game. Thank you to everyone involved.

 

I did experience the same thing as the Hobbyist:

 

I'm not sure if this is a glitch or working as intended, but I did manage to get the ball temporarily stuck in the "Getaway" kicker on the left side.  After waiting around 30 seconds, it eventually was triggered, but then every subsequent time I had to wait around 30 seconds again when the ball went in there.  (Previous to the first incident, it had worked fine every time).

Is this expected, or is something weird happening here?  If it helps, it did happen after I successfully received a Magic Token from the vault.

 

I also had this happen in Assault the Vault. When the game goes into ball searching mode the ball was finally kicked out of the ramp. Thanks again for a great release.

 

I think I've got it. Pretty tricky. When the ball isn't kicked out successfully the ROM triggers the next kick pretty soon (without flashing lights and stuff like that). This "emergency" kicking is happening about 7 or 8 times and when a ball is still in the kicker after that 8th try it switches the kicker off (maybe an emergency stop as the ROM is expecting a malfunction then).

Should be fixed in the upcoming 1.1. :)

 

Herweh, thanks for the fast response. Looking forward to the update. You did a fantastic job recreating the table, one of my favorites. Thanks again for all the work your crew and yourself put into it. The hard work doesn't go unnoticed, thanks again. 



#73 stevebev

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Posted 02 September 2013 - 06:39 PM

Thanks for your reply--I will surely be playing this a lot more. See what happens next time. Funny---that magic token--first couple of games I played I was getting them pretty easily. At one point after only a few games I had 2 magic coins on the table. Once I implemented the key stroke to use the magic coin, you think I could get one? LOL. Finally I did, and that's when I got that 3.9 mil. Seems like if you don't get a magic coin, you have no chance to get on the high score board!

 

 

I haven't gotten a high score yet, but I did notice there are 2 lists. One for the main game, and then "Assault Masters" or something like that for Assault the Vault scores. The threshold to get on that list is higher, about 4.6 million. 2.3 million should get you on the regular game HSTD.


Edited by stevebev, 02 September 2013 - 06:45 PM.


#74 numiah

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Posted 02 September 2013 - 07:25 PM

Numiah, I sent in a proposed modification to the safe cracker LEDWiz Config. One of the switches was making the left bumper go crazy. I think it was meant to be an LED, as it seems to pulse with the on screen LEDS.

 

Also when I am playing the game in 9.16, the z levels seem to be off for the ball and the safe wheel. I am not sure why, but when I originally tested the game all levels looked right. But at that time, I could consistently get the ball stuck between the wheel knob and the bumper to the left of it. The trick is to have the handle at 9 o'clock. The ball does not seem to weigh enough to make the handle move from there and will get wedged between the bumper and handle.

 

But let me say, THANK YOU TO EVERYONE INVOLVED!!! I love this table!

Odd, I might have made an error entering it at the "other" site. Because I'm using the Pixel config and don't have that issue.

What switch is causing this behavior ?


**Each pinball machine is a tiny universe... that we control.**


#75 ViriiGuy

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Posted 02 September 2013 - 11:59 PM

 

Odd, I might have made an error entering it at the "other" site. Because I'm using the Pixel config and don't have that issue.

What switch is causing this behavior ?

 

 

It was w720 60 on Bumper Left. With it there, my bumper was constantly going off. It seemed to be in time with the LEDs. And yes it was on the other site, using DOF config... Which seems to have fixed my flipper solenoid not firing at random issue.


Edited by ViriiGuy, 03 September 2013 - 12:00 AM.


#76 arngrim

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Posted 03 September 2013 - 12:40 AM

Sorry guys, i wanted to type w72 and i typed w720 by mistake, it is fixed now ;)

#77 Aaron James

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Posted 03 September 2013 - 01:01 AM

I'm really enjoying this table, thanks guys for your very hard work.
It's appreciated greatly.

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#78 ViriiGuy

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Posted 03 September 2013 - 02:30 AM

Sorry guys, i wanted to type w72 and i typed w720 by mistake, it is fixed now ;)

Awesome! Thanks!



#79 numiah

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Posted 03 September 2013 - 05:41 PM

 

 

Odd, I might have made an error entering it at the "other" site. Because I'm using the Pixel config and don't have that issue.

What switch is causing this behavior ?

 

 

It was w720 60 on Bumper Left. With it there, my bumper was constantly going off. It seemed to be in time with the LEDs. And yes it was on the other site, using DOF config... Which seems to have fixed my flipper solenoid not firing at random issue.

 

 

 

 

Odd, I might have made an error entering it at the "other" site. Because I'm using the Pixel config and don't have that issue.

What switch is causing this behavior ?

 

 

It was w720 60 on Bumper Left. With it there, my bumper was constantly going off. It seemed to be in time with the LEDs. And yes it was on the other site, using DOF config... Which seems to have fixed my flipper solenoid not firing at random issue.

 

Seems I made a typo then while entering the config at the "other" site.

Can't see it now, so I assume it's already corrected by someone else.

 

I hope you guys enjoy my configurations.


**Each pinball machine is a tiny universe... that we control.**


#80 ViriiGuy

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Posted 03 September 2013 - 09:22 PM

Sorry guys, i wanted to type w72 and i typed w720 by mistake, it is fixed now ;)

I think there might be one more since the update. But it was late last night and I did not yet dig in to find out which one was blinking with the led on the bank again. I will check it later and let you know what I find.







Also tagged with one or more of these keywords: Safe, Cracker, Safe Cracker, Bally, Midway, ICPjuggla, OldSkoolGamer, Herweh, 1996