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Krull WIP
Started By
kevinleedrum
, Oct 19 2011 10:39 PM
126 replies to this topic
#63
Posted 18 November 2011 - 03:58 AM
Almost done with the playfields 
Also, for anyone that likes to hang onto this kind of information, here are the locations of all the switches, lamps, and solenoids. If I get hit by a train tomorrow, that will save the next author a lot of trouble.
Also, for anyone that likes to hang onto this kind of information, here are the locations of all the switches, lamps, and solenoids. If I get hit by a train tomorrow, that will save the next author a lot of trouble.
Attached Files
#65
Posted 18 November 2011 - 08:43 AM
QUOTE (kevinleedrum @ Nov 18 2011, 04:58 AM) <{POST_SNAPBACK}>
Almost done with the playfields 
Also, for anyone that likes to hang onto this kind of information, here are the locations of all the switches, lamps, and solenoids. If I get hit by a train tomorrow, that will save the next author a lot of trouble.
Also, for anyone that likes to hang onto this kind of information, here are the locations of all the switches, lamps, and solenoids. If I get hit by a train tomorrow, that will save the next author a lot of trouble.
Stay away from trains Kevin
#67
Posted 19 November 2011 - 12:57 PM
this is looking so good - thanks for your update on progress kevin!
I am still looking around for some Krull gameplay footage but to no avail - hopefully something will show up.
I am still looking around for some Krull gameplay footage but to no avail - hopefully something will show up.
PinScreenGen - Automatically Create Playfield Images, Backglass Images and XML for Hyperpin (Future Pinball and Visual Pinball)
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
#68
Posted 19 November 2011 - 02:51 PM
QUOTE (JAM0 @ Nov 18 2011, 03:43 AM) <{POST_SNAPBACK}>
QUOTE (kevinleedrum @ Nov 18 2011, 04:58 AM) <{POST_SNAPBACK}>
Almost done with the playfields 
Also, for anyone that likes to hang onto this kind of information, here are the locations of all the switches, lamps, and solenoids. If I get hit by a train tomorrow, that will save the next author a lot of trouble.
Also, for anyone that likes to hang onto this kind of information, here are the locations of all the switches, lamps, and solenoids. If I get hit by a train tomorrow, that will save the next author a lot of trouble.
Stay away from trains Kevin
just made me laugh
#72
Posted 27 November 2011 - 03:14 AM
I'm designing some "blueprints" in Illustrator to make things easier for me in VP (and to make sure I have everything in exactly the right place before doing the plastics). I'm hoping I can get a picture of the lower playfield with the plastics removed to be sure it is perfect.
Attached Files
#74
Posted 12 December 2011 - 02:04 AM
Just got some new plastic shots, thanks to Pinbalt on the other forum, that will really help me pick up the pace once again. Chris Hutchins (High End Pins) has agreed to get me some other shots I'll need for the build in the coming weeks. I found another short clip of the game that might help with a backglass update at least (still no gameplay). I'm surprised at how often I find new resources, so I haven't given up hope that more video may turn up.
Edited by kevinleedrum, 12 December 2011 - 02:06 AM.
#75
Posted 12 December 2011 - 02:32 AM
Yep Krull back glass does look cool.
Problem is getting the back glass redrawn with art programs then getting the light up areas in the right place. Getting the right colors is hard to do as well.
I do know at the MAMEWorld > MAME Artwork forum < the people are having a hard time getting the Bezels in the right colors and getting the artworks done right. Hard to find resources now days. Mr.Do! and others is doing a great job on the redrawing the stuff there.
Problem is getting the back glass redrawn with art programs then getting the light up areas in the right place. Getting the right colors is hard to do as well.
I do know at the MAMEWorld > MAME Artwork forum < the people are having a hard time getting the Bezels in the right colors and getting the artworks done right. Hard to find resources now days. Mr.Do! and others is doing a great job on the redrawing the stuff there.
Edited by Mitchell, 12 December 2011 - 02:34 AM.
W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
#76
Posted 12 December 2011 - 03:03 AM
QUOTE (Mitchell @ Dec 11 2011, 09:32 PM) <{POST_SNAPBACK}>
Yep Krull back glass does look cool.
Problem is getting the back glass redrawn with art programs then getting the light up areas in the right place. Getting the right colors is hard to do as well.
I do know at the MAMEWorld > MAME Artwork forum < the people are having a hard time getting the Bezels in the right colors and getting the artworks done right. Hard to find resources now days. Mr.Do! and others is doing a great job on the redrawing the stuff there.
Problem is getting the back glass redrawn with art programs then getting the light up areas in the right place. Getting the right colors is hard to do as well.
I do know at the MAMEWorld > MAME Artwork forum < the people are having a hard time getting the Bezels in the right colors and getting the artworks done right. Hard to find resources now days. Mr.Do! and others is doing a great job on the redrawing the stuff there.
Definitely understand. I'm getting a Pantone Huey Pro for Christmas from my girlfriend because I'm constantly tweaking colors, and it can be like aiming for a moving target. I'm lucky I was at least able to find the Pantone colors for the decals, which might help give me a perceptual base for translating other colors from photos.
Edited by kevinleedrum, 12 December 2011 - 03:03 AM.
#80
Posted 12 December 2011 - 10:27 PM
QUOTE (kevinleedrum @ Dec 11 2011, 10:04 PM) <{POST_SNAPBACK}>
Just got some new plastic shots, thanks to Pinbalt on the other forum, that will really help me pick up the pace once again. Chris Hutchins (High End Pins) has agreed to get me some other shots I'll need for the build in the coming weeks. I found another short clip of the game that might help with a backglass update at least (still no gameplay). I'm surprised at how often I find new resources, so I haven't given up hope that more video may turn up.
Kevin, I am glad you are able to collaborate with Chris (HEP); I sold him one of my machines just over a year ago and it was a pleasure just talking pinball with him, he gave some great tips when I am restoring some of my games.
One of the classiest guys in real pinball, and I hope to one day have a game restored by him in my collection.
Keep up the Great Work, this is just an unbelievable title to have in the VP library!
Scott
Detroit Pinball



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