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Freddy: A Nightmare On Elm Street vp9.1x FS


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#61 granter

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Posted 14 September 2011 - 04:50 AM

Cool table! I seem to only be getting music and sounds, but no voices or anything. Maybe I need to download the ROM again


#62 hashman

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Posted 14 September 2011 - 05:06 AM

QUOTE (ta2686 @ Sep 13 2011, 09:35 PM) <{POST_SNAPBACK}>
QUOTE (hashman @ Sep 13 2011, 04:46 AM) <{POST_SNAPBACK}>
One question re the sound levels. Have tried finding sound controls for the game as id like to hear freddy a bit louder over the game sounds but i cant find an option anyway. Was it analog sound control with the real machine?


Yes, this table had analog controls, as all of the Gottlieb System 3 tables did. Never understood why Gottlieb never integrated volume into their DMD tables like the other manufacturers did.

However, there may be a way to increase the volume through the PinMAME DMD display. You may have to try this outside of Hyperpin as I don't know if you can do this while Hyperpin is running. Once you have the table running via the VP editor, follow these steps to see if you can increase the volume:

1. Click on the DMD window with the mouse

2. Press the tilde (~) key. This will bring up a white box inside the DMD window.

3. Using the up and down arrow keys, scroll through the options in the white box until you see YM2151 #0 Ch.1 in the white box.

4. Using the left and right arrow keys, adjust the channel volume. Using the left arrow key will lower the channel volume, the right arrow key will raise the channel volume.

5. Using the up and down arrow keys, scroll through the options in the white box until you see YM2151 #0 Ch.2 in the white box.

6. Repeat step 4 to adjust the channel volume

7. Using the up and down arrow keys, scroll through the options in the white box until you see MSM5295 #0 (voice 0) in the white box.

8. Repeat step 4 to adjust the volume of that channel

9. Using the up and down arrow keys, scroll through the options in the white box until you see MSM5295 #0 (voice 1) in the white box.

10. Repeat step 4 to adjust the volume of that channel

11. Using the up and down arrow keys, scroll through the options in the white box until you see MSM5295 #0 (voice 2) in the white box.

12. Repeat step 4 to adjust the volume of that channel

13. Using the up and down arrow keys, scroll through the options in the white box until you see MSM5295 #0 (voice 3) in the white box.

14. Repeat step 4 to adjust the volume of that channel

15. Press the tilde key (~) to close the white box

16. Click anywhere on the table to return focus to the table.

Hope this helps.

Sure did help! smile.gif

Thank you so much for your help. Freddy sounds awesome now and I can also go change my other gottleib tables. Said it once and ill say it again. This forum rocks! dblthumb.gif


#63 arngrim

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Posted 14 September 2011 - 09:21 AM

QUOTE (bitupset @ Sep 13 2011, 02:41 AM) <{POST_SNAPBACK}>
DARNIT!!! i give up. i put the gts3.vbs in the table folder, redownloaded the rom, deleted the nvram file...
all i get is:
Line 779
Object doesnt support this property or method 'PBWPlunger.TimerEnabled'
then to finish the deal i get:
Line 928
Type mismatch 'LampState'

Please help...WANT TO PLAY!!!!


Hi,

I had the same problem, I also have the PBW.

Just comment these lines

If Plunger.MotionDevice> 0 Then
PBWPlunger.TimerEnabled = 1
End If

And it works.

Arngrim


#64 ta2686

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Posted 14 September 2011 - 01:30 PM

QUOTE (granter @ Sep 14 2011, 12:50 AM) <{POST_SNAPBACK}>
Cool table! I seem to only be getting music and sounds, but no voices or anything. Maybe I need to download the ROM again


Look at this post in this thread to raise the volume of the voices. The voices are there, but are set rather low.

http://www.vpforums....i...st&p=138967

Hope this helps.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#65 unclewilly

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Posted 14 September 2011 - 01:30 PM

The fix for the pinwizard will be updated in a couple of hours

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#66 hassanchop

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Posted 14 September 2011 - 01:41 PM

thnks UW for the magic!!
the table rocks!

and guys, this is a 100% redraw. all art made from scratch smile.gif
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#67 ta2686

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Posted 14 September 2011 - 01:49 PM

QUOTE (hashman @ Sep 14 2011, 01:06 AM) <{POST_SNAPBACK}>
Sure did help! smile.gif

Thank you so much for your help. Freddy sounds awesome now and I can also go change my other gottleib tables. Said it once and ill say it again. This forum rocks! dblthumb.gif


So glad that it helped you.

Just be advised though, not all Gottlieb tables have those options to adjust in the PinMAME window. While the System 3 DMD tables basically have the same options, the System 3 Alpha-Numeric tables have different options depending on the table. Then the earlier Gottliebs (System 80, System 80A, System 80B) have different options as well.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#68 DedRok_V

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Posted 14 September 2011 - 02:49 PM

QUOTE (hashman @ Sep 14 2011, 03:06 PM) <{POST_SNAPBACK}>
Said it once and ill say it again. This forum rocks! dblthumb.gif

Ah, I see you are on board Hash, got that 2nd big screen yet.




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#69 unclewilly

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Posted 14 September 2011 - 03:32 PM

Updated to v1.01
-Fixed the pinwizard code
-Added options menu to shut off alpha flashers
-Resized all textures

To change the buy ijn button i believe you need to change it in the vpmKeys.vbs

If you want to change the start key open the table script and find this line:
If Keycode = 2 then Controller.Switch(4) = 1

Change the 2 to the appropriate keycode

Edited by unclewilly, 14 September 2011 - 03:35 PM.

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#70 Sheltemke

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Posted 14 September 2011 - 03:35 PM

Thank you so much for the quick update Unclewilly! rolleyes.gif

#71 gStAv

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Posted 14 September 2011 - 03:37 PM

Woowiie! That was quick! biggrin.gif

Love this drainer nightmare! Man, got to the final dream, then Freddy slit mi throat! Almost! fool.gif

3rs054-6.png


#72 unclewilly

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Posted 14 September 2011 - 03:51 PM

Its a had table. I've gotten to the 4th nightmare

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

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#73 Arcade4

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Posted 14 September 2011 - 03:58 PM

Great Table UW. Thanks for the release.
Just loaded it on my cabinet last night.
Slight ball stutter on my system, but not horrible.
So now I have three tables with a bit of stutter, Monopoly, LW3, and Freddy.

#74 unclewilly

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Posted 14 September 2011 - 04:15 PM

Download the update and turn off the alpha flashers. Shutter should be gone.i.think

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#75 Blackmoor

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Posted 14 September 2011 - 04:18 PM

Thank You Uncle Willy! Fantastic work, and appreciated as always. otvclap.gif

#76 Arcade4

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Posted 14 September 2011 - 05:23 PM

QUOTE (unclewilly @ Sep 14 2011, 11:15 AM) <{POST_SNAPBACK}>
Download the update and turn off the alpha flashers. Shutter should be gone.i.think


Awesome. I will try that when I get home from work.
Are alpha flashers turned off from the script or a menu somewhere?

#77 unclewilly

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Posted 14 September 2011 - 05:33 PM

QUOTE (Arcade4 @ Sep 14 2011, 06:23 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Sep 14 2011, 11:15 AM) <{POST_SNAPBACK}>
Download the update and turn off the alpha flashers. Shutter should be gone.i.think


Awesome. I will try that when I get home from work.
Are alpha flashers turned off from the script or a menu somewhere?

Options menu will pop up .
You can disable.the.menu also for.front.end use. So if you're using a front end. Run the table first in just vp

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#78 gStAv

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Posted 14 September 2011 - 10:02 PM

Oh, one Q uncle!

I tried to change to the rev4 ROM - freddy4 by altering the cGameName = "freddy",
but I get error when running the table. sad.gif

Am I doing something wrong here?

Thanks for this table... fu#¤ng hate it!!! Can't -- stop --- playing -- no --- time ---- to ------ sleep! crazy.gif tease.gif


3rs054-6.png


#79 bitupset

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Posted 15 September 2011 - 12:43 AM

UW,
Thanks much for the update sir...All is well with the PBW.....GREAT looking table, as usual.....

thanks hassanchop and grizz!! and Grizz, damnit, STOP PLAYING IN THE WATER!! (hope things are drying out!)


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#80 hashman

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Posted 15 September 2011 - 07:27 AM

QUOTE (unclewilly @ Sep 15 2011, 03:33 AM) <{POST_SNAPBACK}>
QUOTE (Arcade4 @ Sep 14 2011, 06:23 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Sep 14 2011, 11:15 AM) <{POST_SNAPBACK}>
Download the update and turn off the alpha flashers. Shutter should be gone.i.think


Awesome. I will try that when I get home from work.
Are alpha flashers turned off from the script or a menu somewhere?

Options menu will pop up .
You can disable.the.menu also for.front.end use. So if you're using a front end. Run the table first in just vp


Ooops. I disabled the menu but now want to turn off the alpha flashers. How do I turn the menu back on? Thanks UW.