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Attack from Mars VP914 FS
Started By
jpsalas
, Dec 08 2010 06:25 PM
175 replies to this topic
#61
Posted 30 April 2011 - 09:48 PM
yes i noticed the extra ball problem aswell but it seems to happen so quick you dont notice it but it is in multi ball and usually with high score then for the rest of the game you get 2 balls to play at one time but as soon as one goes out the ball ends even if the one is still in play
#62
Posted 08 May 2011 - 10:18 PM
#63
Posted 12 July 2011 - 11:48 AM
Update 2.3.1
-reduced contact friction to 0,0025 (from 0,0035)
-changed ramps elasticity to 0,3
-changed hole script to prevent missing balls
-Added Gi light under the ramps
As you can see it is not a very big update, I just wanted to see the light turning on and off under the ramps
I can't reproduce the multiball error, so I don't know what or how to fix it.
JP
-reduced contact friction to 0,0025 (from 0,0035)
-changed ramps elasticity to 0,3
-changed hole script to prevent missing balls
-Added Gi light under the ramps
As you can see it is not a very big update, I just wanted to see the light turning on and off under the ramps
I can't reproduce the multiball error, so I don't know what or how to fix it.
JP
Edited by jpsalas, 12 July 2011 - 11:50 AM.
#64
Posted 12 July 2011 - 01:30 PM
QUOTE (jpsalas @ Jul 12 2011, 01:48 PM) <{POST_SNAPBACK}>
Update 2.3.1
-reduced contact friction to 0,0025 (from 0,0035)
-changed ramps elasticity to 0,3
-changed hole script to prevent missing balls
-Added Gi light under the ramps
As you can see it is not a very big update, I just wanted to see the light turning on and off under the ramps
I can't reproduce the multiball error, so I don't know what or how to fix it.
JP
-reduced contact friction to 0,0025 (from 0,0035)
-changed ramps elasticity to 0,3
-changed hole script to prevent missing balls
-Added Gi light under the ramps
As you can see it is not a very big update, I just wanted to see the light turning on and off under the ramps
I can't reproduce the multiball error, so I don't know what or how to fix it.
JP
Every update for this table is a treasure JP! Thank you!
#65
Posted 12 July 2011 - 01:31 PM
QUOTE (jpsalas @ Jul 12 2011, 07:48 AM) <{POST_SNAPBACK}>
Update 2.3.1
-reduced contact friction to 0,0025 (from 0,0035)
-changed ramps elasticity to 0,3
-changed hole script to prevent missing balls
-Added Gi light under the ramps
As you can see it is not a very big update, I just wanted to see the light turning on and off under the ramps
I can't reproduce the multiball error, so I don't know what or how to fix it.
JP
-reduced contact friction to 0,0025 (from 0,0035)
-changed ramps elasticity to 0,3
-changed hole script to prevent missing balls
-Added Gi light under the ramps
As you can see it is not a very big update, I just wanted to see the light turning on and off under the ramps
I can't reproduce the multiball error, so I don't know what or how to fix it.
JP
Just downloaded the update and noticed the ball is going through the left ramp instead of up it - at least for me it is. When I shoot the left ramp instead of going up the ramp it goes through it and around the orbit, as if you had shot the left orbit shot.
#66
Posted 12 July 2011 - 01:49 PM
[/quote]
Just downloaded the update and noticed the ball is going through the left ramp instead of up it - at least for me it is. When I shoot the left ramp instead of going up the ramp it goes through it and around the orbit, as if you had shot the left orbit shot.
[/quote]
same with me
thnks JP for all your fabulous work!
Just downloaded the update and noticed the ball is going through the left ramp instead of up it - at least for me it is. When I shoot the left ramp instead of going up the ramp it goes through it and around the orbit, as if you had shot the left orbit shot.
[/quote]
same with me
thnks JP for all your fabulous work!
Edited by hassanchop, 12 July 2011 - 01:49 PM.
#70
Posted 13 July 2011 - 05:53 AM
Awesome!
AFM is my favorite table, and to have an update that makes it even better - especially on the 46" playfield display in my in-progress cabinet - is just the icing on the cake.
Great work, as always, JP!
AFM is my favorite table, and to have an update that makes it even better - especially on the 46" playfield display in my in-progress cabinet - is just the icing on the cake.
Great work, as always, JP!
#73
Posted 15 July 2011 - 12:26 PM
JP, I am having a problem with multiple balls ejecting on the start usually after a multiball. Also, during multiball the table seems to put out too many balls. This never happened on any other version I had of this table. Anyone else having this happen? (I actually had a 6 ball multiball going!)
#75
Posted 15 July 2011 - 02:28 PM
QUOTE (Lucian @ Jul 15 2011, 08:26 AM) <{POST_SNAPBACK}>
JP, I am having a problem with multiple balls ejecting on the start usually after a multiball. Also, during multiball the table seems to put out too many balls. This never happened on any other version I had of this table. Anyone else having this happen? (I actually had a 6 ball multiball going!)
I have seen too many balls also, but only 3 times in past 6 months, really love this table. Great Job, Thanks
#76
Posted 17 July 2011 - 02:39 AM
I have re-uploaded the table trying to fix this extra balls problem for some of you. I have removed the extra drain kickers, and there is only one drain kicker now. I'm not sure if this will fix the problem, but it is the only thing I can think off. So if you experienced this problem try downloading the table again and see if it works better. There are no other changes, so the version number is the same.
JP
JP
#78
Posted 20 July 2011 - 10:11 PM
HI,
Has anyone noticed you can launch the ball with the right flipper?
I'm sure its just a simple keycode change, (unless its like the original an should be like that) but i am still fairly new and don't know what to change, any help?
By the Way, Fantastic Game JP. Love all your work.
TIA,
Webster
Has anyone noticed you can launch the ball with the right flipper?
I'm sure its just a simple keycode change, (unless its like the original an should be like that) but i am still fairly new and don't know what to change, any help?
By the Way, Fantastic Game JP. Love all your work.
TIA,
Webster



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