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The VP 10.5 beta thread


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#721 xenonph

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Posted 09 June 2018 - 07:55 PM

Here is a first time request from me to VPX beta.

First off, thank you all for the hard work you have put into this program!!

It is appreciated!!

 

Is it possible to have all DT backdrop items automatically not show when in FS mode?

(lights, scoring reels, text boxes, decals and such.)

I don't think there is anything on the Backdrop that is used with FS view.

Can you think of any VPX tables while in FS view, that use something from backdrop from DT view?

 

Is this possible?

I think it would make it easier for beginners and advanced people who work on these tables.

Thank you for your time.

Carry on.

 

 

EDIT:

This was not my first request!!

I asked to have the nvram offset total raised when I was working on the NFL table mods.

Thanks for that also!!

So this is technically my second request.


Edited by xenonph, 09 June 2018 - 08:06 PM.

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#722 Thalamus

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Posted 09 June 2018 - 08:16 PM


FYI. Paragon. One of my favourite tables started getting issues after rev 3427.
The gate at the top of the troth all of a sudden started "trap" the ball. It barely makes it into the playfield.

http://vpinball.com/...gon-bally-1978/

Anyone else seeing this problem ? Table or VPs fault ?

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#723 psmiraglia

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Posted 09 June 2018 - 08:54 PM

Probably unrelated to Thalamus problem, but as of the last few releases I cannot hit the Mirror in Tommy. It is like it is not there...

Edited by psmiraglia, 09 June 2018 - 08:55 PM.


#724 Thalamus

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Posted 09 June 2018 - 09:38 PM

@psmiraglia : Sure you don't need to play better ? :)

I fired tommy up on the 3 latest releases and I had no such problem.

Edited by Thalamus, 09 June 2018 - 09:38 PM.

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#725 psmiraglia

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Posted 09 June 2018 - 09:40 PM

:-) nah... when I get the call out to hit the mirror, and I do, the ball lingers "in it" for a second of two and then falls down...  anyways, I'll keep an eye and try to reproduce. txs.



#726 toxie

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Posted 10 June 2018 - 07:19 AM

Here is a first time request from me to VPX beta.

First off, thank you all for the hard work you have put into this program!!

It is appreciated!!

 

Is it possible to have all DT backdrop items automatically not show when in FS mode?

(lights, scoring reels, text boxes, decals and such.)

I don't think there is anything on the Backdrop that is used with FS view.

Can you think of any VPX tables while in FS view, that use something from backdrop from DT view?

 

Some originals display score via the backdrop for example..

So if at all, then this should be an option in the table settings, i guess..


:-) nah... when I get the call out to hit the mirror, and I do, the ball lingers "in it" for a second of two and then falls down...  anyways, I'll keep an eye and try to reproduce. txs.

 

Can you please track this down to a specific revision where it first happened?


FYI. Paragon. One of my favourite tables started getting issues after rev 3427.
The gate at the top of the troth all of a sudden started "trap" the ball. It barely makes it into the playfield.

Anyone else seeing this problem ? Table or VPs fault ?

 

Does that include rev 3427 or only the ones after that (i guess the latter, right)?



#727 Thalamus

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Posted 10 June 2018 - 08:25 AM

3427 is fine. The two releases after that has this problem.


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#728 Rawnei

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Posted 10 June 2018 - 09:04 AM

I've noticed two very weird physics/animation issues on enough tables now to rule out it being an issue on an individual table, but we can use X-Men LE (1.0.3 by Hauntfreaks) for example.
 
First issues is sinkholes seem to suck the ball in if it is close enough even if it wasn't heading directly into the hole, also the animation speed when it sucks the ball in does not match the speed the ball had before which makes it look really weird.
 
Second issue is weird ball behavior in the lower middle playfield above the flippers, sometimes the ball trajectory gets curved for no apparent reason, like the ball is supposed to head straight down but there would be a magnet pulling the ball.
 
I'm currently using latest builds of VPX, Pinmame, SAM but I noticed both these behaviors in previous revisions as well, any ideas?

Edited by Rawnei, 10 June 2018 - 09:06 AM.


#729 Thalamus

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Posted 10 June 2018 - 09:39 AM

@rawnei : And you are sure that the weird trajectory isn't cased by something you have attached - like a joystick/controller ?


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#730 Rawnei

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Posted 10 June 2018 - 09:47 AM

@rawnei : And you are sure that the weird trajectory isn't cased by something you have attached - like a joystick/controller ?

 

Well I do have an xbox gamepad plugged in lying on the desk, but how would that affect the ball trajectory?



#731 gtxjoe

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Posted 10 June 2018 - 10:15 AM

The analog joysticks influence ball movement

#732 fuzzel

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Posted 10 June 2018 - 10:20 AM

 

@rawnei : And you are sure that the weird trajectory isn't cased by something you have attached - like a joystick/controller ?

 

Well I do have an xbox gamepad plugged in lying on the desk, but how would that affect the ball trajectory?

 

Most likely that the accelerometer of the controller affects the ball movement. Do you have analog nudging enabled in the keys settings? If so you have to tweak your nudge settings.



#733 toxie

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Posted 10 June 2018 - 10:28 AM

3427 is fine. The two releases after that has this problem.

 

Seems to be related to my rubber detail level changes. The cool thing is that this actually exposed a much longer standing issue with rubbers where the triangulation is f*#ked up where the two ends of the rubber connect. So thanks!!



#734 Rawnei

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Posted 10 June 2018 - 10:34 AM

Ah I see, I will try plugging the gamepad out and see if it fixes it.


#735 toxie

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Posted 10 June 2018 - 10:51 AM

 

First issues is sinkholes seem to suck the ball in if it is close enough even if it wasn't heading directly into the hole, also the animation speed when it sucks the ball in does not match the speed the ball had before which makes it look really weird.

 

This is a known issue..  :/

Kickerholes are still a construction site more or less..


 

3427 is fine. The two releases after that has this problem.

 

Seems to be related to my rubber detail level changes. The cool thing is that this actually exposed a much longer standing issue with rubbers where the triangulation is f*#ked up where the two ends of the rubber connect. So thanks!!

 

 

Is fixed now.

The Paragon table itself should be tweaked though now. The space between rubber and rail is simply very small, roughly matching the ball diameter! Thus one gets friction from the rubber collision.



#736 yogourt

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Posted 10 June 2018 - 02:55 PM

Guys, first of all, you are doing awesome work with VPX.

I would like to know how hard would it be in a future release to add the possibility to magnify the instruction card of a table as an overlay over the playfield ? I would imagine something like another hotkey (or 2 like "extra ball + left magnasave ... Something you can't really pressed by accident) displaying that overlay over the lower part of the playfield (or the screen in Desktop mode).

Thanks !

#737 toxie

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Posted 10 June 2018 - 03:28 PM

That's what all the frontends can do already.. So we do not need this functionality in VPX itself IMHO.. Especially as instruction cards are created and modeled by the table authors, not the VPX engine itself..



#738 toxie

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Posted 10 June 2018 - 05:13 PM

 

 

 

BTW, I personally tend to turn reflection off to get a performance boost...especially on resource-hungry tables.

Might we be able to get a "switch" in video preferences that will globally turn off all reflections for all tables? This could be very beneficial to those whose systems might be struggling to play tables properly.

 

 

Yes I have thought the same thing.  Turning off playfield reflections is usually my go-to if my system can't handle a table.   It ought to be treated like the other performance tuning options - have a checkbox in video settings, and have override option in table user settings. 

 

 

 

Next rev will feature a new global setting in the video preferences to turn off all dynamic elements reflecting on the playfield! This way the visual impact is rather minimal, but performance can be notably better on lower end systems.

For another extra perf bonus turn off ball reflections in addition!



#739 hauntfreaks

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Posted 10 June 2018 - 08:41 PM

Guys, first of all, you are doing awesome work with VPX.

I would like to know how hard would it be in a future release to add the possibility to magnify the instruction card of a table as an overlay over the playfield ? I would imagine something like another hotkey (or 2 like "extra ball + left magnasave ... Something you can't really pressed by accident) displaying that overlay over the lower part of the playfield (or the screen in Desktop mode).

Thanks !

look into nfozzy's star trek table... he has a feature that brings up the instruction, this has been coded into the table..... so its on the builders end that it was done... 
most new tables being build have instruction cards that are at a high enough resolution that they should be readable... old stuff??... maybe no so much... 


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#740 xenonph

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Posted 10 June 2018 - 09:09 PM

I don't use a front end, but don't these front ends do exactly that, have a key to bring up instruction cards?

Which is why the Instruction and Score Cards are included in most media packs available for tables?

I am assuming most cabinet users do use a frontend.

NFozzy's method is great for DT users who dont use front ends!! (I am in this category!!)


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