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The VP 10.2 beta thread

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#681 Umpa

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Posted 18 October 2016 - 10:47 PM

Probably forgot to understand lock the dll and exe when you updated. Damn windows

Probably forgot to understand lock the dll and exe when you updated. Damn windows

Stupid spell check I meant to say unblock.

#682 allknowing2012

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Posted 19 October 2016 - 01:06 AM

There is no "crash" .. the table simply flashes and then closes.

Just want to followup here and say that copying over the table to a "clean" new table seems to have fixed the problem and its now working on multiple installs. (Side note. VPX all in one installer has an older version of UltraDMD installed)


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#683 DJRobX

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Posted 19 October 2016 - 02:22 AM

The new material color setting is fantastic!  Thanks Toxie! 



#684 ViriiGuy

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Posted 19 October 2016 - 08:19 AM

I will check them again when I get home today and let you know.

Maybe it is something I did wrong on my end too... Sure wouldn't be the first time.

 

 

The newest VP Release breaks the flippers on every older table that I have tried so far.

 

Hmm.. I just tested with VP8.1, VP9.9.2 and VPX10.2.. All tables worked.. Any specific table you see issues with?


 


#685 kiwi

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Posted 19 October 2016 - 09:14 AM

I wanted to know if there is a way to recall the value in the property of the panel,
of the bumper for example, directly in the script.

 
Something like that:

 
Bumper.Force = PanelValue

 
This is a request, if this feature does not exist.

 

Thanks



#686 toxie

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Posted 19 October 2016 - 11:15 AM

So, if you change the value in the script, that you could still get the original value from the editor?

 

No, thats not supported. It would also be quiet some work to add this to all the components that we have.

Couldn't you just save it on your own for the few elements you need at the beginning?



#687 delta6014

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Posted 19 October 2016 - 01:59 PM

Interestingly rev2806 breaks PInballX for me with massive stutter. rev 2806 runs fine on its own. rev2800 runs smooth on PInballX and on its own



#688 ViriiGuy

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Posted 19 October 2016 - 02:56 PM

I reinstalled everything and all seems to be working fine now. Not sure what the issue was.

 

thanks,

Randy



#689 Darkdjinn

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Posted 19 October 2016 - 04:00 PM

i wish to ask why there is no DMD scoring on most of al the tables in 10.2 how to toggle them or to make them to appear or they are not added yet ?



#690 Umpa

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Posted 19 October 2016 - 06:11 PM

i wish to ask why there is no DMD scoring on most of al the tables in 10.2 how to toggle them or to make them to appear or they are not added yet ?

You must be missing something because dmd working on all tables that support it.

#691 sliderpoint

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Posted 19 October 2016 - 11:04 PM

I wanted to know if there is a way to recall the value in the property of the panel,
of the bumper for example, directly in the script.
 
Something like that:
 
Bumper.Force = PanelValue
 
This is a request, if this feature does not exist.
 
Thanks

 
 

So, if you change the value in the script, that you could still get the original value from the editor?
 
No, thats not supported. It would also be quiet some work to add this to all the components that we have.
Couldn't you just save it on your own for the few elements you need at the beginning?

 
 
Not supported,  uh oh.  Don't tell the scripts I have been using to do that... maybe not exactly one at a time, but for a collection.

Here is an example for bumpers.   Add your bumpers to a collection called "Bumpers", then add some script like this:

Dim ii, bf
	For Each ii in Bumpers
	bf = ii.force
	Next


Sub UpdateBF(bfNo, Object)
	dim bmpr
	Select Case bfNo
	 Case 1
			For Each bmpr in Bumpers
			bmpr.force = bmpr.force * 4 'or whatever value you want
			Next
	case 0
			For Each bmpr in Bumpers
			bmpr.force = bf 'sets back to the original values (even if they are all different)
			Next
	End Select
End Sub

I can change the force on all bumpers in the collection by running the sub with the case variable of 1 or set them back to their original values back by running with case 0.  ie:  

sub Trigger_hit
     UpdateBF 1, Bumpers
end Sub

Sub Trigger_unhit
     UpdateBF 0, Bumpers
End Sub

Hope that helps.

 

-Mike

 

edit for typos.


Edited by sliderpoint, 19 October 2016 - 11:08 PM.


#692 allknowing2012

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Posted 20 October 2016 - 12:05 AM

huh?

    For Each ii in Bumpers
    bf = ii.force
    
Next

 

That just overwrites bf a bunch of times and keeps the last one :-)


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#693 sliderpoint

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Posted 20 October 2016 - 12:22 AM

Doh!!  Your right.  Thought it was too easy.  

 

-Mike



#694 kiwi

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Posted 20 October 2016 - 06:56 AM

So, if you change the value in the script, that you could still get the original value from the editor?

 

No, thats not supported. It would also be quiet some work to add this to all the components that we have.

Couldn't you just save it on your own for the few elements you need at the beginning?

It is absolutely not a requirement, I can always use traditional methods, such as those posted by Sliderpoint and Allknowing.
I use just this

 
Const BumpersPower = 8

Bumper1 = BumpersPower
Bumper2 = BumpersPower



#695 nFozzy

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Posted 20 October 2016 - 07:43 AM

Yeah just keep it in a variable or constant

 

dim defaultbumperthreshold :defaultbumperthreshold = bumper1.threshold



#696 Pin-Pete

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Posted 21 October 2016 - 03:23 PM

Interestingly rev2806 breaks PInballX for me with massive stutter. rev 2806 runs fine on its own. rev2800 runs smooth on PInballX and on its own

Same over here.


Greetings:Petri


#697 sliderpoint

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Posted 21 October 2016 - 07:28 PM

Can we get this added as TriggerWireD?  OBJ link

 

curvedrollover.png

 

Thanks

-Mike



#698 DJRobX

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Posted 21 October 2016 - 09:26 PM

 

Interestingly rev2806 breaks PInballX for me with massive stutter. rev 2806 runs fine on its own. rev2800 runs smooth on PInballX and on its own

Same over here.

 

 

Thats exactly why I came to this thread.   I'm having the same problem.  Outside of PinballX it's fine, but inside it's stutter hell.   Thought maybe I screwed something up on my cab when playing with video settings.   Was even reverting video drivers and such.    Glad to know it's not just me!



#699 fuzzel

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Posted 21 October 2016 - 09:57 PM

rev2815 is up:

 

- disable visual feedback completely for touch/pen input for the player to save a bit of latency
- as the original FrameQueueLimiter code is mostly counter-productive nowadays, replace it with the official DX mechanism on non-XP systems
- Updating core.vbs to support up to 68 solenoids to align it with CORE_SOLMOD_MAX
- Patch by DJRobX for modulated solenoids via UseVPMModSol (core.vbs)
 


Can we get this added as TriggerWireD?  OBJ link

 

curvedrollover.png

 

Thanks

-Mike

I'll see what I can do ;)


Edited by fuzzel, 21 October 2016 - 09:58 PM.


#700 DJRobX

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Posted 22 October 2016 - 03:09 AM

 

 

Interestingly rev2806 breaks PInballX for me with massive stutter. rev 2806 runs fine on its own. rev2800 runs smooth on PInballX and on its own

Same over here.

 

 

Thats exactly why I came to this thread.   I'm having the same problem.  Outside of PinballX it's fine, but inside it's stutter hell.   Thought maybe I screwed something up on my cab when playing with video settings.   Was even reverting video drivers and such.    Glad to know it's not just me!

 

 

So I don't know what the hell this problem is, but for me it's NOT the VPX build.   I rolled back my cab as far back as VPX 10.1 and it still happens.  Also checked core.vbs/controller.vbs and vpinmame versions.       The PinballX version hasn't changed either.   I'm at a loss. 


Edited by DJRobX, 22 October 2016 - 03:24 AM.






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