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South Park VP9


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#41 destruk

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Posted 04 May 2010 - 12:15 PM

QUOTE (spanner @ May 2 2010, 09:12 AM) <{POST_SNAPBACK}>
I have resized the images now and added a new background so if anyone wants it i can upload it..?



Can you add the Future Pinball watermark as a decal? Then we can see if Black can tell the difference? smile.gif

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#42 lettuce

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Posted 04 May 2010 - 01:30 PM

[quote name='Rockin and Rollin'' date='May 4 2010, 04:37 AM' post='53980' Also, is anybody having trouble having the ball drain down the right after hitting the "ass monkey bumper?
[/quote]

yeah I noticed this too, if you hit that target with the right flipper, 70% of the time the ball drains down the right out lane. I think the target makes a "ohhh" sound when you hit it, sounds like ned. Not sure if this is the same on the FS version or not

#43 oooPLAYER1ooo

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Posted 05 May 2010 - 03:58 AM

i am fixing this !
what is happening is it is hitting the mafesto target and bouncing straight to the cartman hole so fast you can't see it, i am moving things around a bit to make less drains and the whole table a bit easier.

°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





ozpin.gif


#44 lettuce

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Posted 08 May 2010 - 09:17 PM

QUOTE (oooPLAYER1ooo @ May 5 2010, 04:58 AM) <{POST_SNAPBACK}>
i am fixing this !
what is happening is it is hitting the mafesto target and bouncing straight to the cartman hole so fast you can't see it, i am moving things around a bit to make less drains and the whole table a bit easier.



any news on this?

#45 spanner

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Posted 09 May 2010 - 01:28 PM

QUOTE (destruk @ May 4 2010, 01:15 PM) <{POST_SNAPBACK}>
QUOTE (spanner @ May 2 2010, 09:12 AM) <{POST_SNAPBACK}>
I have resized the images now and added a new background so if anyone wants it i can upload it..?



Can you add the Future Pinball watermark as a decal? Then we can see if Black can tell the difference? smile.gif



He He..biggrin.gif

Yes I used the Future Pinball background as a base of the background pic..it looked ok..biggrin.gif

I redone the background now with a new image,see it you can guess what the arcade machine is on the left and the pinball on the right..?



Here it is for you lot to test,i thing i sorted out the drainage too.

http://www.mediafire.com/?zgwwqtjtnjz

If you want me to remove it Player i will or you can use for your 4:3 table only trying to help..biggrin.gif

Have a nice day..biggrin.gif

Edited by spanner, 09 May 2010 - 01:51 PM.

Spanner..
 


#46 oooPLAYER1ooo

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Posted 09 May 2010 - 02:52 PM

no thats ok if it helps someone else it is fine with me.
been working on this table over the last week and have done many major adjustments, it plays much better now.
all textures have been scalled down from my 300dpi source file and still look nice and sharp at 1024 x 1024.
I am adding more gi light effects and fixed a few problems that i noticed.
I have a few idea's that i want to try then i will be releasing the update.
should be here by next saturday at the most smile.gif
i build all my tables in fullscreen and rotated for my cab. in future releases i will spend more time creating a better backdrop and use a better angle for 4:3.
I never use vp in 4:3 mode so i'm not sure how you guys like to play.

°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





ozpin.gif


#47 spacemanaust

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Posted 09 May 2010 - 03:34 PM

QUOTE (oooPLAYER1ooo @ May 10 2010, 12:52 AM) <{POST_SNAPBACK}>
no thats ok if it helps someone else it is fine with me.
been working on this table over the last week and have done many major adjustments, it plays much better now.
all textures have been scalled down from my 300dpi source file and still look nice and sharp at 1024 x 1024.
I am adding more gi light effects and fixed a few problems that i noticed.
I have a few idea's that i want to try then i will be releasing the update.
should be here by next saturday at the most smile.gif
i build all my tables in fullscreen and rotated for my cab. in future releases i will spend more time creating a better backdrop and use a better angle for 4:3.
I never use vp in 4:3 mode so i'm not sure how you guys like to play.



Look forward to the update!
Question:
Will the update include the lighter textures so the table can be in 'normal' lighting instead of night mod?



#48 spanner

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Posted 09 May 2010 - 06:22 PM

QUOTE (oooPLAYER1ooo @ May 9 2010, 03:52 PM) <{POST_SNAPBACK}>
no thats ok if it helps someone else it is fine with me.
been working on this table over the last week and have done many major adjustments, it plays much better now.
all textures have been scalled down from my 300dpi source file and still look nice and sharp at 1024 x 1024.
I am adding more gi light effects and fixed a few problems that i noticed.
I have a few idea's that i want to try then i will be releasing the update.
should be here by next saturday at the most smile.gif
i build all my tables in fullscreen and rotated for my cab. in future releases i will spend more time creating a better backdrop and use a better angle for 4:3.
I never use vp in 4:3 mode so i'm not sure how you guys like to play.


Sounds good.

The field of view on my mod is the best I could get it,If you change it to much the bottom of the pinball would go up to much so I would say it looks ok the way it is,what do you think..?

Edited by spanner, 09 May 2010 - 06:23 PM.

Spanner..
 


#49 lettuce

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Posted 09 May 2010 - 07:48 PM

QUOTE (oooPLAYER1ooo @ May 9 2010, 03:52 PM) <{POST_SNAPBACK}>
no thats ok if it helps someone else it is fine with me.
been working on this table over the last week and have done many major adjustments, it plays much better now.
all textures have been scalled down from my 300dpi source file and still look nice and sharp at 1024 x 1024.
I am adding more gi light effects and fixed a few problems that i noticed.
I have a few idea's that i want to try then i will be releasing the update.
should be here by next saturday at the most smile.gif
i build all my tables in fullscreen and rotated for my cab. in future releases i will spend more time creating a better backdrop and use a better angle for 4:3.
I never use vp in 4:3 mode so i'm not sure how you guys like to play.



Sounds good, does all these update relate to the FS version as well or just some of them oooplayer1ooo??

Also can you do a version that still keeps the 300dpi source files, as the table runs 100% on my system

#50 oooPLAYER1ooo

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Posted 09 May 2010 - 11:08 PM

QUOTE (lettuce @ May 10 2010, 05:48 AM) <{POST_SNAPBACK}>
QUOTE (oooPLAYER1ooo @ May 9 2010, 03:52 PM) <{POST_SNAPBACK}>
no thats ok if it helps someone else it is fine with me.
been working on this table over the last week and have done many major adjustments, it plays much better now.
all textures have been scalled down from my 300dpi source file and still look nice and sharp at 1024 x 1024.
I am adding more gi light effects and fixed a few problems that i noticed.
I have a few idea's that i want to try then i will be releasing the update.
should be here by next saturday at the most smile.gif
i build all my tables in fullscreen and rotated for my cab. in future releases i will spend more time creating a better backdrop and use a better angle for 4:3.
I never use vp in 4:3 mode so i'm not sure how you guys like to play.



Sounds good, does all these update relate to the FS version as well or just some of them oooplayer1ooo??

Also can you do a version that still keeps the 300dpi source files, as the table runs 100% on my system



my 300dpi source files are 4000 x 8000 px so i have to scale them down to at least 1024 x 2048 so so it can be used in vp, this release will have a seperate zip file with lots of textures. and yes it aplies to the fs version

°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





ozpin.gif


#51 wangho

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Posted 31 May 2010 - 09:21 PM

update? I really want to play this table!

#52 spacemanaust

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Posted 13 June 2010 - 01:59 PM

Any word on the South Park update and texture packs?
Also will the 'normal' non-night mod texture pack be included?
Really looking forward to playing the table without the night mod (particularly for the FS version).

Edited by spacemanaust, 13 June 2010 - 02:00 PM.


#53 Andrewbean90

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Posted 14 June 2010 - 05:12 AM

looks good but not exactly like the real one

#54 lettuce

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Posted 14 June 2010 - 10:02 AM

QUOTE (Andrewbean90 @ Jun 14 2010, 06:12 AM) <{POST_SNAPBACK}>
looks good but not exactly like the real one



Why whats different?

#55 gnr_rules

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Posted 23 July 2010 - 03:36 AM

I resized all of the images s discussed here. Looks pretty good but still having trouble getting the ramps to look right. What am I missing?



Attached File  south_park_Ozpin_v1.0_.jpg   216.83KB   85 downloads



#56 Sabbat

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Posted 04 February 2011 - 05:10 AM

just wanted to say that this table isn't compatible with vp9.10, the ball cannot get past the first gate on kyles ramp, it even got stuck on it once. I was tripping cuz I had to use vp910 to resize the images automatically to finally play the desktop version (FS always worked fine for me)

So anyways yea it was playing but had the issues with the gate and then i opened up the table in 908 and had no problems at all.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#57 oooPLAYER1ooo

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Posted 04 February 2011 - 05:46 AM

I have already started an update that uses png transparency

I am going to release 2 other major update's first that are close to done

°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





ozpin.gif


#58 Sabbat

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Posted 04 February 2011 - 06:35 AM

QUOTE (oooPLAYER1ooo @ Feb 3 2011, 09:46 PM) <{POST_SNAPBACK}>
I have already started an update that uses png transparency

I am going to release 2 other major update's first that are close to done


Awesome!
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#59 bolt

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Posted 04 February 2011 - 09:01 AM

Thanks for the interesting info oooPLAYER1ooo.


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#60 lettuce

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Posted 04 February 2011 - 01:33 PM

QUOTE (oooPLAYER1ooo @ Feb 4 2011, 05:46 AM) <{POST_SNAPBACK}>
I am going to release 2 other major update's first that are close to done


Would they be LW and DH??