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Red & Ted's Roadshow


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#41 bolt

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Posted 22 January 2010 - 10:58 AM

I played a few times your new fantastic table Jamin,

but i missed the shaker effects(PacDudes edition).

The sound rustles, not so in PacDude version.
The ball is jumping a little over the right pinball trigger.

Thanks for the fun table biggrin.gif
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#42 sito

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Posted 23 January 2010 - 12:14 AM

Great version, thanks jamin. good.gif
It's my favourite pinball.
But in this version, is too easy come to FRIIDAYYY and make multiball.
The physics is better in your old table for VP 8.x but graphics detail is better.

#43 TuNk77

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Posted 29 January 2010 - 04:07 PM

Plays great, thanks Jamin smile.gif

But, I managed to get a ball stuck, had to press T on the keyboard to get it loose.

AvPD

#44 bolt

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Posted 29 January 2010 - 05:11 PM

Amazing score TuNk77,

i scored round about 1.4B, only.
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#45 Mr. Pacman

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Posted 29 January 2010 - 05:51 PM

Thanks for this version Jamin!

#46 sito

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Posted 31 January 2010 - 08:03 PM


This is my record.

Edited by sito, 31 January 2010 - 08:10 PM.


#47 slam23

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Posted 31 January 2010 - 10:12 PM

D@amn, in 1 page of this thread I fall to third place with a very impressive 9B from TuNK77. Nice to hear from you TuNK77, seems a while ago when we were competing at the JPGPINS site! Nice score too from Sito, just beat me by 200M.....
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Did you know that "playing pinball" is called "flipperen" in Dutch? Now you know and may your life be enriched by this arcane knowledge....

#48 grapper

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Posted 12 February 2010 - 11:42 PM

This table is absolutely amazing, both in real life and in your recreation. I've spent many hours on it and feel like this is one of those tables that doesn't get enough recognition. Thanks a lot!

Edited by grapper, 12 February 2010 - 11:42 PM.


#49 computerfrk1

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Posted 13 February 2010 - 08:48 PM

It's missing the shaker motor effect that simulates the feeling of the bulldozer.

#50 Debbus

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Posted 14 February 2010 - 10:37 PM

Thanx for this create creation!

cool.gif

#51 sito

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Posted 22 March 2010 - 11:24 PM

Strange problem...




Other users with this problem?

Edited by sito, 22 March 2010 - 11:27 PM.


#52 njamont

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Posted 24 March 2010 - 01:10 PM

anyone willing to create this beauty in FS mode?

i know its a lot of work with the reels but i would glady donate some funds for the one who is going to convert it

#53 bent98

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Posted 31 March 2010 - 07:26 PM

QUOTE (njamont @ Mar 24 2010, 01:10 PM) <{POST_SNAPBACK}>
anyone willing to create this beauty in FS mode?

i know its a lot of work with the reels but i would glady donate some funds for the one who is going to convert it



Hell Yea. Someone needs to do this FS, without a doubt.

#54 njamont

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Posted 31 March 2010 - 08:50 PM

Yup but hey it will happen some day tongue.gif

#55 razors78

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Posted 15 April 2010 - 04:32 PM

Awesome table! Love it! smile.gif
But one thing is bothering me about the flipper sounds though. Why is it that the left flipper sounds are so incredibly high in volume, and the right flipper sound is normal? Can I adjust this somehow, perhaps in the script? Help please. smile.gif

#56 dave the cool

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Posted 15 April 2010 - 07:53 PM

QUOTE (razors78 @ Apr 15 2010, 12:32 PM) <{POST_SNAPBACK}>
Awesome table! Love it! smile.gif
But one thing is bothering me about the flipper sounds though. Why is it that the left flipper sounds are so incredibly high in volume, and the right flipper sound is normal? Can I adjust this somehow, perhaps in the script? Help please. smile.gif


The 3 flippers on the left side all make sound, which triples the flipper noise.
you can probably go in the script and find the 2 upper left flippers and remove the

Playsound "NOISE"

hope this helped.


#57 razors78

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Posted 15 April 2010 - 08:41 PM

QUOTE (dave the cool @ Apr 15 2010, 07:53 PM) <{POST_SNAPBACK}>
QUOTE (razors78 @ Apr 15 2010, 12:32 PM) <{POST_SNAPBACK}>
Awesome table! Love it! smile.gif
But one thing is bothering me about the flipper sounds though. Why is it that the left flipper sounds are so incredibly high in volume, and the right flipper sound is normal? Can I adjust this somehow, perhaps in the script? Help please. smile.gif


The 3 flippers on the left side all make sound, which triples the flipper noise.
you can probably go in the script and find the 2 upper left flippers and remove the

Playsound "NOISE"

hope this helped.


Thank You for the Help there, but I'm not sure I find it or doing the right thing. This is the only thing I see in the script that has to do with the flipper sounds, but how do I know which one to delete/edit? smile.gif


sub sollflip(enabled)
if enabled then
lflipper.speed=flipup
playsound "flipperup"
lflipper.rotatetoend
else
lflipper.speed=flipdn
playsound "flipperdown"
lflipper.rotatetostart
end if
end sub
sub solrflip(enabled)
if enabled then
rflipper.speed=flipup
playsound "flipperup"
rflipper.rotatetoend
else
rflipper.speed=flipdn
playsound "flipperdown"
rflipper.rotatetostart


Look into the script yourself and you'll see. Perhaps you can solve this for me? It would be MUCH appreciated if so! smile.gif

#58 Zorn

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Posted 20 April 2010 - 06:22 AM

this table looks awesome, havenever played the real life one, but think I will HAVE TO give this a go smile.gif

#59 Shockman

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Posted 20 April 2010 - 05:55 PM

QUOTE (razors78 @ Apr 15 2010, 03:41 PM) <{POST_SNAPBACK}>
QUOTE (dave the cool @ Apr 15 2010, 07:53 PM) <{POST_SNAPBACK}>
QUOTE (razors78 @ Apr 15 2010, 12:32 PM) <{POST_SNAPBACK}>
Awesome table! Love it! smile.gif
But one thing is bothering me about the flipper sounds though. Why is it that the left flipper sounds are so incredibly high in volume, and the right flipper sound is normal? Can I adjust this somehow, perhaps in the script? Help please. smile.gif


The 3 flippers on the left side all make sound, which triples the flipper noise.
you can probably go in the script and find the 2 upper left flippers and remove the

Playsound "NOISE"

hope this helped.


Thank You for the Help there, but I'm not sure I find it or doing the right thing. This is the only thing I see in the script that has to do with the flipper sounds, but how do I know which one to delete/edit? smile.gif


sub sollflip(enabled)
if enabled then
lflipper.speed=flipup
playsound "flipperup"
lflipper.rotatetoend
else
lflipper.speed=flipdn
playsound "flipperdown"
lflipper.rotatetostart
end if
end sub
sub solrflip(enabled)
if enabled then
rflipper.speed=flipup
playsound "flipperup"
rflipper.rotatetoend
else
rflipper.speed=flipdn
playsound "flipperdown"
rflipper.rotatetostart


Look into the script yourself and you'll see. Perhaps you can solve this for me? It would be MUCH appreciated if so! smile.gif


The table is full of unbalanced sounds. It's also one of the few I have to turn the rom sound down to hear the table sounds.
Examples are coin sound, plunger sound, ball feed sound and right flipper sound. Some are loud and some very quiet.

As for the left flipper sound being too loud, I disagree. But if you want to fix it by quieting that side or raising the volume on the right, you may have to use two flipper sounds. Import another or a set of two and use one for each side. Export the sound if you can (I have not tried). The left side should be louder, and I think it's good where it is, but the right flipper should be louder than it is. With the volume up on the rom you can not hear the right flipper nor the plunger. At default Rom volume you can barely.

Or you could just play it like it is and see if an update comes along. Sound is a very important element, and I'm sure it will be sorted.

The table recreation is great. One of the better ones ever here IMO.


#60 razors78

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Posted 21 April 2010 - 10:01 AM

QUOTE (Shockman @ Apr 20 2010, 06:55 PM) <{POST_SNAPBACK}>
QUOTE (razors78 @ Apr 15 2010, 03:41 PM) <{POST_SNAPBACK}>
QUOTE (dave the cool @ Apr 15 2010, 07:53 PM) <{POST_SNAPBACK}>
QUOTE (razors78 @ Apr 15 2010, 12:32 PM) <{POST_SNAPBACK}>
Awesome table! Love it! smile.gif
But one thing is bothering me about the flipper sounds though. Why is it that the left flipper sounds are so incredibly high in volume, and the right flipper sound is normal? Can I adjust this somehow, perhaps in the script? Help please. smile.gif


The 3 flippers on the left side all make sound, which triples the flipper noise.
you can probably go in the script and find the 2 upper left flippers and remove the

Playsound "NOISE"

hope this helped.


Thank You for the Help there, but I'm not sure I find it or doing the right thing. This is the only thing I see in the script that has to do with the flipper sounds, but how do I know which one to delete/edit? smile.gif


sub sollflip(enabled)
if enabled then
lflipper.speed=flipup
playsound "flipperup"
lflipper.rotatetoend
else
lflipper.speed=flipdn
playsound "flipperdown"
lflipper.rotatetostart
end if
end sub
sub solrflip(enabled)
if enabled then
rflipper.speed=flipup
playsound "flipperup"
rflipper.rotatetoend
else
rflipper.speed=flipdn
playsound "flipperdown"
rflipper.rotatetostart


Look into the script yourself and you'll see. Perhaps you can solve this for me? It would be MUCH appreciated if so! smile.gif


The table is full of unbalanced sounds. It's also one of the few I have to turn the rom sound down to hear the table sounds.
Examples are coin sound, plunger sound, ball feed sound and right flipper sound. Some are loud and some very quiet.

As for the left flipper sound being too loud, I disagree. But if you want to fix it by quieting that side or raising the volume on the right, you may have to use two flipper sounds. Import another or a set of two and use one for each side. Export the sound if you can (I have not tried). The left side should be louder, and I think it's good where it is, but the right flipper should be louder than it is. With the volume up on the rom you can not hear the right flipper nor the plunger. At default Rom volume you can barely.

Or you could just play it like it is and see if an update comes along. Sound is a very important element, and I'm sure it will be sorted.

The table recreation is great. One of the better ones ever here IMO.


Strange thing that the right flipper is at a low volume on your end, I find the right flipper sounding perfectly fine here (normal volume). When I play the table I find most sounds matching the ROM sound perfeclty fine, with the exception for the left flipper sounds being too loud offcourse.

I know how to import sounds and all that, but how can I IMPORT a certain flipper sound to the upper left flipper? I will have to adjust the script aswell after importing new sounds to the table, you know. So, what line in the script do I have to edit? I'm sure this is an easy task, but I'm not sure where to begin. And yes, the sound is indeed a very important element in all tables. They have to be perfectly balanced with the ROM sound.