
Edited by jarr3, 27 March 2023 - 06:50 PM.
Posted 27 March 2023 - 04:32 AM
Edited by jarr3, 27 March 2023 - 06:50 PM.
Posted 27 March 2023 - 08:21 AM
Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters
Posted 02 April 2023 - 01:44 PM
There is a new 2.0.1 build coming up... it will complain when trying to register or when starting the B2S Server like this if the B2STableSettings has a problem
ReadingCorruptSettingsOrTable.png 6.58KB
6 downloads
I have also added that a corrupt directB2S file (which is also XML files) will also complain
ReadingCorruptTable.png 7.27KB
6 downloads
Edited by jarr3, 02 April 2023 - 01:46 PM.
Posted 03 April 2023 - 07:00 PM
2.0.1 is officially released: https://www.vpforums...&showfile=12553
Posted 20 April 2023 - 01:02 AM
Thanks guys for all your effforts on this amazing software and this addictive hobby.
Having a weird issue running 2.0.2 where games are loading FullDMD B2S files just fine, however, the FullDMD inside is not displaying. Here's my screenres.txt:
3840
2160
1920
1080
2
0
0
1928
1086
1914
0
0
0
0
1920
1080
Standard 3 screen setup with a 1920x1080 LCD for FullDMD in addition to a 1920x1080 monitor and 4k playfield.
So after successfully using Popper to download FullDMD media for some tables, I discovered the world of B2S files with FullDMD included. At first I was just trying to get B2SDMD working for Bride of Pinbot but ended up down this rabbit hole.
I re-ran the setup for screenres and confirmed all 3 screens are in the right place (so the fullDMD screen is not behind my backglass or anything), I always get backglass but only just the DMD device itself and never the FullDMD image part of the B2S. I assume this is the special sauce I want but can't seem to figure out how to show it? Running via popper I see its FullDMD media just fine but the screen is empty via a direct launch from VPX.
Anyway, running the 64 bit upgrade using all the steps, hopefully did not miss anything, was careful but mistakes can happen.
Posted 20 April 2023 - 01:11 AM
Having a weird issue running 2.0.2 where games are loading FullDMD B2S files just fine, however, the FullDMD inside is not displaying. Here's my screenres.txt:
Looks strange. I wonder why 1920, 1080 is at the bottom?
Here is mine for 3 screens.
Edited by Tesla, 20 April 2023 - 01:16 AM.
Posted 20 April 2023 - 01:36 AM
Hmm maybe I just need to re-install b2s and see what's going on. If I just click a directb2s file I should see both the blackglass and fullDMD (AKA "background") images on my 2 screens even without loading a table right?
I'm seeing only one image on the backglass no matter what I do and there's no FullDMD image hidden behind it or anything. It's like it's not even part of the file at all but I've tested with several and they all do the same thing.
There may be a bigger issue at play here as I attempted to load my Bride of Pinbot B2S and I swear earlier I at least got the BS2DMD to display and now it's not showing that or the FullDMD - But I'm still learning, maybe they are mutally exclusive and a directb2s file only can have one or the other optionally, never both. Still learning.
I also maybe found a bug but I realize 64 bit isn't yet widely tested or supported, though I am just doing the basics when I click the B2S file on its own which I figure precludes anything else that might be getting in the way.
I wonder if my weird screen configuration is screwing up the screenres reader somehow.
Edited by bbddpp, 20 April 2023 - 03:27 AM.
Posted 07 May 2023 - 01:59 PM
This way only one res file is needed for many tables, but can have certain design or logos depending on the manufactor, name or even year. (and gamename = rom and tablename is available as well)
UPDATE: if the background picture cannot be found after key replacement, (you do not have GrillVPW.png) it will do another round replacing ALL keys with empty string and use Grill.png instead.
Edited by jarr3, 08 May 2023 - 05:29 AM.
Posted 08 May 2023 - 03:15 PM
This sounds great, are you saying that I can have a default grill.png to be used with a b2s if non is supplied with b2s?
i would think the directb2s file still needs a defined grill area?
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 09 May 2023 - 04:51 AM
This sounds great, are you saying that I can have a default grill.png to be used with a b2s if non is supplied with b2s?
The background feature (used to be called the "small" button) was initially a idea to solve backglasses which had a different aspect ratio than your screen.
If this is the case you can add a picture (or just leave the picture path empty to get a black background) to fill out the areas left and right. See https://www.nailbust...ension_location
or the video in the wiki here: https://github.com/v...iki/Backgrounds
But the feature can be used for more things than this. Since it is just adding a png or jpg picture behind the backglass, it can be put underneath as a grill, see https://github.com/v...Screen-examples
So if I take the res file from the link above:
# V2.0.0-c311a21 # File is saved with B2S_ScreenResIdentifier release 2.0.0 adding the first line means it will not flip the Backglass & Background size and position # Playfield Screen resolution width/height 1920 1080 # width/height of the Backglass 1280 655 # Define Backglass using the screen index (=x) -> **It is always the second screen from left** =2 # Backglass x/y position relative to the upper left corner Of the screen selected 0 0 # width/height Of the B2S (or Full) DMD area In pixels 676 320 # X/Y position Of the DMD area relative To the upper left corner of the backglass screen 303 681 # Y-flip, flips the LED display upside down 0 # X/Y position of the background 0 655 # width/height of the background 1280 369 # path to the background image (C:\path\Frame) C:\Visual Pinball\B2SServer\Backgrounds\SpikeTypeGrill{manufactor}.png
and change the last line to include the "key" from the table, it will now use SpikeTypeGrillStern.png, SpikeTypeGrillBally.png, SpikeTypeGrillWilliams.png depending on the table using the res file. And ONLY if the SpikeTypeGrillNamed.png is found, otherwise it will search for SpikeTypeGrill.png instead. And of course this could be adopted to a 3 screen setup where the grill is replaced with the full DMD picture for all tables not yet remade by @Hauntfreaks to include the full DMD.
Edited by jarr3, 09 May 2023 - 04:57 AM.
Posted 23 May 2023 - 12:12 PM
hi jarr3,
sorry, but perhaps i'm to dumb to download 2.0.3... have an account at github, but can't find any download in actions.
can you give a hint?
Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters
Posted 23 May 2023 - 07:57 PM
hi jarr3,
sorry, but perhaps i'm to dumb to download 2.0.3... have an account at github, but can't find any download in actions.
can you give a hint?
Try this https://github.com/v...runs/4911745834
Mike DA Spike is very much correct. The first change for 2.0.3 is only one commit. Gives those who reported or requested the change, to test and comment before final release.
Though it is summer time... so there will not be much changes coming for a while...
Posted 24 May 2023 - 04:55 AM
Of course, but I want to test especially this new feature :
Different 'bezels' for my 4:3 b2s on 16:9 backglass display, with help of last line in screenres.txt and key-name...
Thanks to Mike for pointing me to the right download direction
Posted 24 May 2023 - 07:04 AM
Hi jarr3,
can you list all available expressions ?
Are these the only ones ?
{name}
{manufactor}
{year})
{extra}
And how are they recognized? With space, or _ , or ( , or something else ?