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Banzai Run (Williams 1988) [Visual Pinball X]

banzai williams 1988

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#41 jpsalas

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Posted 13 January 2023 - 04:18 PM

You are a machine and a legend. Plays beautifully and I dig the ramp color changing code. 

 

I do see the ball shadows on the lower playfield when the locked ball is released from the upper though. Freaked me out at first, lol. Half expected a UFO to land on the playfield or something like it was Pinball FX. 

 

Yes, I left that shadow so you know the locked ball have been released and it is on its way down :)


If you want to check my latest uploads then click on the image below:

 

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Next table? A tribute table to Stern's Foo Fighters


#42 STAT

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Posted 14 January 2023 - 09:09 AM

You are a machine and a legend. Plays beautifully and I dig the ramp color changing code. 

 

I do see the ball shadows on the lower playfield when the locked ball is released from the upper though. Freaked me out at first, lol. Half expected a UFO to land on the playfield or something like it was Pinball FX. 

 

No - there is no Cow - Level ;)



#43 STAT

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Posted 14 January 2023 - 12:26 PM

I can't say 100% but could be, that you have to release upper Flippers at the Top too, i think i have seen that when i go to the Hill, left Flipper was "on" ?



#44 Snwfrd38

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Posted 14 January 2023 - 12:48 PM

I never played that table in the past and JP you have done a masterpiece. It plays so well - quite hard - which is very nice. I really love it! Great job and thanks again!

#45 jpsalas

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Posted 14 January 2023 - 01:12 PM

I can't say 100% but could be, that you have to release upper Flippers at the Top too, i think i have seen that when i go to the Hill, left Flipper was "on" ?

 

The top flippers should be released in 1.0.2 when the focus changes to the lower playfield. But the rom enables the upper flippers from time to time, so the top the flippers can be already raised/activated when the view changes. I only change the view when the magnet grabs the ball, but the rom may have activated the top flippers long before the magnet is activated.

 

One thing I could have done is to change the view manually by using a key, but I found out it should not be useful at all.


Edited by jpsalas, 14 January 2023 - 01:19 PM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#46 STAT

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Posted 16 January 2023 - 08:08 AM

No, please no more changes - it's absolutely brilliant for now :)



#47 jpsalas

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Posted 16 January 2023 - 02:46 PM

No, please no more changes - it's absolutely brilliant for now :)

 

I have no plans for updates for now, unless a bug comes up that must be fixed :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#48 digitalarts

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Posted 16 January 2023 - 09:07 PM

Even with (theoretically) bug this table is better than some other bug free tables :⁠,⁠-⁠)

#49 Thalamus

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Posted 16 January 2023 - 10:21 PM

Job well done JP. The upper pf works, and it is bloody frustration like the real one.Need to play it a bit more, but, to me it is a job well done - mate. Last time I played I believe was in Denmark 2019, but, they also had it up for a while @ tilt in Oslo. Quite annoyed at myself,  I was not able to get any control of it. I owned me, from the launch, each game. Now, I've got time to try to beat this motherf.... 

 

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#50 roccodimarco

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Posted 17 January 2023 - 07:50 PM

I posted this question over on the vpu forums on a new backglass made for this table, that simply has the image of the backglass on the second screen, but obviously not playable.  I figured I would post the question here as well because I do think its a good idea. 
 

So this is an interesting idea, and I'm not knowledgeable in backglass design and creating, but here is a question some of the experts may be able to answer. 

I know atm, the backglass playfield portion of the game is not possible, BUT is is possible to have the backglass lights correctly correspond with table?  

For example, when playing the game, say you hit all the targets for yellow belly, the backglass arrow for yellow belly will start to blink.  

 

So would it be possible to make the backglass light correctly as the gam progresses?  Sure you wont be able to play on the backglass, but at least the you could still use the backglass to refer to what you have lit, and what needs to be lit.  

Also helpful for when you are playing against friends, so they can see what you have completed without hovering over your shoulder.  



#51 bha19

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Posted 22 January 2023 - 12:23 AM

I have a problem that when I load the table the Barracora b2s shows up. I am using VPX 1.7 final. How do I correct this?



#52 xenonph

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Posted 22 January 2023 - 12:40 AM

I have a problem that when I load the table the Barracora b2s shows up. I am using VPX 1.7 final. How do I correct this?

 

 

Right click on the backglass with mouse while it is running to bring up options, and there should be a setting you can checkmark to use "exact name" matching on backglasses.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#53 smaugdragon

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Posted 24 January 2023 - 10:33 PM

Absolutely love this table, thank you JP! Just made a YouTube video for it as well....

https://youtu.be/eYlYXJuLkzQ


Edited by smaugdragon, 24 January 2023 - 10:33 PM.

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#54 STAT

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Posted 25 January 2023 - 07:04 AM

roccodimarco, about all the lights, that should be all possible of course



#55 roccodimarco

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Posted 25 January 2023 - 06:27 PM

Yes, there is one light missing.  I sent the original creator a note, once he updates his, I will correct mine as well!  



#56 STAT

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Posted 26 January 2023 - 09:01 AM

ok, in my Version, i only have a half Top Playfield ... so for me thats ok, i like the Feeling like the real one, but as i said here and there, its a special here with Banzai Run.



#57 alumriel

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Posted 15 February 2023 - 07:03 AM

Is there something I need to edit to get a backglass to work with this table?

Backglasses for all other tables work fine for me.

My backglass for this table is named the same.

I feel Iike I'm missing something simple.

 

Superb table though. Really impressive!


Edited by alumriel, 15 February 2023 - 07:04 AM.


#58 STAT

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Posted 15 February 2023 - 07:47 AM

what do you mean with "work" - it should be visible but the Balls and Flippers are not in Action



#59 alumriel

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Posted 15 February 2023 - 05:06 PM

what do you mean with "work" - it should be visible but the Balls and Flippers are not in Action

Just visible. I understand it's not interactive. No backglass is visible when I launch this specific table. I've tried both the 3.1a backglass and JP's backglass (both named the same as the table)



#60 Aubrel

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Posted 22 February 2023 - 05:12 PM

Here a video of a prototype mod of this table I'm working on using PinCabView shader/launcher to display a playable backglass in the 2nd screen :)

 

 

Still a few things to test and to improve but it could be released soon :)

And thanks JP for this fun table!!


Edited by Aubrel, 22 February 2023 - 05:13 PM.






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