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Space Invaders vp9


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#41 unclewilly

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Posted 06 May 2011 - 11:06 PM

Thanks man, I'll fix that in the update. Sorry.

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#42 R-DuB

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Posted 07 May 2011 - 12:16 AM

If I remember right there are two lines
701 & 702 Both need to be set True

Edited by R-DuB, 07 May 2011 - 12:17 AM.

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#43 ta2686

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Posted 07 May 2011 - 12:30 AM

Actually, there is only one line that I found needed to be changed, which I reported to Unclewilly. It was the if statement which checked which rom was being used. He did not change the PacDude code when he pasted it into his script so there were two variable names in that if statement that were not correct.

If you don't want to wait for the update, here is what you have to do.....

Look for this line in the script:

If RomName = Romset1 Then

Change that line to read:

If cGameName = Rom1 Then

(Sorry UW if you did not want me to post this publically. I figured though that users might want to have it fixed on their setups before you release the updated table)
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#44 unclewilly

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Posted 07 May 2011 - 12:42 AM

It's all good. I'd rather have the table running right

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#45 Itchigo

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Posted 08 May 2011 - 10:42 PM

QUOTE (ta2686 @ May 5 2011, 06:03 PM) <{POST_SNAPBACK}>
I still don't understand how you can pull up the F6 menu for this VP9 table and I can't though.



Check the "show all manual dipswitches" box.

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#46 ta2686

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Posted 09 May 2011 - 12:40 AM

QUOTE (Itchigo @ May 8 2011, 06:42 PM) <{POST_SNAPBACK}>
QUOTE (ta2686 @ May 5 2011, 06:03 PM) <{POST_SNAPBACK}>
I still don't understand how you can pull up the F6 menu for this VP9 table and I can't though.



Check the "show all manual dipswitches" box.


That was not what I was looking for, Itch. Check this post in this thread to find the solution I was looking for:

http://www.vpforums....i...st&p=116880

Edited by ta2686, 09 May 2011 - 12:41 AM.

Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#47 Pinballman

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Posted 01 February 2018 - 09:35 PM

Anyone know what would cause this? It's the only table out of hundreds that does this. Tried deleting cfg, nvram, etc to no avail as well as re downloading the table a few times. My video card is Nvidia Geoforce 230M. Any help would me most appreciated, would like to play this table!

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#48 xenonph

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Posted 01 February 2018 - 10:07 PM

With the table loaded in the VP editor.. Click backdrop and options tab on left side, and then on right side you should see "Colors & Formatting"

 

Change X Scale to 1

Change Y Scale to 1

 

Change X Offset to 0

Change Y Offset to 0

 

Should put the table in correct place for you.

See pic for exact place to change...

capture_t.png

 

This should help you.

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#49 Pinballman

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Posted 01 February 2018 - 10:55 PM

That did it!!!!  Thank you VERY much!!!!!