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Medieval Madness - Megapin - V1.3


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#41 GRONI

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Posted 29 November 2009 - 01:10 PM

I have Norton too, but I have no problems. Try to change the firewall in the application control, and set the mm.exe and the rules.exe to a safe status. But my norton didnīt report anything at the first start. It says that the files are ok.


QUOTE (smakx @ Nov 29 2009, 06:52 AM) <{POST_SNAPBACK}>
The Jackpot light for the catapult does not light. It is the only light that doesn't light in attract mode, and it doesn't light in game, even during catapult madness. Also, as billyrjse mentioned, isn't there a green light or something in the castle mote?

Other than these two very minor things, 1.1 seems to be playing perfectly. I have been playing mm quite a bit recently on my xbox360, I have to say that I much prefer this vp version. Thanks again and please forgive the nit-picking on your awesome creation.


ok i will check the lights to see if there is an error.

About the Moat Lights. I didnīt add them, cause I get glitch errors when i add the wall in that area. So i leaved it away. Just like the GI Lights. I didnīt add GI to my new tables, since VP have a nice solution for it without dropwalls. Its so much work to get them working without glitches.

QUOTE (Vorador @ Nov 29 2009, 01:22 PM) <{POST_SNAPBACK}>
Hi GRONI! Do you think you could make it so that the castle stays at it's ruined state in the animation for a little while after the explosion and then returns to normal at the point where the ball is going to get back into play like on the real table? smile.gif


Yes, I thought about that too. I guess i will try to add these effect, and release it with the next update.

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#42 Vorador

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Posted 29 November 2009 - 01:18 PM

QUOTE (GRONI @ Nov 29 2009, 02:10 PM) <{POST_SNAPBACK}>
I have Norton too, but I have no problems. Try to change the firewall in the application control, and set the mm.exe and the rules.exe to a safe status. But my norton didnīt report anything at the first start. It says that the files are ok.


QUOTE (smakx @ Nov 29 2009, 06:52 AM) <{POST_SNAPBACK}>
The Jackpot light for the catapult does not light. It is the only light that doesn't light in attract mode, and it doesn't light in game, even during catapult madness. Also, as billyrjse mentioned, isn't there a green light or something in the castle mote?

Other than these two very minor things, 1.1 seems to be playing perfectly. I have been playing mm quite a bit recently on my xbox360, I have to say that I much prefer this vp version. Thanks again and please forgive the nit-picking on your awesome creation.


ok i will check the lights to see if there is an error.

About the Moat Lights. I didnīt add them, cause I get glitch errors when i add the wall in that area. So i leaved it away. Just like the GI Lights. I didnīt add GI to my new tables, since VP have a nice solution for it without dropwalls. Its so much work to get them working without glitches.

QUOTE (Vorador @ Nov 29 2009, 01:22 PM) <{POST_SNAPBACK}>
Hi GRONI! Do you think you could make it so that the castle stays at it's ruined state in the animation for a little while after the explosion and then returns to normal at the point where the ball is going to get back into play like on the real table? smile.gif


Yes, I thought about that too. I guess i will try to add these effect, and release it with the next update.


You are awesome GRONI! Thank you for your great work and thanks for the quick response! smile.gif


#43 GRONI

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Posted 29 November 2009 - 01:30 PM

QUOTE (smakx @ Nov 29 2009, 06:52 AM) <{POST_SNAPBACK}>
The Jackpot light for the catapult does not light. It is the only light that doesn't light in attract mode, and it doesn't light in game, even during catapult madness.


ok, I checked the light, and I must say, I simply forgot to add the Light smile.gif Itīs added now, and after some other fixes, i will release the update.

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#44 bolt

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Posted 29 November 2009 - 01:56 PM

Thanks for help Groni.


Have a nice sunday
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#45 Sandro

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Posted 29 November 2009 - 05:53 PM

QUOTE (GRONI @ Nov 29 2009, 01:30 PM) <{POST_SNAPBACK}>
QUOTE (smakx @ Nov 29 2009, 06:52 AM) <{POST_SNAPBACK}>
The Jackpot light for the catapult does not light. It is the only light that doesn't light in attract mode, and it doesn't light in game, even during catapult madness.


ok, I checked the light, and I must say, I simply forgot to add the Light smile.gif Itīs added now, and after some other fixes, i will release the update.


Fantastic table Groni!!! I noticed just one thing and it is extremely minor hardly worth mentioning but I figured I'd ask if you could put it in just to make it look that much closer to the real deal. Anyways on the Catapult there are the 5 wire rings on the wire catapult ramp which you have put in but at the bottom of the wired catapult ramp there should be 1 more(larger than the other 5) ring. See picture for what I mean. Again it is very minor and hardly worth mentioning but it will make it look even closer to the real table. Again thank you for the AWESOME release it is greatly appreciated.



#46 Mr. Pacman

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Posted 29 November 2009 - 06:36 PM

Thank you so much Groni! It plays smoothly and it feels real!

#47 slam23

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Posted 29 November 2009 - 09:42 PM

Hi Groni,
I now have played a couple of games with your new 1.1 MM and I'm really impressed with it! Play is smooth, graphics are crisp and I love the little details like the trolls reacting to hits, the part of the wall that takes locks for multiball looks very realistic, the litte knight's masks that light up and the new bridge/gate animations are just smashing! The only thing I would change is the oblique correction, it could be me having too little experience with the table but I think the ramps (especially the dragon ramp) and orbits/catapult are too hard in comparison to hitting the castle/merlin/lock hole. I had one game where I destroyed all castles before I rescued the 2nd damsel. I haven't had time to experiment thoroughly with other settings but I think somewhere between 4 and 5,5 will yield more realistic results? I know you are a stickler for realistic gameplay, so I'm curious to know your view on this and any other player that has experience with the real life play of this table. Just aiming for the best experience!
Greetz Slam23

Did you know that "playing pinball" is called "flipperen" in Dutch? Now you know and may your life be enriched by this arcane knowledge....

#48 GRONI

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Posted 29 November 2009 - 09:55 PM

Hey Guys

The Table has been updated to Version 1.2

Changes from 1.1 > 1.2

Added the Destroyed Effect to the Castle. After itīs destroyed, the castletowers stay in the destroyed position till the Ball gets released.

Thanks to JP for working this out for me!! Youīre the best!!!

Added the sixth Ring to the Catapult

Fixed the Catapult Jackpot Light

Enhanced the quality of the Castledoor. I removed green particles, and sharped the images. Looks much better now.

Have Fun with 1.2

GRONI

View File

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#49 mars007

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Posted 29 November 2009 - 10:22 PM

Thanks for the update.


#50 bolt

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Posted 29 November 2009 - 10:36 PM

Thank you for the new update, your table is the best
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#51 GRONI

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Posted 29 November 2009 - 10:43 PM

Thanks Bolt! I really try to do my best, to make the tables as close as possible to the real thing.
Itīs good to know that much people like my tables, and appreciate the work behind it.
I hope LOTR will be a Christmas Present. I will have lots of work in December in my Job, and I will
also merry at 12.12. so this things need attention in first case.

But my wife is cool, and she loves LOTR too, so maybe it will work wink.gif

Thanks again to all People including you, that supporting me.

GRONI

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#52 vic viper

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Posted 29 November 2009 - 10:47 PM

2 words:

AWESOME TABLE and thats with all Capital Letters too.
SHOOT THE CORE

#53 d3xtro

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Posted 29 November 2009 - 10:53 PM

Brilliant !!!

Thanks once again for the quick update Groni.

Much obliged.

Cheers,

drinks.gif

#54 bolt

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Posted 29 November 2009 - 10:57 PM

Sounds very good Groni,

if it works, you have then a nice wedding gift for your better half. cool.gif
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#55 Vorador

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Posted 29 November 2009 - 11:16 PM

QUOTE (GRONI @ Nov 29 2009, 11:43 PM) <{POST_SNAPBACK}>
Thanks Bolt! I really try to do my best, to make the tables as close as possible to the real thing.
Itīs good to know that much people like my tables, and appreciate the work behind it.
I hope LOTR will be a Christmas Present. I will have lots of work in December in my Job, and I will
also merry at 12.12. so this things need attention in first case.

But my wife is cool, and she loves LOTR too, so maybe it will work wink.gif

Thanks again to all People including you, that supporting me.

GRONI


Thank you so much for the update GRONI! I agree with Bolt! You continue to raise the bar with every VP table you create! You are very skilled and I really appreciate that you are sharing your beautiful creations with the rest of us! smile.gif

Edited by Vorador, 29 November 2009 - 11:19 PM.


#56 slam23

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Posted 30 November 2009 - 07:45 AM

A quick repeat question: everybody's fine with the flipper settings? Just curious, maybe I've grown to accustomed to easy settings on other tables?
Greetings Slam23

Did you know that "playing pinball" is called "flipperen" in Dutch? Now you know and may your life be enriched by this arcane knowledge....

#57 bleepytoys

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Posted 30 November 2009 - 08:08 AM

Groni you're the man! Thank you very much for another superb Pinball! love39.gif

Edited by bleepytoys, 30 November 2009 - 08:09 AM.


#58 bolt

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Posted 30 November 2009 - 02:45 PM

I like the flipper settings, it is a little difficult to shot the right outlane.

In my last game, i played round about 1 hour, i got in my last ball a bug. The ball stops in the damselramp roundlane and i must "TILT" the Ball (damnet shok.gif ).


Now after approx. 1 Hour fantastic gameplay i will say: THE TABLE IS THE ABSOLUTE BEST TABLE EVER"

Grand Champion: AS 452.371.060

Castle Champion: AS 10, Joust Champion: AS 12, Catapult Champion: AS 7

Peasant Champion: AS 10, Damsel Champion: AS 8, Troll Champion: AS 25

Madness Champion: AS 22.325.000

Kings Of The Realm: 1. AS

Edited by bolt, 08 December 2009 - 03:24 PM.

Posted Image

#59 GRONI

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Posted 30 November 2009 - 04:45 PM

QUOTE (bolt @ Nov 30 2009, 03:45 PM) <{POST_SNAPBACK}>
I like the flipper settings, it is a little difficult to shot the right outlane.

In my last game, i played round about 1 hour, i got in my last ball a bug. The ball stops in the damselramp roundlane and i must "TILT" the Ball (damnet shok.gif ).


Now after approx. 1 Hour fantastic gameplay i will say: THE TABLE IS THE ABSOLUTE BEST TABLE EVER"

Grand Champion: AS 452.371.060

Castle Champion: AS 10, Joust Champion: AS 10, Catapult Champion: AS 7

Peasant Champion: AS 10, Damsel Champion: AS 8, Troll Champion: AS 23

Kings Of The Realm: 1. AS



DAMNIT!! Youīre a scoring Junky wink.gif

Great Score. I thought I am good with my 285.000.000

Seems like I have to train a bit more smile.gif

But it seems like, that the Ballstuck Problem on the Damselramp is still there sad.gif

I think I will add an trigger to that critical point ( right before the dragonwing right?? ) that pushes the ball
forward.

So there will be another update soon wink.gif

About the Flippers ( Slam23 )

They are adjusted to the real Machine, but you have to find a good middleway.
I can make each shot easy to manage, but other things will not work anymore, or not that good.
For example the Flipover between the Flippers. So I think the Values are not to easy ( rampshots ) and not too
hard ( Castleshots ), but every function including the Flipover is given.

But If you donīt like them...hey...change the Values for yourself smile.gif

Iīm glad that all of you like the table. Maybe a Nominee for the Table of the Year smile.gif smile.gif

Thanks to all

GRONI

My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#60 billyrjse

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Posted 30 November 2009 - 06:25 PM

Groni, this table was simply wonderful!! cool.gif One of the best!!! You are fantastic in the construction of tables. I like and prefer your table physics. Your MM is greeeeat!!! Since you want to release another version of MM... I would like to ask you a favor, if possible rolleyes.gif ,to turn on the green light of the lake in front the castle when hit. The effect of light reflected in the castle provides a beautiful visual. It can be seen on the VIDEO 2 and 4 released by Vati1. If it is complicated to implement or make the table more heavy or if you simply don't want turn it on, ok. Then, please forget my request ... I will understand wink.gif smile.gif
Thank you!!

By the way, beautiful high scores ... I'll just try to break them! smile.gif
Greetings!

Worship.gif

Edited by billyrjse, 30 November 2009 - 11:43 PM.


Big Thanks to my friend Hassanchop for this very nice dmd.