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Party Zone (Bally 1991) [Visual Pinball X]


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#41 kiwi

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Posted 29 April 2018 - 10:03 AM

The three targets mentioned by Stephanas are to be renamed, from top to bottom, sw16, sw17 and sw18.

 
Here under the plastic, the rubber is missing.

 

rubber.png

 
Excellent work, Thanks JP.



#42 jpsalas

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Posted 29 April 2018 - 10:04 AM

Beautiful work. Thank you for all.

I know the real pinball very well. And I've found a problem with the three "Ah" targets at the upper right side of the playfield. It's impossible to light them on and so to activate the robot head...

Am I the only one to have this problem ?

 

I guess you found another bug :) I'm sure I renamed those targets, but I see they are still called target10, target11 and target12... I'll make an update :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#43 jpsalas

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Posted 29 April 2018 - 10:20 AM

UPDATE 1.0.3:

- fixed the 3 top right targets (thanks Stephanas for finding the error)
- added missing rubber (thanks kiwi for finding the missing rubber)

 

I guess the table is soon bug free :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#44 Stephanas

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Posted 29 April 2018 - 12:53 PM

Thank you for your quick answer and update. Now the three targets can be lighted on and the robot's head activated. But another bug has appeared : on the real pinball, when you manage to light these three targets, they remain lighted on until you send the ball on the robot's head, so that it can make a random choice between extra ball, laff attack and so on. 

 

But not here. When the three targets are lighted on, another hit on anyone of them will light them off !



#45 jpsalas

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Posted 29 April 2018 - 01:46 PM

That's something from the ROM, maybe there are some settings that need to be changed in the ROM config.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#46 WWE

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Posted 29 April 2018 - 02:25 PM

Thank you​ JP for Update  :otvclap: 


30041117ij.jpg


#47 kds70

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Posted 30 April 2018 - 08:47 AM

@jpsalas: very nice table release; thanks for it :boxing:

 

Found an issue: :stunned:

 

fx_ballrolling isn´t working if only one ball is in play. If u add another ball to the game (pressing key b) then fx_ballrolling is working for this second ball until one ball gets out. the remaining ball has no more sound anymore.


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#48 jpsalas

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Posted 30 April 2018 - 01:09 PM

@jpsalas: very nice table release; thanks for it :boxing:

 

Found an issue: :stunned:

 

fx_ballrolling isn´t working if only one ball is in play. If u add another ball to the game (pressing key b) then fx_ballrolling is working for this second ball until one ball gets out. the remaining ball has no more sound anymore.

 

I haven't checked the table, but I guess I didn't add enough sound files :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#49 Draifet

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Posted 30 April 2018 - 07:49 PM

Not a big change, but if u change the red robot head flasher named li83 from RotX -90 to -45, it doesn't look like a straight line anymore (at least at my POV setting).

#50 humanoide

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Posted 30 April 2018 - 09:49 PM

Buen dia:
I am enthusiastic about the magnificent collection of taito tables that you have created (with very high cuality level), for the enjoyment of all of us,
As a humble user, I dare to ask you a question:
Are you planning to recreate the table "ZARZA?, zarza is the version of "XENON "(BALLY 1980),
a cordial salute, JP  :hi:


#51 shannon1

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Posted 30 April 2018 - 11:14 PM

Thanks for the updates.



#52 Drybonz

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Posted 30 April 2018 - 11:56 PM

How did I miss this?  Thanks, JP.



#53 TNT2

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Posted 01 May 2018 - 01:37 AM

Awesome! Thanks JP! Another underrated Bally.



#54 jpsalas

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Posted 01 May 2018 - 02:56 AM

 

Buen dia:
I am enthusiastic about the magnificent collection of taito tables that you have created (with very high cuality level), for the enjoyment of all of us,
As a humble user, I dare to ask you a question:
Are you planning to recreate the table "ZARZA?, zarza is the version of "XENON "(BALLY 1980),
a cordial salute, JP  :hi:

 

 

Yes :)


Not a big change, but if u change the red robot head flasher named li83 from RotX -90 to -45, it doesn't look like a straight line anymore (at least at my POV setting).

I'm a "desktop" player so sometimes I miss those small things when in FS mode :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#55 jpsalas

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Posted 27 October 2018 - 12:57 PM

UPDATE 1.0.4:

 

New 3D ramps by 32assassin!


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#56 Thalamus

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Posted 27 October 2018 - 01:14 PM

Thank you 32a and JP !!!


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#57 The Loafer

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Posted 27 October 2018 - 01:51 PM

Many thanks!



#58 kalavera

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Posted 28 October 2018 - 01:56 AM

thanks thanks thanks again to both



#59 Aubrel

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Posted 30 October 2018 - 08:27 PM

Very nice table and very nice ramps! Thanks!

 

The only problem found : the new red ramp seems to be not well placed with to the backwall illustration :

party-zone-v104fs.jpg



#60 jpsalas

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Posted 30 October 2018 - 10:45 PM

Very nice table and very nice ramps! Thanks!

 

The only problem found : the new red ramp seems to be not well placed with to the backwall illustration :

party-zone-v104fs.jpg

 

I have re-uploaded the table with a fixed ramp height. If you don't want to download it again, then simply select that primitive ramp, backramp_prim,  and set the Zsize to 75.


If you want to check my latest uploads then click on the image below:

 

vp.jpg