The three targets mentioned by Stephanas are to be renamed, from top to bottom, sw16, sw17 and sw18.
Here under the plastic, the rubber is missing.

Excellent work, Thanks JP.
Posted 29 April 2018 - 10:04 AM
Beautiful work. Thank you for all.
I know the real pinball very well. And I've found a problem with the three "Ah" targets at the upper right side of the playfield. It's impossible to light them on and so to activate the robot head...
Am I the only one to have this problem ?
I guess you found another bug
I'm sure I renamed those targets, but I see they are still called target10, target11 and target12... I'll make an update ![]()
Posted 29 April 2018 - 12:53 PM
Thank you for your quick answer and update. Now the three targets can be lighted on and the robot's head activated. But another bug has appeared : on the real pinball, when you manage to light these three targets, they remain lighted on until you send the ball on the robot's head, so that it can make a random choice between extra ball, laff attack and so on.
But not here. When the three targets are lighted on, another hit on anyone of them will light them off !
Posted 30 April 2018 - 08:47 AM
@jpsalas: very nice table release; thanks for it ![]()
Found an issue: ![]()
fx_ballrolling isn´t working if only one ball is in play. If u add another ball to the game (pressing key b) then fx_ballrolling is working for this second ball until one ball gets out. the remaining ball has no more sound anymore.
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VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
Posted 30 April 2018 - 01:09 PM
@jpsalas: very nice table release; thanks for it
Found an issue:
fx_ballrolling isn´t working if only one ball is in play. If u add another ball to the game (pressing key b) then fx_ballrolling is working for this second ball until one ball gets out. the remaining ball has no more sound anymore.
I haven't checked the table, but I guess I didn't add enough sound files ![]()
Posted 30 April 2018 - 09:49 PM
Posted 01 May 2018 - 02:56 AM
Buen dia:I am enthusiastic about the magnificent collection of taito tables that you have created (with very high cuality level), for the enjoyment of all of us,As a humble user, I dare to ask you a question:Are you planning to recreate the table "ZARZA?, zarza is the version of "XENON "(BALLY 1980),a cordial salute, JP
Yes ![]()
Not a big change, but if u change the red robot head flasher named li83 from RotX -90 to -45, it doesn't look like a straight line anymore (at least at my POV setting).
I'm a "desktop" player so sometimes I miss those small things when in FS mode ![]()
Posted 30 October 2018 - 10:45 PM
I have re-uploaded the table with a fixed ramp height. If you don't want to download it again, then simply select that primitive ramp, backramp_prim, and set the Zsize to 75.