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JP's Jokerz! (Williams 1988) [Visual Pinball X]

joker jokerz jokerz! williams

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#41 Sheltemke

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Posted 13 September 2019 - 04:24 AM

Yesterday when i read this topic i realized i still not "set" up this amazing table from JP (especially becouse its a crystal clear crisp 4k one).

So i set it and when i started it the flippers moved but after 2-3 hit they stucked...and not moved anymore.

The solution was : F1 and set "Cabinet mode"

 

This is the only table which had this so its very very rare and wanted to share it maybe it helps to somebody when later read this topic. :)



#42 wrd1972

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Posted 13 September 2019 - 10:35 PM

Hopefully some nice scans will show up. This table intrigues me and i want to see it polished up.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

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#43 VALIS666

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Posted 07 February 2020 - 09:00 AM

This table was working fine for me in desktop mode for a month, now all of a sudden today the alphanumeric characters are garbled like they're overwriting each other, and the flippers are delayed/sticky. I've tried deleting and redownloading the table and rom, deleted nvram and cfg, rolled back to older VPX and Pinmame and went back to current betas again, and the problem still persists. I also enabled cabinet mode like people in this thread suggested even though I'm not on a cabinet, and that made no change at all. Any suggestions are very welcome! I've been fighting this for 3 hours now and just can't figure it out.

 

m4OtsyX.jpg



#44 Rawd

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Posted 07 February 2020 - 09:43 AM

Hmm..   The only think I can think of, is perhaps this is a resolution issue.  I have had some garbled text displays in other tables when running them in 4K.   I noticed your screengrab is in 4K.   I'm not sure if you've always run it at 4K (successfully in the past), but maybe try dropping it down to 1080p and see if it fixes the display?  (just to see if this is in fact the issue)



 


#45 VALIS666

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Posted 07 February 2020 - 11:15 AM

Hmm..   The only think I can think of, is perhaps this is a resolution issue.  I have had some garbled text displays in other tables when running them in 4K.   I noticed your screengrab is in 4K.   I'm not sure if you've always run it at 4K (successfully in the past), but maybe try dropping it down to 1080p and see if it fixes the display?  (just to see if this is in fact the issue)

 

I have run it successfully in 4K in the past, but dropping down to 1080p didn't change anything. I'm losing the numerics on several games that seem to draw right to the desktop rather than use a separate window, like this one, Harlem Globetrotters, and Silver Slugger. I've done so many things tonight and nothing at all works. I've even reinstalled the all-in-one VPX/VPM. I've deleted registry keys for the unworking games. I just can not figure it out, it's driving me crazy. :(

 

edit: And 5 minutes later I finally figured it out!! It was having the B2S dlls in the tables folder. That never caused a problem before even though I'm running a 1 monitor desktop, but maybe something changed when I updated vpm to the latest SAM beta last night (although I rolled it back and that didn't help). Woo! 5 hours of tinkering later, thank god I can go to bed. Whether it's one of my real pins or virtual setup, I just can not rest until I find out the problem.


Edited by VALIS666, 07 February 2020 - 11:28 AM.


#46 Rawd

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Posted 07 February 2020 - 11:31 AM

Edit:   Nice.. I'm glad you figured it out.


Edited by Rawd, 07 February 2020 - 11:32 AM.


 


#47 bpjacobsen

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Posted 05 October 2020 - 02:26 PM

looked through this thread but didn't find a fix to the attached message when loading this otherwise awesome table?

Attached Files



#48 Thalamus

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Posted 05 October 2020 - 03:44 PM

Believe that putting pinmame into cab mode will hide that warning ? Can be a good idea to keep there though. If not, you might come back asking why the sound isn't working perfectly.


Edited by Thalamus, 05 October 2020 - 03:45 PM.

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#49 bpjacobsen

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Posted 06 October 2020 - 01:56 AM

Cab mode fixed it! thanks!



#50 jpsalas

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Posted 31 October 2020 - 06:57 AM

3.0 Updated 31.10.2020
Updated script, physics & graphics:
- added the arcade physics 3.0
- enhanced the images if they were not already 4k (or close enough :) ).
- removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
- new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
- Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
- some extra collision sounds and added more random on the hits sounds.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#51 bolt

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Posted 31 October 2020 - 11:52 AM

Thank you JP for all the updates.


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#52 fourbanks

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Posted 31 October 2020 - 01:21 PM

the sound defect warning is still showing' but for some odd reason the sound sounds fine to me. many thanks JP 


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#53 wiesshund

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Posted 01 November 2020 - 02:25 AM

the sound defect warning is still showing' but for some odd reason the sound sounds fine to me. many thanks JP 

hit F1
select cabinet mode

 

then you wont get the "this emulation is flawed, sound not perfect" kinda messages


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#54 fourbanks

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Posted 01 November 2020 - 07:03 AM

 

the sound defect warning is still showing' but for some odd reason the sound sounds fine to me. many thanks JP 

hit F1
select cabinet mode

 

then you wont get the "this emulation is flawed, sound not perfect" kinda messages

 

thank you :) 


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#55 Pmax65

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Posted 12 November 2020 - 10:20 AM

Hi JP,

thanks for the updates on this nice table.

 

I experience a strange behavior when the plunger fires the ball too fast.
 

With my cabinet the plunger was weak because it was a little backward, so I moved it ahead until the ball touched it.

Now, when I pull the plunger just a little, everything works right (except that the ball speed is very low and it’s just enough to exit the rail ramp), but when I pull it more strongly the ball get a lot of friction at about half the launching rail ramp and returns back to the plunger.

 

Do you have any tip about that?

 

Have a great day.

 

Massimo


Everywhere a ball rolls, there's fun!


#56 Thalamus

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Posted 12 November 2020 - 04:26 PM

It might very well be that the plunger is set to Filter Mechanical Plunger, you find that under Table -> Physics instead of what you might expect, the plunger itself. For me, if that is set, balls hardly are able to reach the top of table.


Edited by Thalamus, 12 November 2020 - 04:26 PM.

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#57 Pmax65

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Posted 13 November 2020 - 08:21 AM

Hi Thalamus,

I set that option indeed. I initially had some issue with the Virtuapin time-of-flight sensor setting, so I enabled it for all the tables to reduce that initial unwanted movements and I continued to keep it enabled without imagining the it could have that issue. 

Very thank you for the hint, I'll check this night.

 

Have a great day.

 

Massimo


Everywhere a ball rolls, there's fun!


#58 Pmax65

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Posted 14 November 2020 - 01:51 PM

Hi Thalamus,

I tried but it wasn't the solution. Untagging the "Filter Mechanical  Plunger" the only change I got was the little but continuous movement of the plunger.

 

Aniways, I investigated more the issue and I finally discovered what it was.

 

The Ramp10 had the material set to "_Metals",

Looking to the the physics of that material, I seen that it has elasticity of 0.2 and scatter angle of 5.

Don't ask me why, but with my cabinet those numbers does crazy things to the ball movement.

For example, in case I leave those values for the table surface, when the ball is fired away by the slingshots it behaves  as if there was some strange forces which made it take unrealistic paths.

I set the ramp and the plunger to the values highlighted in red in the images attached here below and everything works great now.

 

Note that I moved the plunger ahead just because I like to see the moving even if the plunger is pulled very little, it has not really much to do with this issue.

I also changed the table inclination from 8 to 24 to see the B-E-T lanes and their lights.

 

BTW, if I check this issue with my desktop the issue never happen. I've no idea about how elasticity and scattering are applied to the simulation, but it looks like as that when the PC is slower they are omitted 

 
Thank you for your interest about this issue.
 
Have a great day
 
Massimo
 
 

Attached Files


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#59 Thalamus

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Posted 14 November 2020 - 02:30 PM

I find it weird what you are saying about the need to change to those settings. Metal here, is just behaving somewhere I would expect a metal material does in life when the table physics is set like JP did. Are you sure that there ain't some external reasons for this odd behavior ? Maybe the nudge unit is spiking ? Or something like that ? If I see odd things happening, I first reboot, because VP can sometime just become weird and a boot with power off always helps. Not, happening often though, so the second thing I do is to fire up DiView, to see what kind of data VP gets from the plunger, and nudge unit. I still haven't played this table in 3.0 yet I think. Might happen tonight. Having a friend over.


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#60 Pmax65

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Posted 14 November 2020 - 05:07 PM

Hi Thalamus,

again, thank you for supporting me in this issue,

I honestly don't know why I had to do that, but indeed the plunger seems pushing the ball correctly.

With that  scatter angle set to 5, the ball runs correctly for the first part of the wire ramp, until it arrives to the second ring (the one close to the ace of hearts chart), it's like something brakes the ball that seem also to jump up a little from the wire ramp  and then returns back to the plunger.

As I said before, here on my desktop PC there isn't any issue, but I see the ball moving in jerks because this PC is not performing well on video animations.

Please excuse me for being ignorant in this, but what is the DiView you cited?

 

Have a nice saturday night.

 

Massimo


Everywhere a ball rolls, there's fun!






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