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Minions Pinball[Visual Pinball X Original]
Started By
javier1515
, Jan 25 2017 05:45 PM
57 replies to this topic
#41
Posted 08 February 2017 - 12:54 AM
When I decided to carry the table it was for my children so the table almost has no difficulty.
You can always increase the difficulty from the options as shown in the image
Cheers, Javier..
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
#42
Posted 08 February 2017 - 12:37 PM
same problem here... Must TILT to Start a new game.
Unfortunately same here ! It seems, that there are some problems involving Credits, Start and Restart. I can not start more than one player (raised MaxPlayers to 4 in script), restart is only possible after TILT and credits seem to be added and revoked in a quite random manner.
#43
Posted 10 February 2017 - 02:58 PM
I had an issue of the ball getting stuck behind the gate that opens up for you to shoot the ball in the 'hole' to start the 'pop-up' minions mode. I shot the ball but not hard enough and the gate closed before the ball could fall out, and discovered there isn't a 'ball stuck routine' programmed in for this occasion. Fortunately I wasn't breaking any records with that particular game when it happened. ![]()
On the game not ending thing, I just pressed enter repeatedly and got the game to end.
Edited by Practicedummy, 01 March 2017 - 08:51 PM.
I could have been smart, but I never learned anything by being smart!
#44
Posted 28 February 2017 - 08:50 PM
Is it my pinball-skills (or better...the lack of it?
Even when I change the script to a 15 ball game I can only get the Lock completed on but I'm sure I also did complete the ramps...
May-be having to complete it 4 times is a little bit to much...can it be changed in the script?
The 5 mode completed lamps seem to work: during a short attract-mode while the ball is in play they do light up...
Thnx!
Edited by Joppnl, 28 February 2017 - 08:51 PM.
#45
Posted 18 March 2017 - 02:18 AM
So, total new VPX user here with a n00b question, do I have do anything special to get the backglass to work? In the same table folder as the .vpx file and I have everything else working (DMD, music). Just no backglass. I have a cabinet and sometimes I have to modify the VP9x tables to use the correct backglass controller (e.g. Set Controller = CreateObject("B2S.Server")) - is that the case here for VPX?
#46
Posted 18 March 2017 - 07:15 AM
So, total new VPX user here with a n00b question, do I have do anything special to get the backglass to work? In the same table folder as the .vpx file and I have everything else working (DMD, music). Just no backglass. I have a cabinet and sometimes I have to modify the VP9x tables to use the correct backglass controller (e.g. Set Controller = CreateObject("B2S.Server")) - is that the case here for VPX?
Preferences > Keys, Nudge, and DOF > uncheck Disable B2S
#48
Posted 23 September 2017 - 04:59 PM
Great looking table but it just seems a little slow or laggy...not major but enough to bug me
Trying to get this ready fro my daughter to play and I tried a few things to make it run smoother...and it is better but still off.
4x Aliasing - Off
FXAA - Fast
Detail - set 3 from the left(pretty low)
Ball Reflection - Off
Trail - Off
Playfield Reflections - Off
Removed 2 of the Minions 3D objects
Is there a way toi DOF,....if this has it.
#55
Posted 14 June 2019 - 05:24 AM
It is a very common problem for SSF users on Original or EM tables. Just go to sound manager. Find the sounds that are not typically on a real table, mark them, and move them to the backglass, and save. Restart VPX completely. I also recommend that you download the "updated" script
https://raw.githubus...ons_VPX_1.0.vbs
Maybe the easiest way to update it is by going here https://github.com/s...pxtable_scripts - use the green download button. Extract the zip file you get to a temporary folder. Take the script that is named exactly like the table and put it alongside the vpx table - just like you do for directb2s files. Start table. If you like it - press save. Now you can delete the vbs file since the script was imported to the table on startup and replaced by save. If you don't like it - delete the vbs file, not pressing the save button, and no change has been done.
Still - you will have to do the moving of the sounds to the backglass manually. Can't be done via script alone.
Edited by Thalamus, 14 June 2019 - 05:25 AM.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
#56
Posted 08 July 2019 - 12:41 PM
Great table. Can’t get coins to play unless I click on table with mouse. And don’t know how to set it to 4 players in script. Please help.
Hi @javier1515, very good work and nice table to play with my daughter ! Thanks for that !
I have the same problem as Redwings13: I can't get coins and play unless I click on table with my mouse.
I fixed that kind of issue on a lot of others UltraDMD tables by changing the script, in fact, by deleting the following lines:
' wait for the animation to end
While UltraDMD.IsRendering = True
WEnd
But I can't find these lines in your script, so, what should I do to fix it ?
Edited by Zedixair, 08 July 2019 - 12:41 PM.




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