Hey Scottywic, I ran across this 3d model website. It has Mario Kart Models with texture wraps. Free Downloads, No sign ups. So grab whatever you want for your project.
https://www.models-r...h/?q=mario kart
Posted 13 December 2016 - 11:12 AM
Hey Scottywic, I ran across this 3d model website. It has Mario Kart Models with texture wraps. Free Downloads, No sign ups. So grab whatever you want for your project.
https://www.models-r...h/?q=mario kart
Posted 13 December 2016 - 10:47 PM
new "scoring" panel designed. To make it much easier to script for. 48 "points" per lap. 4 laps. Shots will register different points, lost balls will detract points.
You current place out of 12 will be above this and I'm still working through how place will work.
This is showing all lights active but obvi they will light around as you go.

Edited by scottywic, 13 December 2016 - 10:48 PM.
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Posted 13 December 2016 - 11:15 PM
Hey Scottywic, I ran across this 3d model website. It has Mario Kart Models with texture wraps. Free Downloads, No sign ups. So grab whatever you want for your project.
Yeah thanks man, I had been ransacking that place, has audio and such as well.
I've found many models that are a single texture but many are like 20 pngs sooo I don't know what to do with those but I'm slowing making it happen... I think.
Playfield design is almost done then I'll be onto working on models and ramps and such, which will be a whole 'nother big batch of learning, but i'm having fun. Just wish there were more tutorials out there.
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Posted 14 December 2016 - 01:41 AM
i got a bunch of models from there too. I found a cool Bart Simpson and Bartman. lol. they have lots of mario models. I think only the ones with texture wraps we can use. The others need UV Maps. Some models that have many pictures for textures. Are made in segments. Its too complicated, But in Milkshape you can save the seperate segments then texture wrap them with the textures. ( its way too complicated) I just use solid models with 1 texture. Ok talk to ya later.
Posted 14 December 2016 - 04:26 AM
i got a bunch of models from there too. I found a cool Bart Simpson and Bartman. lol. they have lots of mario models. I think only the ones with texture wraps we can use. The others need UV Maps. Some models that have many pictures for textures. Are made in segments. Its too complicated, But in Milkshape you can save the seperate segments then texture wrap them with the textures. ( its way too complicated) I just use solid models with 1 texture. Ok talk to ya later.
yeah it's complicated as hell. I have a bunch of single texture usable models though, so I think I'll have a good start. Once I get further along I'm going to farm the internets and see if I can get a 3d modeler to draw me some originals. But I got a ways until that makes sense for me to inquire about.
Thanks again for all your help man. I really appreciate it.
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Posted 14 December 2016 - 08:23 AM
glad to help with some useful info. i use Blender and Milkshape 3d. Blender is free its only 80mb so the file doesn't take up too much room. I am only going to use about 2 or 3 models in my game. I dont want to fill it with only models. Sometimes DAZ is free trial. I never tried DAZ.
Posted 16 December 2016 - 01:15 AM
closer and closer everyday. But still a ways to go. Getting the track icons designed. Also made a badass power slide light up tire/wheel to put your kart into power slide mode.
Here's the shadowed and light versions of where I'm at w/ 1 layer of plastics on top as well.


the tracks will be mount wario, dk mountain, maple treeway, bowsers castle and then rainbow road for the wizard mode. Each track has a corresponding shot from left to right wario, maple, dk, bowsers. Maple tree ramp will most likely only have it's art on the ramp plastic like dk mountain does, but I'm working my way up there.
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Posted 17 December 2016 - 10:22 AM
You're a good designer. Good playfield. Very nice, and colorful. If you use the Shadowed playfield the lights will look better when lit up.
Posted 17 December 2016 - 08:22 PM
You're a good designer. Good playfield. Very nice, and colorful. If you use the Shadowed playfield the lights will look better when lit up.
Thanks man. I was actually doing the two on top of each other with some lights just being pass throughs to my color versions. So not using as many light but more directly lit pass throughs. but thanks man I'm going to keep on pushing through
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Posted 18 December 2016 - 02:30 AM
Former Cab: 40" Haier, 28" I-INC, i7-6700, 1080 GPU, v3DMD, 4D7 solenoids. Altec-Lansing speakers and sub. Artwork by Stuzza. Printing by Brad Bowman. VR HP reverb
Posted 18 December 2016 - 09:31 AM
scottywic said - Thanks man. I was actually doing the two on top of each other with some lights just being pass throughs to my color versions. So not using as many light but more directly lit pass throughs. but thanks man I'm going to keep on pushing through
Oh ok. do it however feels best for you. It looks great. Hey if you are also looking for sound effects this site has a bunch, free to download. http://themushroomki.../media/mk64/wav
or just type in mario kart sound effects. you will find many great sounds.
Edited by theGhost787, 18 December 2016 - 09:32 AM.
Posted 19 December 2016 - 10:10 PM
Playfield design now essentially done. Small changes will prob happen in dev, but I'm pretty happy with this. I'm now starting the process of trying to visual pinball this.
I know almost nothing, soooo if anyone wants to tutor me let me know and I'd love any help.


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Posted 20 December 2016 - 01:22 PM
Very nice. So you are going to use VP and not Future pinball. that looks like FP right there. moving all the files from FP to VP is not that simple. Some models need to be un made from .FP to .OBJ but the rest what I do is Export all the images, sounds, and music, and models. EXPORT ALL THAT YOU CAN and place them in separate folders. So you will have 1 folder called. Mario Kart Pinball.. inside you will have seperate folders called, Sounds, Music, Models, Images. then export all resources. then re Import them into VP. Models will have to be converted.
VPX also only handles .WAV sound and music, so NO MP3.. all those need converting. I hope you have a good converting program.
http://www.freemake....ideo_converter/
you can convert them and import them. that would be first step. Then its like putting together a jigsaw puzzle.
Those wire ramps can also be exported.
If you choose VP or FP we can help you learn to script 1 thing at a time. I usually find or make the music for the game. That way during building the game you will have a tune to listen to.
Edited by theGhost787, 20 December 2016 - 01:28 PM.
Posted 20 December 2016 - 03:35 PM
Well yeah I was just working off of indiana jones pinball adventure as a base for the game I wanted to make. But Future Pinball just isn't as good in cabinet mode. The perspective is all weird. Anyways so I'm just planning on retrofitting my art to an Indiana Jones (specifically this one - http://www.vpforums....s&showfile=8505 ) on Visual pinball and then altering everything from that base forward. So I won't really need to export anything other than my art. But i have started to collect all my audio and I also have done a bunch of audio editing in my life - I use Adobe Audition to multitrack all my files.
Anyways So the conversion isn't really a prob. Just once working with that base I need to figure out what I'm doing. Guess I'll start by retrofitting
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Posted 20 December 2016 - 08:02 PM
Looks really cool. Nice idea to development a table based on a karting game. Can you go in details with the rule set?
Yeah definitely. So the rules are obviously loose as I'll need to really fine tune them with a bunch of play testing, but here's the main set.
Overall Goal
Finish all 4 tracks and end up as one of the top 3 in points to qualify for the wizard mode of Rainbow Road.
Scoring
Winning or losing
Tracks
Skill Shot & Super Skill Shot
Other Random Things
Rainbow Road Wizard Mode
ok damn i think that's everything for now.
Questions?
I should also add, that I don't know wtf I'm doing so that might all be a pipe dream but it's the direction I've designed the table. SO I'm working towards that goal.
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Posted 21 December 2016 - 06:07 AM
Posted 26 December 2016 - 05:41 AM
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Posted 26 December 2016 - 09:47 PM
This phase is going to take me a long time. So not many updates to come for a bit but I'm working.
take a holiday break your workin' too hard.
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