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Help with Scared Stiff


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#41 Drybonz

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Posted 03 June 2016 - 10:25 PM

Thanks HF and ICP and all others involved.  I think I did notice that the lights seemed slow but thought I was just mistaken.  I'll try this new one out now.



#42 Drybonz

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Posted 03 June 2016 - 10:42 PM

Looking good guys... I just tested it out.  The lights look good... if anything, the red lights around the side might be a bit intense, but I think it looks really good.  As far as the speed, I think it looks normal... not sure if I was mistaken before, or if they improved, but it looks normal to me.  I took a spin on the PA version too just to compare... but I think it's good to go.



#43 Outhere

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Posted 03 June 2016 - 10:58 PM

Plays nice



#44 hauntfreaks

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Posted 03 June 2016 - 11:31 PM

so just took a video of my rig playing the latest build.... 

the video was set to 60fps so its true speed.... does this look like how it looks on everyone else rigs?

 

multiball starts at 1:29

 


Edited by hauntfreaks, 03 June 2016 - 11:33 PM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#45 Drybonz

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Posted 03 June 2016 - 11:43 PM

Mine is smooth as silk, performance-wise.

#46 John90803

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Posted 04 June 2016 - 12:16 AM

I get an error when trying to open the table up "visual pinball can not load a file of that version". I've never seen this in my life. I'm on vpX 10.0



#47 ICPjuggla

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Posted 04 June 2016 - 12:22 AM

I get an error when trying to open the table up "visual pinball can not load a file of that version". I've never seen this in my life. I'm on vpX 10.0


You need the latest beta build to run this table.

Get it here:
http://www.vpforums....ic=33611&page=1

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#48 allknowing2012

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Posted 04 June 2016 - 12:30 AM

Yep - I had to grab the newest 10.1 as well. The table scared me at first ;-) as it was looking really red when I first started it up. My machine isnt the best and it lagged for me. I have tweaked the directb2s to see how that goes. Need to score a multiball to know what it is really like.


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#49 hauntfreaks

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Posted 04 June 2016 - 12:43 AM

Yep - I had to grab the newest 10.1 as well. The table scared me at first ;-) as it was looking really red when I first started it up. My machine isnt the best and it lagged for me. I have tweaked the directb2s to see how that goes. Need to score a multiball to know what it is really like.

 

Daryl for laughs ... try it with these settings   EDIT: heres my full settings

 

post-73849-0-30158500-1465000938.pngpost-73849-0-56963500-1465001752.png

Attached File  Capture.PNG   39.19KB   6 downloads

Attached Files


Edited by hauntfreaks, 04 June 2016 - 12:57 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#50 allknowing2012

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Posted 04 June 2016 - 01:03 AM

That is my normal settings

 

(btw side note, I had to push the plunger wall up a couple of big jumps to stop the ball from falling back visually into the plunger space)

 

Some none too fancy streaming over at 

 

https://www.twitch.tv/allknowing2012


Edited by allknowing2012, 04 June 2016 - 01:11 AM.

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#51 GSGregg

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Posted 04 June 2016 - 01:17 AM

Have a question about the DMD. The DMD has some other script underneath it e.g. Wheel pos, Coffin Door, Loop Gate. is there a way to get ride of that or is that something this is used for testing, and until the table is ready for release?

Is this what you mean (screenshot)? Find the Line, ShowDMDOnly = 0  and change the zero back to '1'

Attached File  Scared_DMDOnly = 0.JPG   187.63KB   8 downloads

SS VP91x_1.4.4 shown, re Line 57

 

Gregg



#52 allknowing2012

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Posted 04 June 2016 - 01:47 AM

Couldnt get the Full Screen to work on my machine - just caused the ROM to come up as crashed - like too much memory being used or something.


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#53 Outhere

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Posted 04 June 2016 - 01:55 AM

Couldnt get the Full Screen to work on my machine - just caused the ROM to come up as crashed - like too much memory being used or something.

Same Here



#54 nFozzy

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Posted 04 June 2016 - 02:04 AM

Performance is quite bad for some reason. It's probably best with tables this old to start a new scratch table and copy the elements over


Edited by nFozzy, 04 June 2016 - 02:16 AM.


#55 hauntfreaks

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Posted 04 June 2016 - 02:28 AM

Performance is quite bad for some reason. It's probably best with tables this old to start a new scratch table and copy the elements over

this is a from scratch that shoops did in beta 10.0 (full set of primitives. from FP i suppose)

maybe the the code needs updating??
my machine is far from a powerhouse

 

Couldnt get the Full Screen to work on my machine - just caused the ROM to come up as crashed - like too much memory being used or something.

Daryl
this isnt a memory issue you need to go into the regedit and set DDraw on the rom to "0" not "1" 
that will let it load in true full screen...  you would have to set all the tables you want to load in true full screen (10.1 ) to the same... 
this thread explans it all and solves any issue.... personally i wont go back to windowed FS
http://www.vpforums....=34672&hl=focus


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#56 Drybonz

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Posted 04 June 2016 - 02:40 AM

Mine is running very smooth as well... I have an nvdia 760.  I also had to set DDraw to 0, but this is with every table as I always run in full screen.

 

I notice, as I test more, that it seems like the ball accelerates a bit fast, making it hard to trap the ball... is this just not tweaked yet, or am I just a horrible pinball player?  Wait.. don't answer that.



#57 ICPjuggla

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Posted 04 June 2016 - 02:43 AM

Odd people are having performance issues with this.. My laptop is pretty old and crappy and it runs fine for me..

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#58 John90803

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Posted 04 June 2016 - 03:14 AM

The only issue I've noticed is that when you enter the Boogie man dance mode from the spider wheel, the slings don't dance like they do in real life. Other than that It's very accurate to the real thing. It plays a tad slower, but overall it really feels great. Nice work!



#59 hauntfreaks

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Posted 04 June 2016 - 04:04 AM

The only issue I've noticed is that when you enter the Boogie man dance mode from the spider wheel, the slings don't dance like they do in real life. Other than that It's very accurate to the real thing. It plays a tad slower, but overall it really feels great. Nice work!

 

thank you for the boogie man mode info... I'll see if someone can code that in

do the boogie men just move or are the slings moving as well??


Edited by hauntfreaks, 04 June 2016 - 04:05 AM.

 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#60 nFozzy

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Posted 04 June 2016 - 04:24 AM

Aight I copied over everything to a new table (beta 2654) and it fixed the issues I was having. Went from ~55 fps to over 300.

 

I also did a quick and dirty rescale of all the table elements, the bottom of the table is cut off so the new dimensions are 964 x 2108.75. I didn't check the playfield, but it's a JP build so I assume it's to scale and not warped or anything. A few triggers might be slightly out of place, possibly some textures missing, maybe some collection issues. Sound collections are all empty for now, I didn't bother porting them since they weren't really finished to begin with.

 

Only other change I made was removing the old vp9 rubber wall objects. With that, I also normalized all the wall friction to clear up the problematic walls with 0 or 0.00015 friction

 

https://www.dropbox....ebuilt.vpx?dl=0