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The VP 10.1 beta thread


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#41 fuzzel

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Posted 27 January 2016 - 10:26 AM

rev2478 is up:

 

- show the real texture size in the image manager
- add support to import/export backdrop POV(Point Of View) settings to a XML file. It's under File->Import->Backdrop POV or File->Export->Backdrop POV
- crash fixed in script editor if multiple tables are open for editing and the user switches between them
 



#42 jpsalas

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Posted 27 January 2016 - 10:49 AM

Thank you for your hard work. It's really impressive!

 

What I would love to see is a way to select (increase) the nudge-sensity (globally) for all tables.

 

VPX is so great, but I liked nudging in VP9 much more. In VPX the Nudging is so light, sometimes I don't see anything happening on the table :)

 

P.S.: Sorry for my bad english.

 

Increase the nudge sensitivity on all tables: this could be done in the core.vbs for all vpinmame tables, but since the core.vbs is used for both VP9 and VP10 then it won't work so very well :) What I do in my tables is to add 3 extra lines in the script for the keyboard input, the one called Sub table1_KeyDown(ByVal Keycode). And there I can specify how hard I want the budge. In VP10 the value must be higher than in VP9, the values in the core.vbs are adjusted for the old VP, so for the best nudge in VP10 we need to add those lines. For example, in AFM the lines are:

 

Sub table1_KeyDown(ByVal Keycode)
    If keycode = LeftTiltKey Then Nudge 90, 5:PlaySound SoundFX("fx_nudge",0), 0, 1, -0.1, 0.25
    If keycode = RightTiltKey Then Nudge 270, 5:PlaySound SoundFX("fx_nudge",0), 0, 1, 0.1, 0.25
    If keycode = CenterTiltKey Then Nudge 0, 6:PlaySound SoundFX("fx_nudge",0), 0, 1, 0, 0.25

 

And why I use the command "nudge" and not "vpmNudge" which should be more correct since it is a vpinamme table? The reason is because I want the rom to know that you have hit the table with a "normal strength" as it is defined in the core.vbs. But I want VP10 to nudge the table a little more. in VP9 a streng of 1 was considered normal, but in VP10 you need to use a force of 4 or more to move the table enough to hit the ball. If you use vpmNudge with a strength of 4 the table will tilt at the first hit :)

 

So if a VP10 table does not have these lines it will use the standard nudge from the core.vbs, and it will be too weak for VP10.

 

But all this is ok if you use a keyboard for nudging, if you use any controller in a cabinet then I do not know how this can be changed since I guess other vbs files will be in use depending of the controller used. These files are in the scripts folder and they are called NudgePlugIn_xxxxxxxxxxx.vbs, but I do not know how to use them.

 

(And don't worry about your English, I'm Spanish so my English must look like Yoda speaking :) )


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#43 toxie

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Posted 27 January 2016 - 10:59 AM

fuzzel is still on fire.. :)

 

sorry that i do not participate much in development currently, but i have to take a break a bit from VP dev (and play a bit more instead ;)), maybe will start with new things sometime next month again though..



#44 fuzzel

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Posted 27 January 2016 - 11:06 AM

fuzzel is still on fire.. :)

 

sorry that i do not participate much in development currently, but i have to take a break a bit from VP dev (and play a bit more instead ;)), maybe will start with new things sometime next month again though..

Lol yeah I keep the flag flying :D

 

@gigalula: a default POV option doesn't make much sense because every table has a different layout/dimension and you have to tweak every POV setting anyway (especially scalling). But the new feature for importing/exporting the POV settings can help you with that and it's easier now to exchange settings with others ;)



#45 marco helmink

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Posted 27 January 2016 - 08:28 PM

Any one now about my red shine on all tables.
See a few post back.

#46 vampirolatino2

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Posted 27 January 2016 - 08:35 PM

using this beta now in all my vpx releases ... just because of the xml settings import/export feature. This make my life easy updating tables. Hate to fix the POV again and again and again!



#47 DonRobby

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Posted 28 January 2016 - 09:57 AM

The one thing I still am missing on VPX is a trigger support for the l2 r2 buttons for a ps3/4 controller or any other modern controller. And also a real support for the analog sticks would be nice for plungers or maybe even nudging like on Pinball Arcade. The analog already kinda works but then you smash the nudge button with the analog stick every frame again and again so a tilt will always be the result because you hit the nudge 60 times per second. Also when this would have some trigger support maybe a soft nudge would be possible as well. 



#48 jpsalas

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Posted 28 January 2016 - 10:32 AM

Any one now about my red shine on all tables.
See a few post back.

Do you mean when importing a VPT table? If so then it is normal since the objects need to be assigned a material, and when an object doesn't have a material then it shows as pink.

But if this happens on all vpx tables, then it may be something with the graphicard, mostly old driver.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#49 GRONI

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Posted 28 January 2016 - 11:44 AM

One Thing that would be very helpful and a HUGE timesaver would be the feature to auto update the textures. So when I edited a texture it automatically change in VP.


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#50 fuzzel

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Posted 28 January 2016 - 11:51 AM

But that would mean to check every texture frequently while you are in the editor. The editor is already slow when you activate textures to be shown in the editor (because of the old and slow GDI). Checking and loading every texture would result in a even slower editor.

#51 GRONI

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Posted 28 January 2016 - 01:18 PM

Or maybe replace the "Reimport" or add  a Button with an "Update All"  without an extra Popup Window. Just clicking it once and all textures gets updated immediately 


My current VPX Tables I am working on:

 

Attack from Mars/Finished - The Walking Dead Pro/90% - The Lord of the Rings/75% - Family Guy/90% - The Simpsons Pinball Party/15%


#52 fuzzel

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Posted 28 January 2016 - 02:35 PM

rev2479 is up:

 

- add support to overwrite the ball image/decal texture globally under Preferences->Video Settings



#53 arngrim

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Posted 28 January 2016 - 04:41 PM

thanks fuzzel :D

#54 Ben Logan

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Posted 28 January 2016 - 04:45 PM

Thanks for all these features and updates, fuzzel. Loving VPX.

:)

#55 marco helmink

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Posted 28 January 2016 - 04:46 PM

Hello,thanks for replay. I see red sine when playing the tables.
I run on newest driver and have a gtx 970 card so I think this is not the problem.
Do I mis Some settings?

#56 kiwi

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Posted 28 January 2016 - 04:59 PM

Hello,thanks for replay. I see red sine when playing the tables.
I run on newest driver and have a gtx 970 card so I think this is not the problem.
Do I mis Some settings?

Screen capture can help understand the problem.

 

Max



#57 allknowing2012

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Posted 28 January 2016 - 05:32 PM

Can anything be done about "Add Point" on rubbers/lights/etc? Like make it a hot key or retain the previous setting. I find I do right click, add point, click on the point, right click make it smooth. Would be nice to

either press hot key to place a new point & make a smooth one if the last one was smooth. Or even just the latter, make it smooth if the last one was smooth.


* I don't know everything - I just have no life *
testimageNL

 

 

 

#58 mssmison

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Posted 28 January 2016 - 06:00 PM

Two suggestions that I think could make a nice difference if possible. These are more from a players perspective then a builders though so I understand if it's early to look at them.

 

  • Ability to set which controller to use from within vp settings as opposed to the script. I think most of us always use B2S, or never depending on our setup and this would save some time editing a script each time a new table is downloaded.
  • Table light mode is AWESOME and one of the best new features by far. Could there be a way to change this live though instead of having to launch specifically into that mode?


#59 fuzzel

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Posted 28 January 2016 - 06:27 PM

Both request are not feasible at the moment. B2s is a dll which is loaded by the vba engine that is not part of VPX.
The dynamic lighting is only possible if everything is rendered dynamically but that would also mean to break the way how tables are created at the moment. So that won't come for v10.x

#60 arngrim

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Posted 28 January 2016 - 06:40 PM

Two suggestions that I think could make a nice difference if possible. These are more from a players perspective then a builders though so I understand if it's early to look at them.
 

  • Ability to set which controller to use from within vp settings as opposed to the script. I think most of us always use B2S, or never depending on our setup and this would save some time editing a script each time a new table is downloaded.
  • Table light mode is AWESOME and one of the best new features by far. Could there be a way to change this live though instead of having to launch specifically into that mode?
b2s server option in vp is not required anymore with the controller.vbs as it will auto launch b2s if it is installed and you have a backglass, if not it will just launch vpinmame.controller

for the tables that use it, i do my best so every table is updated with it