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Dirty Harry(Williams1995) shiny mod[Visual Pinball X MOD]


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#41 Ben Logan

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Posted 25 January 2016 - 06:35 PM

Great to see you, Hauntfreaks. 

 

Totally agree. Shiny mods are amazing. Love both this one and TOTAN. Bumping up the light emission scale makes it even more beautiful / immersive, imo. I didn't think this table or TOTAN could get any cooler, but Shiny Mod has done it. 

 

:) 



#42 Guus

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Posted 26 January 2016 - 12:10 AM

Agree! All tables should have shiny mod by default! :D Amazing work.



#43 StevOz

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Posted 06 March 2016 - 04:34 AM

Thanks for the 1.9 update, looking better then ever! :)


Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


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#44 Wolverine

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Posted 06 March 2016 - 02:15 PM

thanks for the Update. I only missed the Skyline (Primitive67 "uvmeshartwork"). I changed the Values to the ones from Knorr and it showed up. is this ok or what else to do to show it up? By the way there is also "uvmeshartwork2" should this be used?



#45 flupper1

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Posted 06 March 2016 - 04:35 PM

This is an issue for the desktopmode. I moved the skyline because it clipped the transparent ramp. Evidently it then vanishes in desktop mode. Also, uvmeshartwork2 is for the pinblades, which are also only visible in cabinet mode. In a next update I will fix this for desktop mode.



#46 bolt

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Posted 06 March 2016 - 05:04 PM

Thank you flupper1, absolute fantastic your shiny mod. :love39:


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#47 Slydog43

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Posted 06 May 2016 - 07:12 PM

wow 2.0 gun looks amazing



#48 bolt

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Posted 06 May 2016 - 07:57 PM

Thank you for the update.


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#49 sasa12345

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Posted 07 May 2016 - 09:13 AM

bravo



#50 Rajo Joey

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Posted 26 February 2017 - 02:21 PM

Your shiny mod is fantastic and the physics are great.

But I found two bugs, I think.

First: After the crime wave, if I lost all balls, there is no new ball coming out. I must tilt the table, but after that I must close him, because i can't continue with the second or third ball.

 

Second: I let the table run for a quarter of an hour and the ball goes in, I don't do anything, the ball goes through the middle, was saved and the new ball comes out.

I get always twelf million points. 2 after the automatic shotting in and after that ten million.

I stop this, if I reach 1,5 B points. :-)


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#51 in2kiss

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Posted 27 February 2017 - 01:34 AM

Game looks great!

 

I have a question though, is there a way of removing the side wall art? It's the only thing i don't care for.



#52 senseless

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Posted 27 February 2017 - 12:20 PM

Awesome, thanks for this visual update of a great table.



#53 flupper1

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Posted 28 February 2017 - 06:52 AM

Your shiny mod is fantastic and the physics are great.
But I found two bugs, I think.
First: After the crime wave, if I lost all balls, there is no new ball coming out. I must tilt the table, but after that I must close him, because i can't continue with the second or third ball.
Second: I let the table run for a quarter of an hour and the ball goes in, I don't do anything, the ball goes through the middle, was saved and the new ball comes out.
I get always twelf million points. 2 after the automatic shotting in and after that ten million.
I stop this, if I reach 1,5 B

Does this also happen on Knorr's original? I don't think I changed any of the script.

  

Game looks great!

I have a question though, is there a way of removing the side wall art? It's the only thing i don't care for.

It is one of the options in the beginning of the script.

Edited by flupper1, 28 February 2017 - 06:55 AM.


#54 TNT2

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Posted 01 March 2017 - 12:58 AM

Is it the pinblades option?

 

I love this table. So much fun. 



#55 in2kiss

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Posted 01 March 2017 - 01:17 AM

 

Your shiny mod is fantastic and the physics are great.
But I found two bugs, I think.
First: After the crime wave, if I lost all balls, there is no new ball coming out. I must tilt the table, but after that I must close him, because i can't continue with the second or third ball.
Second: I let the table run for a quarter of an hour and the ball goes in, I don't do anything, the ball goes through the middle, was saved and the new ball comes out.
I get always twelf million points. 2 after the automatic shotting in and after that ten million.
I stop this, if I reach 1,5 B

Does this also happen on Knorr's original? I don't think I changed any of the script.

  

Game looks great!

I have a question though, is there a way of removing the side wall art? It's the only thing i don't care for.

It is one of the options in the beginning of the script.

 

Great, thanks a lot!



#56 Rajo Joey

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Posted 01 March 2017 - 03:53 AM

Your shiny mod is fantastic and the physics are great.
But I found two bugs, I think.
First: After the crime wave, if I lost all balls, there is no new ball coming out. I must tilt the table, but after that I must close him, because i can't continue with the second or third ball.
Second: I let the table run for a quarter of an hour and the ball goes in, I don't do anything, the ball goes through the middle, was saved and the new ball comes out.
I get always twelf million points. 2 after the automatic shotting in and after that ten million.
I stop this, if I reach 1,5 B

Does this also happen on Knorr's original? I don't think I changed any of the script.

I don't know, because I don't reach the end of crime wave at Knorr's table. But I will try it. :-)

Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

https://www.facebook...02697096474910/

https://www.facebook...oups/VPAddicts/

https://www.facebook...oups/VPjunkies/


#57 SPARKY70

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Posted 19 September 2017 - 12:49 AM

hi, thanks for the table!!  ive been playing, and noticed a problem.

during skill shot selection, the option to "load gun" NEVER comes up.

 

credit dot shows that gun switch is bad. my guess is that since the switch is "bad", it disables the option to "load gun"" during the skill shot.

 

you can plainly see the load gun popper, but it is never used. has anybody else noticed this, and is there a fix?.. thanks///sparky



#58 ta2686

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Posted 19 September 2017 - 02:00 AM

Try deleting the nvram for the table and see if that solves your issue.


Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#59 TNT2

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Posted 19 September 2017 - 04:41 AM

One of my all-time favorite VPX tables.



#60 SPARKY70

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Posted 05 October 2017 - 08:47 PM

hi ta266, deleting the nvram seems to have fixed my load gun issue.thanks/sparky