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Space Station FS 1.0a_rev2 [VP 9.x Cabinet FS]


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#41 Slydog43

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Posted 25 July 2013 - 10:07 PM

wow RC7 plays great, love that your not done yet.  Thanks



#42 chepas

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Posted 25 July 2013 - 10:40 PM

Yes, really hard table, good job!!


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#43 DStruct

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Posted 25 July 2013 - 11:12 PM

I agree. So fun, but this one really kicks my ass. The real one kicks my ass, so I think this is definitely a job well done.

#44 Aaron James

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Posted 26 July 2013 - 04:26 AM

I just played version 8, and I have some thoughts:
Changing the alpha ramp flashers to additive bi was a big step in the right direction. Thank you.
I would recommend changing the 4 solenoid kickers to a power of roughly 30 to get it to play like the real game.
Stop and score works great now. Great job.
I'm still getting some problems with GI lighting and lights on playfield not refreshing and staying dark.
The cab plunger doesn't make enough contact most of the time to launch the ball all the way up.
Pressing enter of course always works.
Maybe change the elasticity of the upper playfield rubbers a little higher to give a more realistic feel.
I'm not crazy about the flipper physics/settings, but that's something I can always change on my own (personal preference)
I like the way you scripted this. It's very clean.
I'd be happy to create a new apron for you if you'd like.
Maybe we can find higher resolution playfield plastics.
As mentioned above, change koadics plunger and check the timer enabled box and change value to 40.

***Everytime I get multiball I get a big smile on my face. Thank you.

Edited by Aaron James, 26 July 2013 - 04:31 AM.

vpsig.jpg


#45 hmueck

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Posted 26 July 2013 - 08:20 PM

I would recommend changing the 4 solenoid kickers to a power of roughly 30 to get it to play like the real game.


I hope we think about the same kicker. I changed the setting in RC9.

 

I'm still getting some problems with GI lighting and lights on playfield not refreshing and staying dark.


The table is very dependend on the order (back to front) of the table objects. I had to disable the reorder option in the video options on my PC.
Attached File  Unbenannt.png   807bytes   2 downloads
Sometimes the five lights/flashers on the top of the table don't refresh for me. The rest looks fine so far.
Which ones make trouble on your cab?

 

The cab plunger doesn't make enough contact most of the time to launch the ball all the way up.


I made a wall non-collideable and now the ball always centers on the plunger.

 

Maybe change the elasticity of the upper playfield rubbers a little higher to give a more realistic feel.


I changed the rubberposts physics to the rubberpost physics of Indianapolis BMPR mod. I hope that's better.

 

I'm not crazy about the flipper physics/settings, but that's something I can always change on my own (personal preference)


Somewhere between the RC's, i changed the flipper settings from JPSalas NBA Fastbreak to UncleWillys Big Bang Bar settings. Whichever settings suits you best. :)

 

I like the way you scripted this. It's very clean.


You're joking, right? ;)

 

I'd be happy to create a new apron for you if you'd like.


If you feel the need to create a new apron - go ahead. :)

 

Maybe we can find higher resolution playfield plastics.


I wish. A user wrote that he has NOS plastics lying around, but no good camera. I begged him to take pictures anyway - any smartphone pics would be better than what i have. 12 days ago he wrote "i will see what i can do". *fingers_crossed*

 

As mentioned above, change koadics plunger and check the timer enabled box and change value to 40.


The timer is enabled in RC9, which is uploaded to the forum.
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#46 Aaron James

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Posted 27 July 2013 - 12:04 AM

I'm VERY excited to try the new version tonight.
You are doing a wonderful job.
I'm thankful you aren't taking what I say critically, yet still implementing everything to make this a truly kick ass table!
Your work is appreciated. I know it can be time consuming.
Cheers!

vpsig.jpg


#47 YOL

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Posted 27 July 2013 - 04:18 PM

Thank you for your work  :otvclap:



#48 rein1969

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Posted 27 July 2013 - 04:59 PM

Is there a desktop version comming along? 



#49 Pin-Pete

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Posted 27 July 2013 - 08:31 PM

Is there a desktop version comming along? 

??? :)


Greetings:Petri


#50 tttttwii

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Posted 29 July 2013 - 05:30 PM

hmueck, brilliant work - physics are awesome - I have not expected this!!!

 

Great job!



#51 hmueck

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Posted 03 August 2013 - 01:56 PM

Final 1.0 version is now uploaded. Desktop version coming next, but probably not soon.


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#52 bolt

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Posted 03 August 2013 - 02:13 PM

Thank you hmueck, great info about the desktop version.


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#53 maceman

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Posted 03 August 2013 - 03:43 PM

never say 'Final'... he hee

Awesome job!! Thanx for your hard work!

Maceman


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#54 hmueck

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Posted 03 August 2013 - 03:53 PM

never say 'Final'... he hee

 

;) Just said it's the final 1.0 version (instead of the release candidates). Nothing wrong with a version 2.0 for VP10. ;)


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#55 Slydog43

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Posted 03 August 2013 - 04:34 PM

This is a great recreation.  I find myself playing this game a lot recently.  Thanks!



#56 Aaron James

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Posted 03 August 2013 - 11:34 PM

I really hope you guys like this table.
Hmueck did a wonderful job on it.
I had this table for about 7 years and I know all the nuances of the table, so when I did the physics I made sure it played as close to the real thing. He also added some cool flipper dampening routines and such to the script.
This table plays very true, down to the last detail.
For those of you who aren't familiar with this table, lock 2 balls during multiball for an amazing light show.

vpsig.jpg


#57 kiwi

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Posted 04 August 2013 - 08:01 AM

With a short shot the ball gets stuck on the ramp, the ball is released with a nudge.
It seems to be due to the Ramp80 Collidable.

 

spacestation.png

Nice work, Thanks.

 

Max



#58 Mara32767

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Posted 04 August 2013 - 12:16 PM

With a short shot the ball gets stuck on the ramp, the ball is released with a nudge.
It seems to be due to the Ramp80 Collidable.

 

 

Nice work, Thanks.

 

Max

 

happens to me too, also present in the last few release candidates.. forgot to report it, sorry :(

 

love the table! nice job!!

 

(ps if your balls drain quickly, try thinking about the Baseball table)



#59 Aaron James

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Posted 04 August 2013 - 01:28 PM

If its changed to non-collideable will it fix the issue?

vpsig.jpg


#60 hmueck

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Posted 04 August 2013 - 02:33 PM

Uploaded version 1.0a. Never thought the stuck ball was caused by ramp80, but it is! Strange behaviour by VP...


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!