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VP Music Template FS


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#41 xio

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Posted 01 July 2012 - 09:42 AM

I did not have the problem with the desktop version, but ball keeps getting stucked in the left ramp (in the long straight descending part) in this FS version, so I got to nudge 5 or 6 times to help it, what's wrong ?

Also, is there a way to move the DMD(s) to another screen ?

Edited by xio, 01 July 2012 - 09:54 AM.


#42 destruk

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Posted 01 July 2012 - 10:47 AM

The table layouts are identical. But you might uncheck 'collidable' for wall409 and wall412 and see if that 'fixes' it for you.
Teppotee is working on a b2s system for the displays -- http://www.vpforums....showtopic=20060

Edited by destruk, 01 July 2012 - 10:51 AM.

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#43 xio

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Posted 01 July 2012 - 01:21 PM

Yes it works much better now with collidable unchecked, thanks again destruk

#44 robert kundrat

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Posted 01 July 2012 - 06:01 PM

I can't extract FS version. I download this file 3 times, file is corrupted or broken. Desktop version works fine.

Edited by robert kundrat, 02 July 2012 - 05:07 PM.

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#45 ewalker

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Posted 10 July 2012 - 09:10 PM

QUOTE (destruk @ Jul 1 2012, 05:47 AM) <{POST_SNAPBACK}>
The table layouts are identical. But you might uncheck 'collidable' for wall409 and wall412 and see if that 'fixes' it for you.
Teppotee is working on a b2s system for the displays -- http://www.vpforums....showtopic=20060


Can to put a screenshot where wall 409 and 412 are at?

Thanks!

#46 destruk

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Posted 11 July 2012 - 12:37 AM

Open the script editor, click the top-left downdown field, scroll to Wall409 and click on it in the dropdown, then uncheck the collidable box for it in the options pane for the editor.
Do the same for Wall412

Edited by destruk, 11 July 2012 - 12:37 AM.

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#47 ewalker

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Posted 11 July 2012 - 01:52 AM

QUOTE (destruk @ Jul 10 2012, 07:37 PM) <{POST_SNAPBACK}>
Open the script editor, click the top-left downdown field, scroll to Wall409 and click on it in the dropdown, then uncheck the collidable box for it in the options pane for the editor.
Do the same for Wall412

dblthumb.gif dblthumb.gif Awesome....I was searching in the main editor for it. I just keep getting more and more impressed by VP.

#48 destruk

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Posted 12 July 2012 - 09:24 AM

Updated to 1.0.1 -
The black.bmp file was changed to RGB 8/8/8 to ensure the hurryup lights blinked and turned off appropriately after being moved to a raised wall surface. (Thanks Pinuck)
The lock lamps are correctly restored now for each player when needed.
Track highscore displays changed to the mode name, rather than the track number (Thanks Pinuck) - This should make them more intuitive for players to relate.
The two walls causing collision issues on some systems have collidable disabled now.

I'd consider this 'final' and 'complete', but if you do find another bug please feel free to let me know.

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#49 zoltar420

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Posted 16 July 2012 - 08:34 PM

QUOTE (Shooby Doo @ Jun 28 2012, 03:06 PM) <{POST_SNAPBACK}>
When I first tried this, none of my songs played. They were 320 kbps MP3's with constant bit rate. Rather than spend much time troubleshooting, I quickly converted them to 192 kbps MP3's with this and then they all played fine:

http://www.koyotesof...-converter.html


This worked great for me. I searched the Desktop versions thread and didnt see a fix so I came to the FS version. Thx! dblthumb.gif


BTW anyone still getting stuck on the left ramp, even with wall409 and wall412 collidable unchecked? drinks.gif

#50 maceman

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Posted 16 July 2012 - 08:42 PM

I haven't played enough to comment really because i haven't had the cab up too much (kids are now gone for 2 days at the in-laws so woohooo..maybe a chance), but wanted to say I loaded this in the cab the other day and it worked well for me.

I am just using the Beatle's MP3's for placeholders until i can think of what i want as a playlist... This is very cool btw. Any music driven tables i just seem to love.

Thanx for the tips on copying a list from a directory, that will be handy when i sort out a playlist.... Is this a new table or a mod of Genesis smile.gif It reminds me of Genesis a bit smile.gif

Cheers,
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#51 destruk

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Posted 16 July 2012 - 10:22 PM

The game idea/concept follows AC/DC for the rules - there might be a few modes unique to this game like 'follow me' mode - I haven't memorized the AC/DC ruleset to verify.
The layout borrows from CSI, AC/DC, Rollercoaster Tycoon, Nascar, Guns n Roses, etc etc.

Edited by destruk, 16 July 2012 - 10:23 PM.

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#52 destruk

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Posted 01 August 2012 - 06:35 PM

Updated - thanks to Kiwi for fixing the left ramp layout issue.

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#53 NicToria

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Posted 22 September 2012 - 01:11 AM

Has anyone else completed a music style table...?? It would be cool to see some others and play as well...


Love the Rush version.... THX>>>

#54 pinuck

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Posted 22 September 2012 - 02:09 AM

Grizz, UncleWilly and JPSalas are working on a pair of Black Sabbath ones and an Iron Maiden one.
When complete, I'm sure they'll rock everyone's socks, just based on the talent of the supergroup involved.

Actually I guess it's not quite a supergroup in the Cream/ELP/Bad Company/Traveling Wilburys/Me First and the Gimme Gimmes
kinda way, since UW and JP are working on different tables, but hear my prediction, ass will be kicked!

Back to the present, don't forget these (note: desktop only)

Shooby Doo's Bad Brains
logan812's Primus (Music Template MOD) 1.0.1

#55 Rockin and Rollin'

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Posted 22 September 2012 - 03:11 AM

Need help - I tried comparing the Template table with the Rush. Same numbers....etc. Finally figured out how to get the playfield to show(rendering...DUH). But.....the Rush table is STILL horizontal. Can't figure out how one table is vertical and the other horizontal. If only I had a monitor that flipped.....

Also.....how do you pick a song when it asks for that? Sorry for the questions....just want to enjoy the table(s) to the max.....

Edited by Rockin and Rollin', 22 September 2012 - 03:13 AM.


#56 destruk

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Posted 22 September 2012 - 05:52 AM

Shift keys should rotate through song selections and the plunger key selects.
The table rotation values are in the backglass display.

Edited by destruk, 22 September 2012 - 05:52 AM.

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#57 gtxjoe

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Posted 31 August 2013 - 02:41 PM

1) Does anyone have a Photoshop file of the playfield (pf_on.png) with the cutouts, so it is easy to replace the playfield image.  Actually a psd file for the lights and apron would be great to.  I am trying to replace the image resources, and trying to retrace all the cutouts in photoshop from the png is challenging.. at least for me.  

 

2) Also, I am trying to change the Balls per game from 3 to 5, I tried modifying gsBallsPerGame=3 to =5 but that did not work.  From the script I can see there is supposed to be menu support, but I don't know how to access it :)

 

I figured I would tinker around with table art and the scripting.  This one has 10000 lines of code, so I think I will stick to the artwork on this table...

 

Thanks for any help



#58 destruk

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Posted 31 August 2013 - 03:58 PM

JPSalas might have the original PSD/art files, otherwise you can export what the table has from image manager.

Press END to open the coin door, press 1 to select options, 8 or 9 changes the selection and 7 quits.  It follows the WPC style menu.


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#59 gtxjoe

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Posted 31 August 2013 - 06:29 PM

Got the menu working but slightly different controls.  The Selection keys are actually flipperLeft and flipperRight, not 8 and 9.    Thanks for pointing me in the right direction though  ;)  and thanks for the table template!


Edited by gtxjoe, 31 August 2013 - 06:30 PM.


#60 destruk

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Posted 31 August 2013 - 09:19 PM

I haven't worked on tables in so long, I forget what I coded, lol...


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