That game gives me the worst stutter unfortunetly.
The graphics are so high..beautiful game really, but its tough playing, at least for me, at this point. I'm running UVP as well.
Looking quickly at the table, it does not use the fading lights routine and therefore the lamptimer is not present. At quick inspection it appears to use alpha on / off images a fair number of bulbs and flashers and the default pinmame lamps handler. The stutter on that one is probably because of how many of the bulbs and lighting effects are actually alphas, even if only 2 stage.
Also, when using the built-in lamp controls I believe the timing is tied in with / handled by the pinmame timer, which is usually set at the lowest possible setting of 1 and wouldn't necessary be something to feasible or recommended to change. This may also explain this table being hard on systems as it's using the built-in lighting controls running very fast and updating the lights frequently.




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