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No Fear: Dangerous Sports VP91x 1.0 FS
Started By
jpsalas
, Oct 19 2011 06:11 PM
55 replies to this topic
#41
Posted 21 October 2011 - 08:22 PM
Thanks to all 3 of you - a wonderful job! Plays really smooth for me too with the fabulous UVP backglass - a perfect combo!
PinScreenGen - Automatically Create Playfield Images, Backglass Images and XML for Hyperpin (Future Pinball and Visual Pinball)
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
#44
Posted 22 October 2011 - 01:06 AM
Great table.... I cannot get the display-DMD to show up though on the PF or BG....
We have played it in VP and HP...
We have 2 monitor cab... All shows up... PF. BG.... Just not the dmd.....
We have hidden and un-hidden...???
Anyone else have a solution.......??
The misses had a great game and cannot see her score.... Its killing her....
Help please.. THX>>..
We have played it in VP and HP...
We have 2 monitor cab... All shows up... PF. BG.... Just not the dmd.....
We have hidden and un-hidden...???
Anyone else have a solution.......??
The misses had a great game and cannot see her score.... Its killing her....
Help please.. THX>>..
#45
Posted 22 October 2011 - 01:49 AM
One thing you can do is to add this line to the script:
SetDisplayPosition 0, 0, GetPlayerHWnd
Find the line 55 in the script, and add a new line and paste it there.
This will put the DMD at the left top position.
Another thing you can do is to unpack this zip file, which contain a registry file, double click on it and import it in the registry. This will also set the dmd at the top left position.
JP
SetDisplayPosition 0, 0, GetPlayerHWnd
Find the line 55 in the script, and add a new line and paste it there.
This will put the DMD at the left top position.
Another thing you can do is to unpack this zip file, which contain a registry file, double click on it and import it in the registry. This will also set the dmd at the top left position.
JP
Edited by jpsalas, 22 October 2011 - 01:51 AM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
#46
Posted 22 October 2011 - 02:32 AM
JP....
Thanks for your help...
We added the line to the script... It didn't help...
We didn't know how to do the 2nd part....LOL.
We re-downloaded the table and the dmd showed up on the PF....
So everything is great.....
thanks again..
I got to see my score... 8,404,029,710 .but messed up my initials without the dmd.....
Its all good though.... THX>>.
Victoria....
Thanks for your help...
We added the line to the script... It didn't help...
We didn't know how to do the 2nd part....LOL.
We re-downloaded the table and the dmd showed up on the PF....
So everything is great.....
thanks again..
I got to see my score... 8,404,029,710 .but messed up my initials without the dmd.....
Its all good though.... THX>>.
Victoria....
#47
Posted 24 October 2011 - 02:33 AM
This may be a known problem, but just in case.
My son was playing No fear full screen today. After his second ball drained the game went straight to game over.
I thought to myself, maybe it was just a fluke.
So I fired up a new game and the same thing happened to me.
Something must be happening with the extra ball count that is not correct in the script as it does not happen every game.
Anyone else seeing this, or has no one else noticed yet?
My son was playing No fear full screen today. After his second ball drained the game went straight to game over.
I thought to myself, maybe it was just a fluke.
So I fired up a new game and the same thing happened to me.
Something must be happening with the extra ball count that is not correct in the script as it does not happen every game.
Anyone else seeing this, or has no one else noticed yet?
#49
Posted 01 November 2011 - 02:28 PM
Anyway to turn up the skull's voice, or turn down all the other sounds. I have a few tables that I would like to do something like this. I know about opening the coin door and changing the master volume, but that just makes all sounds go up/down. Would the manual for these games help me find the correct DAC/Voice to change? Anyone know how to do this or even if its possible. Great game and plays great, thanks so much.
#50
Posted 02 November 2011 - 12:22 AM
QUOTE (Slydog43 @ Nov 1 2011, 09:28 AM) <{POST_SNAPBACK}>
Anyway to turn up the skull's voice, or turn down all the other sounds. I have a few tables that I would like to do something like this. I know about opening the coin door and changing the master volume, but that just makes all sounds go up/down. Would the manual for these games help me find the correct DAC/Voice to change? Anyone know how to do this or even if its possible. Great game and plays great, thanks so much.
I think all DCS sounds come from the same DAC
#52
Posted 01 January 2012 - 03:15 PM
QUOTE (BraveDigger @ Jan 1 2012, 02:59 PM) <{POST_SNAPBACK}>
sigh, looks like it cud be a nice table but i guess its not a desktop table? i get the cabinet display and cant see how to turn the table
*sniff*
Dude try the site's search feature, most tables have both cabinet and desktop versions available:
http://www.vpforums....u...l&f_id=6017
#54
Posted 14 September 2012 - 09:05 PM
This is a great table. Nobody had any issue shooting the skydive though? Seems almost impossible to hit for me. Other ramps are not an issue. Maybe it is hard on the real table too but I cannot imagine this hard.
Edited by TedB, 14 September 2012 - 09:05 PM.
#56
Posted 11 December 2013 - 07:45 PM
awesome table. i am having a problem with the KICKBACK in the left outlane. the rom recognizes the switch hit, and activates the kickback, but it misses the ball very often, and it drains, causing the ball to be over. any idea's or adjustments for this?// thanks/sparky



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