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Star Trek 25th Anniversary v1.05 FS


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#41 Tesla

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Posted 15 August 2011 - 09:02 PM

I created a HyperPin Media Pack for this. Someone with upload permissions can upload here if you want.

Star Trek 25th Anniversary (DataEast 1992) [HP MEDIA PACK]

Star Trek 25th Anniversary (DataEast 1992) [HP MEDIA PACK]

XML:
<game name="StarTrek25th">
<description>Star Trek 25th Anniversary (DataEast 1992)</description>
<manufacturer>DataEast</manufacturer>
<year>1992</year>
<type>SS</type>
</game>

This HyperPin media pack has an UVP (both versions), BackGlass, table image, wheel image, instruction card, and flyer images.

I hope I did this right and it saves you some time. All design credit goes to the people below (I just assembled this pack).

Special Thanks to:
JPSalas, Flying Dutchman, Grizz, and Darkfall



#42 Arcade4

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Posted 15 August 2011 - 10:24 PM

Thanks. The media pack worked great.
Is there one for your Stern Spiderman table lurking about?

Never mind. I pieced one together from one of your old threads.
Took awhile to find everything, but it works.

Edited by Arcade4, 16 August 2011 - 04:03 AM.


#43 Tesla

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Posted 16 August 2011 - 06:19 AM

QUOTE (Arcade4 @ Aug 15 2011, 05:24 PM) <{POST_SNAPBACK}>
Thanks. The media pack worked great.


Cool. It's my first attempt at trying to contribute something back.

Pinuck also just uploaded one to the official area. I think his is a little different because we uploaded them to the different sites at the same time. Mine says 1992 because that is what jpsalas mentioned in his first thread post.

I'll leave mine online for a while in case anyone else wants to use it.

#44 Darkfall

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Posted 16 August 2011 - 07:50 AM

QUOTE (Tesla @ Aug 15 2011, 11:19 PM) <{POST_SNAPBACK}>
Cool. It's my first attempt at trying to contribute something back.


I cobbled mine together the night it came out (I couldn't wait!), but it's great to see people trying to give back. Well done!
...Paul


Check out Wildfire Pinball's build details here: Project Wildfire

#45 KloggMonkey

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Posted 17 August 2011 - 03:52 AM

Awesome table JP! Original Star Trek FTW.

I am getting a lot of ball jitter on this one, I have tried moving the alpha ramp slider all the way to the left but no luck sad.gif. This seems to be the only 9.1x table to give me issues.
Did you add some new features to this table, that might cause this?




#46 jpsalas

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Posted 17 August 2011 - 09:07 AM

The only thing "new" is that the table uses a few more alpha armps to make the flashers.

If you want to check my latest uploads then click on the image below:

 

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#47 KloggMonkey

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Posted 17 August 2011 - 03:18 PM

QUOTE
The only thing "new" is that the table uses a few more alpha armps to make the flashers

Yeah that must be it, now that I think about it LH's BK2000 when all the lights flash gives me problems as well.

My system with a GTX 295, should be more than capable of doing anything VP can throw at it. I'll try some new drivers and play with settings.

#48 CPSNine

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Posted 19 August 2011 - 09:30 PM

QUOTE (KloggMonkey @ Aug 16 2011, 11:52 PM) <{POST_SNAPBACK}>
Awesome table JP! Original Star Trek FTW.

I am getting a lot of ball jitter on this one, I have tried moving the alpha ramp slider all the way to the left but no luck sad.gif. This seems to be the only 9.1x table to give me issues.
Did you add some new features to this table, that might cause this?


I have the same problem of ball jitter KloggMonkey let me know if you are able to fix the issue. I'll try to update my gfx drivers as well see if it does anything though my card is less powerfull than yours I have a NVIDIA GT240.
My Cab: Pin-up
Universal Pinball Machine

#49 Arcade4

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Posted 19 August 2011 - 10:42 PM

QUOTE (CPSNine @ Aug 19 2011, 04:30 PM) <{POST_SNAPBACK}>
QUOTE (KloggMonkey @ Aug 16 2011, 11:52 PM) <{POST_SNAPBACK}>
Awesome table JP! Original Star Trek FTW.

I am getting a lot of ball jitter on this one, I have tried moving the alpha ramp slider all the way to the left but no luck sad.gif. This seems to be the only 9.1x table to give me issues.
Did you add some new features to this table, that might cause this?


I have the same problem of ball jitter KloggMonkey let me know if you are able to fix the issue. I'll try to update my gfx drivers as well see if it does anything though my card is less powerfull than yours I have a NVIDIA GT240.


No jitter on my ATI 5670. Looks fantastic and plays awesome. dblthumb.gif


#50 KloggMonkey

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Posted 19 August 2011 - 11:20 PM

Updated to the newest drivers 280.26. Still jitters but seems marginally better. I'll keep playing with stuff, has to be something weird like switching to 16-bit from 32-bit was when I found out about that "tweak"

#51 Axioma

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Posted 20 August 2011 - 06:34 PM

Hello,
I think there is a mistake in the operation of the gate from the bottom left. I changed the script, what do you think about that?

SolCallback(17) = "SolDiv"
Sub SolDiv(Enabled)
If Enabled then
If DivIsOpen Then
Gate1.Open= 0
DivIsOpen = 0
Else
Gate1.Open= 1
DivIsOpen = 1
End If
End If
End Sub


SolCallback(22) = "SolDiv"
Sub SolDiv(Enabled)
Gate1.Open= Enabled
DivIsOpen = Enabled
End Sub


Thank you again JPSalas, Grizz, Hassanchop, StrangeLeo72 dblthumb.gif



#52 settingsons

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Posted 26 August 2011 - 09:54 PM

JPSalas, Grizz, Hassanchop, StrangeLeo72 - The 'A' team!

Incredible looking table which looks and plays great. Awesome work - many thanks cool.gif

Edited by settingsons, 26 August 2011 - 09:55 PM.


#53 jpsalas

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Posted 27 August 2011 - 04:33 AM

Yes, you are right Axiom!
I always thought it was strange that the bumper was used to open and close the gate. Somehow I missed that solenoid number.
I have made an update and it is uploaded, version 1.03.

JP

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#54 kiwi

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Posted 27 August 2011 - 08:17 AM

Well , we're almost there with GATE1
The ball bounces on the walls 216 and 217, preventing the loop

If you need some pictures.....



Diverter ramps



Thanks

Max





#55 jpsalas

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Posted 27 August 2011 - 02:52 PM

Updated the table to 1.04:

- Fixed the loop gate
- changed the rom name to trek_201 so it can be rotated in FS mode

Thanks Kiwi smile.gif I saved the pictures for a later update smile.gif

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#56 DedRok_V

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Posted 28 August 2011 - 04:18 PM

Thanks for the fixes JP. smile.gif

Still havent tried the FS yet, mid cab build.




Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#57 Davefjedi

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Posted 07 September 2011 - 01:19 AM

Thank you cant wait to play this one it looks fantastic
I must say Your tables really do rock smile.gif

#58 kiwi

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Posted 07 September 2011 - 08:17 AM

QUOTE (jpsalas @ Aug 27 2011, 03:52 PM) <{POST_SNAPBACK}>
Updated the table to 1.04:

- Fixed the loop gate
- changed the rom name to trek_201 so it can be rotated in FS mode

Thanks Kiwi smile.gif I saved the pictures for a later update smile.gif



Thanks JP.

I am looking for good pictures of the Playfield ST25.
I would be happy if someone can help me.Thanks

Max

#59 jpsalas

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Posted 07 September 2011 - 06:40 PM

This is the playfield Griiz & hassanchop made for the table. I should send them a PM in case they have a better resolution picture.



JP

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#60 kiwi

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Posted 07 September 2011 - 08:42 PM

Thanks JP
This is my playfield. I circled in yellow the parts that I miss.