- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
Star Trek 25th Anniversary v1.05 FS
Started By
jpsalas
, Aug 14 2011 05:53 AM
59 replies to this topic
#41
Posted 15 August 2011 - 09:02 PM
I created a HyperPin Media Pack for this. Someone with upload permissions can upload here if you want.
Star Trek 25th Anniversary (DataEast 1992) [HP MEDIA PACK]
Star Trek 25th Anniversary (DataEast 1992) [HP MEDIA PACK]
XML:
<game name="StarTrek25th">
<description>Star Trek 25th Anniversary (DataEast 1992)</description>
<manufacturer>DataEast</manufacturer>
<year>1992</year>
<type>SS</type>
</game>
This HyperPin media pack has an UVP (both versions), BackGlass, table image, wheel image, instruction card, and flyer images.
I hope I did this right and it saves you some time. All design credit goes to the people below (I just assembled this pack).
Special Thanks to:
JPSalas, Flying Dutchman, Grizz, and Darkfall
Star Trek 25th Anniversary (DataEast 1992) [HP MEDIA PACK]
Star Trek 25th Anniversary (DataEast 1992) [HP MEDIA PACK]
XML:
<game name="StarTrek25th">
<description>Star Trek 25th Anniversary (DataEast 1992)</description>
<manufacturer>DataEast</manufacturer>
<year>1992</year>
<type>SS</type>
</game>
This HyperPin media pack has an UVP (both versions), BackGlass, table image, wheel image, instruction card, and flyer images.
I hope I did this right and it saves you some time. All design credit goes to the people below (I just assembled this pack).
Special Thanks to:
JPSalas, Flying Dutchman, Grizz, and Darkfall
#43
Posted 16 August 2011 - 06:19 AM
QUOTE (Arcade4 @ Aug 15 2011, 05:24 PM) <{POST_SNAPBACK}>
Thanks. The media pack worked great.
Cool. It's my first attempt at trying to contribute something back.
Pinuck also just uploaded one to the official area. I think his is a little different because we uploaded them to the different sites at the same time. Mine says 1992 because that is what jpsalas mentioned in his first thread post.
I'll leave mine online for a while in case anyone else wants to use it.
#44
Posted 16 August 2011 - 07:50 AM
QUOTE (Tesla @ Aug 15 2011, 11:19 PM) <{POST_SNAPBACK}>
Cool. It's my first attempt at trying to contribute something back.
I cobbled mine together the night it came out (I couldn't wait!), but it's great to see people trying to give back. Well done!
#45
Posted 17 August 2011 - 03:52 AM
Awesome table JP! Original Star Trek FTW.
I am getting a lot of ball jitter on this one, I have tried moving the alpha ramp slider all the way to the left but no luck
. This seems to be the only 9.1x table to give me issues.
Did you add some new features to this table, that might cause this?
I am getting a lot of ball jitter on this one, I have tried moving the alpha ramp slider all the way to the left but no luck
Did you add some new features to this table, that might cause this?
#47
Posted 17 August 2011 - 03:18 PM
QUOTE
The only thing "new" is that the table uses a few more alpha armps to make the flashers
Yeah that must be it, now that I think about it LH's BK2000 when all the lights flash gives me problems as well.
My system with a GTX 295, should be more than capable of doing anything VP can throw at it. I'll try some new drivers and play with settings.
#48
Posted 19 August 2011 - 09:30 PM
QUOTE (KloggMonkey @ Aug 16 2011, 11:52 PM) <{POST_SNAPBACK}>
Awesome table JP! Original Star Trek FTW.
I am getting a lot of ball jitter on this one, I have tried moving the alpha ramp slider all the way to the left but no luck
. This seems to be the only 9.1x table to give me issues.
Did you add some new features to this table, that might cause this?
I am getting a lot of ball jitter on this one, I have tried moving the alpha ramp slider all the way to the left but no luck
Did you add some new features to this table, that might cause this?
I have the same problem of ball jitter KloggMonkey let me know if you are able to fix the issue. I'll try to update my gfx drivers as well see if it does anything though my card is less powerfull than yours I have a NVIDIA GT240.
#49
Posted 19 August 2011 - 10:42 PM
QUOTE (CPSNine @ Aug 19 2011, 04:30 PM) <{POST_SNAPBACK}>
QUOTE (KloggMonkey @ Aug 16 2011, 11:52 PM) <{POST_SNAPBACK}>
Awesome table JP! Original Star Trek FTW.
I am getting a lot of ball jitter on this one, I have tried moving the alpha ramp slider all the way to the left but no luck
. This seems to be the only 9.1x table to give me issues.
Did you add some new features to this table, that might cause this?
I am getting a lot of ball jitter on this one, I have tried moving the alpha ramp slider all the way to the left but no luck
Did you add some new features to this table, that might cause this?
I have the same problem of ball jitter KloggMonkey let me know if you are able to fix the issue. I'll try to update my gfx drivers as well see if it does anything though my card is less powerfull than yours I have a NVIDIA GT240.
No jitter on my ATI 5670. Looks fantastic and plays awesome.
#51
Posted 20 August 2011 - 06:34 PM
Hello,
I think there is a mistake in the operation of the gate from the bottom left. I changed the script, what do you think about that?
SolCallback(17) = "SolDiv"
Sub SolDiv(Enabled)
If Enabled then
If DivIsOpen Then
Gate1.Open= 0
DivIsOpen = 0
Else
Gate1.Open= 1
DivIsOpen = 1
End If
End If
End Sub
SolCallback(22) = "SolDiv"
Sub SolDiv(Enabled)
Gate1.Open= Enabled
DivIsOpen = Enabled
End Sub
Thank you again JPSalas, Grizz, Hassanchop, StrangeLeo72
I think there is a mistake in the operation of the gate from the bottom left. I changed the script, what do you think about that?
SolCallback(17) = "SolDiv"
Sub SolDiv(Enabled)
If Enabled then
If DivIsOpen Then
Gate1.Open= 0
DivIsOpen = 0
Else
Gate1.Open= 1
DivIsOpen = 1
End If
End If
End Sub
SolCallback(22) = "SolDiv"
Sub SolDiv(Enabled)
Gate1.Open= Enabled
DivIsOpen = Enabled
End Sub
Thank you again JPSalas, Grizz, Hassanchop, StrangeLeo72
#52
Posted 26 August 2011 - 09:54 PM
JPSalas, Grizz, Hassanchop, StrangeLeo72 - The 'A' team!
Incredible looking table which looks and plays great. Awesome work - many thanks
Incredible looking table which looks and plays great. Awesome work - many thanks
Edited by settingsons, 26 August 2011 - 09:55 PM.
PinScreenGen - Automatically Create Playfield Images, Backglass Images and XML for Hyperpin (Future Pinball and Visual Pinball)
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
PinJukeLaunch - Moves DWJukeBox to Backglass (2nd or 3rd monitor) and can change wallpaper on launch
PinHyperMatrix - Generates HTML report of missing Hyperpin Media, UVPs, B2Ss, etc.
<<<< Virtual Pincab >>>> . . . . .<<<< Mame Bartop >>>> . . . . .<<<< Stuttering Cure - lamptimer >>>> . . . . .<<<< DMD Performance Boost - ddraw >>>>
#53
Posted 27 August 2011 - 04:33 AM
Yes, you are right Axiom!
I always thought it was strange that the bumper was used to open and close the gate. Somehow I missed that solenoid number.
I have made an update and it is uploaded, version 1.03.
JP
I always thought it was strange that the bumper was used to open and close the gate. Somehow I missed that solenoid number.
I have made an update and it is uploaded, version 1.03.
JP
#56
Posted 28 August 2011 - 04:18 PM
Thanks for the fixes JP.
Still havent tried the FS yet, mid cab build.
Still havent tried the FS yet, mid cab build.
#58
Posted 07 September 2011 - 08:17 AM
QUOTE (jpsalas @ Aug 27 2011, 03:52 PM) <{POST_SNAPBACK}>
Updated the table to 1.04:
- Fixed the loop gate
- changed the rom name to trek_201 so it can be rotated in FS mode
Thanks Kiwi
I saved the pictures for a later update 
- Fixed the loop gate
- changed the rom name to trek_201 so it can be rotated in FS mode
Thanks Kiwi
Thanks JP.
I am looking for good pictures of the Playfield ST25.
I would be happy if someone can help me.Thanks
Max



Top



























are all trademarks of VPFORUMS.