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America's Most Haunted


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#461 gigalula

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Posted 24 August 2015 - 02:29 AM

Thanks Fren. Your the man of the situation :tup:


Edited by gigalula, 24 August 2015 - 02:35 AM.


#462 hauntfreaks

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Posted 24 August 2015 - 03:31 AM

Ha, you don't have to wait until Monday.  Search for:

scooptime = 83

and make it:

scooptime = 8

That oughta do it.

 

ok so I DLed the VP9 version and tested it ... the flasher works correctly... but still doesnt work in VPX even with beta amh 082315a... tested on my laptop and cab


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#463 Shoopity

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Posted 24 August 2015 - 03:29 PM

ok so I DLed the VP9 version and tested it ... the flasher works correctly... but still doesnt work in VPX even with beta amh 082315a... tested on my laptop and cab

OK, between the maintaining of versions for VP9 and VPX, and how multiple people working on code isn't exactly easy, something got mixed up somewhere.  I'm seeing bits of code from a table with a timer running at 100 Hz and code from a table running at 1 MHz.  I'm going to get with Frenetic and try to sort this out.  If you really want to show this off to your friends:

  • Search for "if (scooptime)", there's only one instance of that
  • Directly below that is a Select Case ScoopTime statement
  • For every case below that, add a zero.  So 75 becomes 750, 67 becomes 670, and so on.  It shouldn't matter, but leave the last one, 1, as 1.
  • Change the ScoopTime = 8 to ScoopTime = 80 (or 83, 3/1000 of a second is really undetectable)

That should do it for you as far as the scoop goes.



#464 jawdax

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Posted 24 August 2015 - 08:28 PM

Hello
1-as I play in this new version?
2-I would use the new backglass but without grid



#465 hauntfreaks

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Posted 24 August 2015 - 09:02 PM

 

ok so I DLed the VP9 version and tested it ... the flasher works correctly... but still doesnt work in VPX even with beta amh 082315a... tested on my laptop and cab

OK, between the maintaining of versions for VP9 and VPX, and how multiple people working on code isn't exactly easy, something got mixed up somewhere.  I'm seeing bits of code from a table with a timer running at 100 Hz and code from a table running at 1 MHz.  I'm going to get with Frenetic and try to sort this out.  If you really want to show this off to your friends:

  • Search for "if (scooptime)", there's only one instance of that
  • Directly below that is a Select Case ScoopTime statement
  • For every case below that, add a zero.  So 75 becomes 750, 67 becomes 670, and so on.  It shouldn't matter, but leave the last one, 1, as 1.
  • Change the ScoopTime = 8 to ScoopTime = 80 (or 83, 3/1000 of a second is really undetectable)

That should do it for you as far as the scoop goes.

 

 

just tested this on my laptop... worked like a charm... thank you sir...


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#466 freneticamnesic

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Posted 24 August 2015 - 09:58 PM

I'll see what I can do to fix this. There's also an end of ball bug shoopity pointed out. Hopefully I'll have it up tonight. I'll probably change the b2s name and screw up all the dof commands so I fry someones solenoids, also break the start game functionality while I'm at it. Someone's gotta keep you guys on your toes.



#467 Shoopity

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Posted 27 August 2015 - 08:18 PM

I know this thread turned more into Frenetic's VPX version thread (which I'm perfectly fine with now that I've officially released the VP9 version), but I'll post this here too:

 

OK, table version 1.2 is up.

 

High Scores now work.  You can view them during attract mode by using the flippers.  I know it ain't pretty, but it's better than nothing, right?

Attract DMD animation now knows if you're on Free Play or not (as set in the Options menu); and displays pushing Start or Insert Coin appropriately.

To exit viewing high scores, just wait about 11 seconds.

Left flipper now flicks if you fail to rescue your "friend" during Dr. Mode (just like the real machine).

 

You don't have to download the table, just download the script and copy/paste it into the V1.1 table (or even the V1.0, but then you're still missing the thunder sound effects).

 

I will next work on getting the High Score code ported over to the VPX version, but it's going to take some time since it's actually fairly involved.  But, I think he's spending more time on Futurama, which I think he should.  He's pretty much "done" with the VPX version of this table I think because he was more the table designer and I'm the coder, and the only thing really changing is the code.



#468 arngrim

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Posted 28 August 2015 - 05:47 AM

thank you, going to backup the table first.. :D

Edited by arngrim, 28 August 2015 - 05:47 AM.


#469 blisse

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Posted 28 August 2015 - 07:53 PM

Pardon my noobiness, I'm totally unfamiliar with, well pretty much everything VP related. I tried to launch AMH VP10 version but I got this error message:

 

Line: 862
Object doesn't support this property or method: 'Light_Inserts(...).OnImage'

 

 

And don't have any clues what that might be :|


Edited by blisse, 28 August 2015 - 07:56 PM.


#470 Outhere

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Posted 28 August 2015 - 08:10 PM

Do other VP10 games for work?



#471 blisse

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Posted 28 August 2015 - 08:17 PM

Thanks Outhere. I've tried only couple tables so far in VPX with mixed results.

But for the AMH... I'm just stupid. Apparently I just had old version (amh 071015a). I downloaded the new one and that just works out of the box :)



#472 Shoopity

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Posted 28 August 2015 - 08:44 PM

You actually downloaded the VP9 (i.e. VP version 9.9) version, and tried to open it in VPX (i.e. VP version 10).  You can run the original table you downloaded in VP9.



#473 blisse

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Posted 28 August 2015 - 08:49 PM

Ah! Well like said, I'm stupid :) Anyway thanks for all the hard work. It looks and plays absolutely great!



#474 ICPjuggla

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Posted 28 August 2015 - 10:43 PM

Ah! Well like said, I'm stupid :) Anyway thanks for all the hard work. It looks and plays absolutely great!


Not stupid just new man, we all have to start somewhere! Good luck and enjoy the hobby, it's fun and there are a lot of nice folks around here.. :-)

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#475 wrd1972

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Posted 12 October 2015 - 10:06 PM

Having a problem registering Ultradmd.exe /i

Every time I do this via Command prompt, I keep getting a message box saying "Ultradmd has stopped working". Same thing if you click on it where its placed in C:XDMD/Xdmd demo/Bin/Release

 

Help


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40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#476 Outhere

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Posted 12 October 2015 - 10:18 PM

Here some other ideas

http://www.vpforums....e=8#entry312949

-

Here are the latest updates that I know of

https://ultradmd.wor...s.com/download/

-

I had to use the one in Red

-

NOTE: This guide presumes that you have Microsoft .NET Framework 2.0 installed in advance, if not, get it here: http://www.microsoft...s.aspx?id=16614

1. Download the .vpx table and place in your Visual Pinball\Tables folder
2. Download the GIF pack and place the folder in your Visual Pinball\Tables folder (dir should remain named America's Most Haunted.UltraDMD)
3. Download the Music pack and extract it to Visual Pinball\Music
4. Download XDMD beta 0.2 from XDMD.info/download, unpack to C: or anywhere you're comfortable (for this example I'm placing the XDMD install directly at the C: level)
5. Download XDMD beta 0.3 preview from XDMD.info/download and replace the XDMD.dll in C:\XDMD\XDMD Demo\bin\Release with this one

>>> MAKE SURE YOU UNBLOCK ALL FILES IN THE C:\XDMD\XDMD Demo\bin\Release FOLDER

6. Download the latest UltraDMD from ultradmd.wordpress.com/download/ - currently 1.1.150215, and unpack this to C:\XDMD\XDMD Demo\bin\Release

7. Now you need to register UltraDMD, you can do this potentially two ways. The easiest way, if it works, is to open a command prompt in ADMINISTRATOR mode and navigate to the C:\XDMD\XDMD Demo\bin\Release folder, type "UltraDMD.exe /i" (without quotes) and press enter. It should register and give you confirmation. If this doesn't work, you need to open a command prompt window in ADMINISTRATOR mode and navigate to C:\XDMD\XDMD Demo\bin\Release and then paste this into the command window:

C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\RegASM UltraDMD.exe


this will confirm that the EXE is registered! You should be good to go now!

***The following is not necessary to play, but may be helpful for those who want more:

If you wish to use the included B2S, navigate to your Visual Pinball\User folder and create a Text document, name it LMEMDOFTables.txt

In this file place a single number:
0 - No controller (no b2s, technically not needed)
1 - B2S - this will be most common
2 - B2S with mechanical sounds disabled! This is for those buggers with all the fancy contactors and solenoids and strobes and such. You know who you are!

Just make sure you place the included .directb2s file in the same folder as the .vpx table!
Sorry, it's just a static B2S for now!

All the scripting and conversion of this table to VP in the first place was done by Shoopity, it's really fine work and without him this would just be a dream.
Thanks to UltraPeepi for the fantastic UltraDMD program!
Thanks to arngrim for DOF scripting!
Thanks to Knorr for the new feedback sounds!
Thanks to my table testers!
Thanks to the VP devs who have put so much work into the VPX Beta so far!
Of course thanks to Ben Heckendorn for creating the real table this recreation pays homage to!
 


Edited by Outhere, 12 October 2015 - 11:05 PM.


#477 wrd1972

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Posted 12 October 2015 - 11:13 PM

Thanks.

I performed the direction in RED and it said registered successfully. However, Ultrdmd still is not working when loading AMH. Still get that "Ultradmd is not working....,." box. All items are unblocked.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#478 Outhere

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Posted 12 October 2015 - 11:43 PM

Does it work if you double click the UltraDMD.exe ?

Then right click the DMD if it shows up and should give you a menu


Edited by Outhere, 12 October 2015 - 11:44 PM.


#479 wrd1972

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Posted 13 October 2015 - 12:15 AM

No. If I DC on it, I get the "is not working" box.


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#480 Outhere

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Posted 13 October 2015 - 12:55 AM

This is what i did

created a folder called Ultradmd  ( I put it Visual pinball folder)

 

Put all these files in it and re-register and it should work

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atl90.dll
Flash.dll
libusb0.dll
UltraDMD.exe
XDMD.dll
XDMDNative.dll
Flash.ocx
Microsoft.DirectX.DirectDraw.dll
UltraDMD.exe
 

These are the files i use

https://www.dropbox....traDMD.zip?dl=0


Edited by Outhere, 03 December 2015 - 09:17 PM.