To the creator of this mod (Aaron?) and the devs, here's a decent example of why having proper holes in VP10 might be good (or maybe just allow the table graphic to have alphas?). I exported the RM mesh into Blender, added a proper "base" to it (I just copied and pasted the top and moved it to the bottom), re-wrapped the UV, and edited the current texture to include the Jackpot decal. Everything looked great, then the headaches started.
First off, as I said I exported the mesh and imported straight into Blender, but when I exported out of Blender (as a Wavefront .obj, should I not be doing that?) and tried to re-import it into VP, it says it has no normals (even though I can turn them on in Blender and there they are). I had to export as a Milkshape .ms3d, open it in Bitrun, then change it to Wavefront .obj. After reimporting my updated UV texture into the table, everything looked awesome... except the orientation was off (it was laying on its side). I couldn't get it right using the in-game Rotation & Transposition, I'm assuming because you manually update/change it absolutely as opposed to relatively in the code. So, I had to experiment re-orientating it inside Blender (and of course going through Biturn every time I changed said orientation) until it was correct.
Finally I got the orientation right. Almost there, almost got it, but the existing Jackpot wall was in the way; OK, just put the Top Height to -0.1 and... doesn't work, can't see this great base that I created. I'm sure Aaron and whoever worked on this already knew the problem, the bottom of the table is always solid and alphas in the graphic don't work on the table image. There's no way to have a real hole or even a see-through "hole", so the bottom of the mesh is always below the table, never to be seen by human eyes.
And, as far as I know, there's no easy way to raise everything on the table so as to make the top of a wall the "table" and just have holes in the wall that drops down to VP's table.
EDIT: Koadic even commented on this problem in post 313. Wish I had read this whole thread before I decided to work on this.
Edited by Shoopity, 04 June 2014 - 04:29 PM.