OK Boys and girls, I've officially uploaded AMH for VP9 to the forums, you can grab it here.
Edited by Shoopity, 21 August 2015 - 03:18 AM.
Posted 21 August 2015 - 03:04 AM
OK Boys and girls, I've officially uploaded AMH for VP9 to the forums, you can grab it here.
Edited by Shoopity, 21 August 2015 - 03:18 AM.
Posted 21 August 2015 - 05:52 AM

Posted 21 August 2015 - 07:57 AM

Posted 21 August 2015 - 03:29 PM
hauntfreaks made the static b2s with the grill then shoopity animated it
and yea I believe I fixed the script errors in this version for those who dont use b2s.server so it is one version
amh with b2s just is the table including the b2s, the other is for people who already have the b2s, or don't even want the b2s, but the table build is the exact same
Posted 21 August 2015 - 06:00 PM

Posted 21 August 2015 - 08:41 PM

Posted 21 August 2015 - 08:53 PM
Hello,
downloaded newest Version of AMH amh 082015a
Very awesome Table ! Thank you Fren !
Noticed DOF not working on AMH all other Tables work.
Looked in script and looked in directoutputconfig.ini
In Script Name: americasmosthaunted
In directoutputconfig.ini Name: americamosthaunted
s was missing changed the directoutput.ini to correct Name
DOF working now !
Had anyone same issuse ?
THX
Jochen
Fren, the DOF is not working right on my cab. undercablighting works, so no malfunction with my ledwiz, but bumpers and light are not working. Can you check again or forward to armgrim?
Ok see my Post you have the same Problem - I had.
change Name in directoutput.ini to americasmosthaunted
Greets
Jochen
Posted 21 August 2015 - 09:07 PM
hmmmm, don't know why the b2sname suddenly changed in the script, this is the key to link the table with the dof config in the ini file, so to revert that like previous build, it's here
if B2SOn then
Set Controller = CreateObject("B2S.Server")
Controller.B2SName = "americasmosthaunted"
Controller.Run()
Controller.B2SSetData 35,4
If Err Then MsgBox "Can't Load B2S.Server."
End If

Posted 21 August 2015 - 09:34 PM
Shoopity, adjusting the Timer to 5 and TiDMDscore to 100 almost let's me play the table perfectly, but some stuff seems to last longer like ball saving and some other stuff. I tried adjusting "Const CycleAdjuster" but I have no idea what I'm doing, this is way beyond me. Well, that's it from me I guess.
For anyone having FPS issues, if you're willing to do some work and testing, please do the following:
Copy the text of the attached text file and replace all the code in the table.
Please let me know if this helps you at all, and more importantly let me know if things behave oddly.
Posted 21 August 2015 - 09:58 PM
hmmmm, don't know why the b2sname suddenly changed in the script, this is the key to link the table with the dof config in the ini file, so to revert that like previous build, it's here
if B2SOn then
Set Controller = CreateObject("B2S.Server")
Controller.B2SName = "americasmosthaunted"
Controller.Run()
Controller.B2SSetData 35,4
If Err Then MsgBox "Can't Load B2S.Server."
End If
did not know that was the link to dof i apologize. to me it's a typo, because it's america's most haunted
Posted 21 August 2015 - 10:29 PM
Shoopity, the results are great. I downloaded the table again to be sure about the results, as I had some stuff modified.
I still need to adjust "TiDMDScore" timer, otherwise fps remains around 4-10, but now setting it to only 10 almost gives me 60 fps, 100 or more is better. I don't need to adjust "Timer" anymore. "TiDMDScore" doesn't have any affect on the gameplay right? I'm only delaying its display?
Regarding the gameplay, I suck at this table so couldn't get far but the early stuff seems to be working fine and fast. No delay at spirit guide or the other modes.
Table is now playable for me. Thanks ![]()
Posted 21 August 2015 - 10:42 PM

Posted 21 August 2015 - 10:50 PM
"TiDMDScore" doesn't have any affect on the gameplay right? I'm only delaying its display?
That is correct. The only thing that timer does is pop up the Score after the DMD finishes an animation. With a setting of 10, worst case scenario would mean the score screen pops up 1/100th of a second after the animation finishes (with a setting of 1, it would be 1/1000 of a second after). You could probably set it to 100 and you wouldn't notice, if setting it that raises your FPS at all that is.
Edited by Shoopity, 21 August 2015 - 10:51 PM.