Posted this in the 10.3 beta thread, but may be more appropriate here:-
Has anyone managed to solve the frame rate problems when using UltraDMD and adaptive Vsync (Option 2).
This was a post I made in JP's Ghostbusters, but have noticed the same issue which quite a few UltraDMD games. The video show's the problem as JP added UltraDMD to v1.2.1
"I was using the beta of 10.21, but am now running 10.21 final. I have updated all the scripts that came with 10.21final, but am still getting this issue. Not sure what has changed between v1.2.0 and v1.2.1 that is causing the issue? DOF or UltraDMD script changes? (I don't use DOF) I am getting the same issue with the latest version of a couple of JP's other tables (Mortal Kombat 2 etc) I am just running the slightly older version on my cab for the time being, but there is something in the latest versions causing a problem that wasn't there before.
I figured a video of the issue would make it much clearer to see what I am talking about. I don't have an issue with any other tables on my set-up. The video shows both versions running with exactly the same settings. v1.2.0 rock solid 60fps, v1.2.1 fps jumping up and down.
I posted this on the JP Ghostbuster thread on VPF, but thought someone hear may know the answer. V1.2.0 of JP tables run perfectly, but there is an issue with v1.2.1 Not sure what has changed between v1.2.0 and v1.2.1 that is causing the issue? DOF or UltraDMD script changes? (I don't use DOF) Using adaptive Vsync (Option 2) v1.2.0 is rock solid 60fps, v1.2.1 fps jumping up and down. I am getting the same issue with the latest version of a couple of JP's other tables (Mortal Kombat 2 etc) I am just running the slightly older version on my cab for the time being, but there is something in the latest versions causing a problem that wasn't there before.
I figured a video of the issue would make it much clearer to see what I am talking about. I don't have an issue with any other tables on my set-up. The video shows both versions running with exactly the same settings.
Hope this helps solve the problem."
I checked the CPU usage and with v1.2.1 it is maxing out (100%). With v1.2.0 cpu usage is fine. Gameplay with v1.2.1 is choppy even without vsync.