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Terminator 2 - Chrome Edition FS (VP920) MOD [VP 9.x Cabinet FS]


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#421 vulbas

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Posted 13 June 2013 - 05:19 PM

hello  hi to all, I have problems with this table.

I have red lines that travel the tray back and forth. is not great.  

I put the picture in 1024 that you see.  

I also use the latest version of vp in date.  

http://www.servimg.c...i=52&u=17988570

 

my playfield is in 1920*1080.

 

thx for your help.



#422 tipoto

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Posted 13 June 2013 - 06:04 PM

I can't see your screenshot.



#423 vulbas

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Posted 13 June 2013 - 07:50 PM

oups

 

http://www.servimg.c...i=52&u=17988570



#424 tipoto

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Posted 14 June 2013 - 12:00 AM

I've never seen this bug before! The red lines are situated along the textures edges, it maybe has something to do with the anti-aliasing in your graphics card settings (Nvidia/ATI settings).



#425 BFG Brutal

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Posted 18 June 2013 - 01:38 AM

I'm back after a long layoff from my VP hobbies(work, kids, etc!) I've done a few cab upgrades and am finally running this table w/b2s back glass and no stutter/slowdowns! Even during payback time w/multi ball! Love it! Many thanks tipoto for the consistent upgrades. Its great to have such a great reproduction of a table I've probably dumped enuff quarters into that I could've probably bought one! Thanks!
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#426 JohnnyDoe

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Posted 25 June 2013 - 04:51 PM

I've never seen this bug before! The red lines are situated along the textures edges, it maybe has something to do with the anti-aliasing in your graphics card settings (Nvidia/ATI settings).

I also get them. Disabling Region Updates and Region optimizations does not help. Neither does disabling fxaa. I've got a GTX460.



#427 gogo69

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Posted 31 August 2013 - 10:23 AM

thank you very much for 1.06 !

plays very good now - the only thing that is pretty hard to hit are those three targets

(advance / escape / route )

img_1173.jpg

but maybe i suck at pinball ;) so nerver mind :D


my cab : click!


#428 crash2013

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Posted 06 January 2014 - 05:16 PM

i have problems with the backdrop of this table  this are my screenshot:

http://imgur.com/u3K4o86

and my numbers here:

http://imgur.com/gJ9vCeg

fix this plz

thanks


Edited by crash2013, 06 January 2014 - 05:19 PM.


#429 htamas

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Posted 06 January 2014 - 05:29 PM

This table will not work in desktop orientation; it is a full screen table for cabinets or rotated single screens. There is no way to change that, due to the method the table was built.


Edited by htamas, 06 January 2014 - 05:35 PM.


#430 crash2013

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Posted 06 January 2014 - 05:38 PM

htamas there is one or another way to do it



#431 htamas

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Posted 06 January 2014 - 05:56 PM

You can play this.



#432 koadic

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Posted 06 January 2014 - 06:19 PM

This table will not work in desktop orientation; it is a full screen table for cabinets or rotated single screens. There is no way to change that, due to the method the table was built.

 
 

htamas there is one or another way to do it


I have to emphatically agree with htamas on this one :) The table was built for a specific screen resolution of 1920x1080 and specific backdrop settings. To even attempt converting this to a desktop table with a 0 rotation would result in an utter mess visually even if you were technically able to play it. This is an extreme example of a non angle/rotation independent table, but you are more than welcome to prove us wrong :D

#433 crash2013

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Posted 07 January 2014 - 09:27 AM

i have this table i dont have the resolution 1920x1080 and i dont see the ball


Edited by crash2013, 07 January 2014 - 09:36 AM.


#434 hotdp

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Posted 08 January 2014 - 07:27 AM

i have this table i dont have the resolution 1920x1080 and i dont see the ball

 

Have you read:

"Based on Terminator 2: Judgment Day VP9 v1.1RC 4/3 by UncleReamus and Noah Fentz.EMreels / Angle-dependent table: Works only in 1920 x 1080 x 32bit."Antialias Ball" has to be activated "



#435 crash2013

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Posted 08 January 2014 - 05:23 PM

yes i read it ok im going to delete this table enjoy it thanks



#436 pincade

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Posted 10 January 2014 - 12:05 AM

This is the best looking table for VP, I've understood that has been built with a different process but..why even the Flippers seems to be antialiased if my FXAA is deactivated?



#437 tipoto

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Posted 10 January 2014 - 03:10 AM

This is the best looking table for VP, I've understood that has been built with a different process but..why even the Flippers seems to be antialiased if my FXAA is deactivated?

 

Because it's a pre-rendered table with just 2D animated textures showing up in real time while you play, so the anti-alias is already in the texture. By the way, it's better to disable any anti-alias filters to play this table (except for the ball, which is mandatory), otherwise the render will look blurry.

I have to update the table for VP9.2 and make sure the new anti-alias feature is turned off by default, but I have to figure out how it works yet.



#438 tipoto

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Posted 10 January 2014 - 08:34 AM

I uploaded an update (v1.07 for VP920) with "Fake Anti-aliasing" and "FXAA" disabled by default, these new features from are unnecessary and don't work well with this table, they produce a blurry render.



#439 pincade

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Posted 10 January 2014 - 09:24 AM

Did'nt know even Flippers could be pre-rendered.

Btw, I've just downloaded 1.07 update and cannot see any differences



#440 Horrible

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Posted 10 January 2014 - 01:23 PM

 

I've never seen this bug before! The red lines are situated along the textures edges, it maybe has something to do with the anti-aliasing in your graphics card settings (Nvidia/ATI settings).

I also get them. Disabling Region Updates and Region optimizations does not help. Neither does disabling fxaa. I've got a GTX460.
 
I too get these lines, not sure of my settings (will check) but am running NVIDI GTX 650Ti 2Gb.
 
Edit:  Have tried a number of settings and still get this

Edit2: to note my problems were in the graphics settings, I followed practicedummy's ball stutter fix and all is well, it also sorted a number of other issues.

Great table really enjoying it !

Edited by Horrible, 21 January 2014 - 06:07 AM.

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