@Toxie, I have a suggestion to add a ball texture rotation option so that it correctly follows table inclination.
See suggestion thread at https://www.vpforums...showtopic=51071
The issue is that the ball does not feature a 'true' reflection of the surroundings, and actually not even employs a real environment map, like e.g. the one that is used for the lighting of the table.
It's just a pure 2D image. This was done by design, as artists and users can much simpler pick a ball image this way. The downside is that things like changing camera or table (or in VR) is not reflected (pun intended) in the ball.
Yeah I understand that it's not a true reflection but I feel the realism could be enhanced if the texture correctly rotated to match the table inclination. The texture used in this case is 2:1 ratio so I assume that it is wrapping around the entire ball, not just a 1:1 image covering the visible ball area. As such, would it be possible to adjust the rotation of this 2:1 texture so that table inclination was matched?
Not sure if you have looked at the thread I linked to above but hopefully I explained it a little better there if you have a moment to read? 
Edited by Gravy, 19 March 2023 - 12:20 AM.


			
			
			
				
				
				
			
			
			

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