As said, don't take the balls as reference at the moment. These do not feature 'real' view dependent reflections, but are more comparable to simple 2D images.
This could be changed, so that one needs to supply a environment map similar to what is used for lighting, but at the moment this is not the case.
Yes I read your original message regarding this, not sure if you read my response at https://www.vpforums...=44135&p=516417
My suggestion for a faked fix was for implementation of a new feature that would check the POV for table inclination value and adjust the wrapping of the 2:1 360 degree ball texture around a newly defined ball equator (with more appropriate value based on table inclination). Not sure if this would be easier or harder to implement than your environment map solution?
Basically the current method looks/works fine for desktop view but when table inclination is changed to overhead cabinet view, the visual illusion of pseudo room reflection breaks because the horizon line cuts incorrectly across the top of the ball. This is more evident with some ball textures than others but I think the visual inaccuracy exists to a degree with most/all tables (including the default ball image <None>).
I had wanted to keep this conversation confined to the suggestion thread at https://www.vpforums...showtopic=51071 to save clogging up this beta thread, but that doesn't seem to have happened.
I don't want to keep flogging a dead horse but perhaps a picture will tell a thousand words:
balltexturesuggestion.jpg 31.91KB
8 downloads
Edited by Gravy, 23 March 2023 - 12:14 PM.




Top



Contributor







are all trademarks of VPFORUMS.