@Toxie, I was just looking at the Big Bang Bar VPW release and noticed that the ball texture appears at an unrealistic/odd reflection angle when in cabinet view, desktop looks a little better.
I figured that the reason is that the ball texture does not seem to account for table inclination and the texture always faces in the same direction towards the viewer/camera. You can test this easily by using F6 in the editor, then increasing/decreasing the table inclination. Notice that the ball texture will follow you. This is an issue as when you are looking down on a table from directly above you would expect to see more of the ceiling in the faked reflection of the texture, but instead you still see the horizon line on the top of the ball (ie: windows being incorrectly reflected on top of ball rather than more towards the equator).
Would it be possible to implement a feature where either the ball texture is automatically adjusted to suit the table inclination, or give the user the ability to rotate the ball texture around an axis that is a line though the equator from the left side to the right, until it suits their viewpoint better? (hopefully I got that axis suggestion correct).
Edit: Have now uploaded a video to describe the issue.
Edited by Gravy, 18 March 2023 - 09:43 PM.




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