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Fish Tales VP92 [VP 9.x Desktop]

Fish Tales melon VP9.2 FT 1992

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#21 pcuser

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Posted 11 June 2010 - 08:15 PM

Very good simulation.
See post #17. (Ball no launch error)

#22 Harakiri

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Posted 11 June 2010 - 08:29 PM

Worship.gif GRACIAS, GRACIAS, GRACIAS! Worship.gif

#23 kruge99

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Posted 11 June 2010 - 08:49 PM

QUOTE (melon @ Jun 11 2010, 12:50 PM) <{POST_SNAPBACK}>
About the FS version. Though it's angle independent, the lights on the ramp may not look OK from that view, and the reel animation will be lost, as it's animated from the side. So I'm working on these 2 little things to release an exclusive FS version.


When I saw how the FS turned out Melon, that was exactly why I didn't PM you to upload my conversion. biggrin.gif I knew you'd be working on your own "improved" version. This allows us FS addicted folks the pleasure of playing your amazing Fish Tales in Fullscreen until you are ready to release it. Thanks for your work on this!


Best Regards,
Todd.

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#24 bolt

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Posted 11 June 2010 - 10:49 PM

Hi melon, i have tested it again.

After i had lock the first ball I could not shoot the second ball (plunger doesn't work)

Edited by bolt, 11 June 2010 - 10:51 PM.

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#25 melon

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Posted 11 June 2010 - 10:53 PM

Well, it looks like there is a bug at the shooter lane.
I'll try to fix it tomorrow and will release an updated version, and I'll also try to release the FS version tomorrow.

cycloneMini2.png TafMini2.png FishTalesMini2.png spaceShuttleMini2.png bk2kmini.png GetawayMini.png


#26 mach2

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Posted 11 June 2010 - 11:23 PM

Looks great!,awesome work, thanks melon dblthumb.gif

#27 panootz

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Posted 11 June 2010 - 11:24 PM

I just got done playing it and i had no problem with the lock, when it locked the ball came right out each time, and i got Miltiball at least 6 times because i play with 10 balls. I know what your going to say cheater, i just love to play the games a little bit longer. Anyway i love this game Melon you have done a wonderful job on it and can't wait to play more games by you, but like i say to everybody don't get burnt out take breaks every so often and i think you do which is a smart choice. I give this game 6,000,0000 thumbs up, thanks for your hard work, i tried to make a game and gave up pretty fast just don't understand computers when it comes to programming sorry. Dave P.

#28 billyrjse

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Posted 12 June 2010 - 12:21 AM

Great Job Melon!! Looks really fantastic!! Good physics!! smile.gif

Thank you!!!


Big Thanks to my friend Hassanchop for this very nice dmd.

#29 smakx

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Posted 12 June 2010 - 01:07 AM

You have done my favorite pin great justice. It is awesome to play this pin again as I no longer have access to a real ft table. I have been playing pacdude's (and others) vp8 ft table occasionally, but it was slightly broken in vp 9. Great job recreating this awesome pin. I know I will be logging some serious vp time this weekend, thanks a lot for all of the work.
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#30 rdeejay

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Posted 12 June 2010 - 01:19 AM

QUOTE (lettuce @ Jun 12 2010, 07:39 AM) <{POST_SNAPBACK}>
can we have animated & flashing bumpers


They don't flash when hit on the real one from what i've seen and have just an on and off state which is probably why melon's don't either. Nice work btw Melon, next update add missing plastics :P


#31 rschudej

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Posted 12 June 2010 - 02:33 AM

you are missing the *drop target* that is supposed to be in front of the lock(s)....other than that, it plays beautifully!!!

#32 serpiko

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Posted 12 June 2010 - 06:06 AM

thank you melon

your table is classified in the best.
the graphics are superb and the table is super fast.

dblthumb.gif otvclap.gif

#33 melon

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Posted 12 June 2010 - 10:06 AM

QUOTE (rdeejay @ Jun 12 2010, 02:19 AM) <{POST_SNAPBACK}>
QUOTE (lettuce @ Jun 12 2010, 07:39 AM) <{POST_SNAPBACK}>
can we have animated & flashing bumpers


They don't flash when hit on the real one from what i've seen and have just an on and off state which is probably why melon's don't either. Nice work btw Melon, next update add missing plastics :P


Yeah, the bumpers don't flash when hit. They're controlled by the GI, upper playfield.

QUOTE (rschudej @ Jun 12 2010, 03:33 AM) <{POST_SNAPBACK}>
you are missing the *drop target* that is supposed to be in front of the lock(s)....other than that, it plays beautifully!!!

Ooops, I forgot to add the target, I'll add it in the next update.

cycloneMini2.png TafMini2.png FishTalesMini2.png spaceShuttleMini2.png bk2kmini.png GetawayMini.png


#34 lettuce

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Posted 12 June 2010 - 10:36 AM

QUOTE (rdeejay @ Jun 12 2010, 02:19 AM) <{POST_SNAPBACK}>
QUOTE (lettuce @ Jun 12 2010, 07:39 AM) <{POST_SNAPBACK}>
can we have animated & flashing bumpers


They don't flash when hit on the real one from what i've seen and have just an on and off state which is probably why melon's don't either. Nice work btw Melon, next update add missing plastics :P



Ah ok, the table i played must of had a mod then for the bumpers to flash, looked sweet though

#35 vic viper

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Posted 12 June 2010 - 12:00 PM

thanks melon for another fantastic recreation.

it plays just as good as it looks.
SHOOT THE CORE

#36 NEW

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Posted 12 June 2010 - 02:57 PM

Thanks for this table, excellent!

clapping.gif

#37 Mudfinger

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Posted 12 June 2010 - 03:26 PM

Thank you Melon
Another terrific table!

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#38 melon

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Posted 12 June 2010 - 03:40 PM

Update to the 1.01
Added the Noah's nudge engine (I forgot to add it to the initial release) and revised the shooterlane. Though I've never experienced the bug, I'm using now the same system JP used in his AFM's autoplunger system so I hope it doesn't happen anymore.
Hope you like it smile.gif

cycloneMini2.png TafMini2.png FishTalesMini2.png spaceShuttleMini2.png bk2kmini.png GetawayMini.png


#39 bolt

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Posted 12 June 2010 - 03:47 PM

Thanks you very much for this quick update. cool.gif I'm going to continue fishing now.
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#40 WhenLit

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Posted 12 June 2010 - 04:34 PM

Very nice table melon.

I'd like to see Hook, Dr Who, and many more as this one.

Thx
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Also tagged with one or more of these keywords: Fish Tales, melon, VP9.2, FT, 1992