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Fish Tales VP92 [VP 9.x Desktop]
Started By
melon
, Jun 11 2010 03:35 PM
Fish Tales melon VP9.2 FT 1992
82 replies to this topic
#23
Posted 11 June 2010 - 08:49 PM
QUOTE (melon @ Jun 11 2010, 12:50 PM) <{POST_SNAPBACK}>
About the FS version. Though it's angle independent, the lights on the ramp may not look OK from that view, and the reel animation will be lost, as it's animated from the side. So I'm working on these 2 little things to release an exclusive FS version.
When I saw how the FS turned out Melon, that was exactly why I didn't PM you to upload my conversion.
Best Regards,
Todd.
[proud owner of a Williams Solar Fire]
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
#27
Posted 11 June 2010 - 11:24 PM
I just got done playing it and i had no problem with the lock, when it locked the ball came right out each time, and i got Miltiball at least 6 times because i play with 10 balls. I know what your going to say cheater, i just love to play the games a little bit longer. Anyway i love this game Melon you have done a wonderful job on it and can't wait to play more games by you, but like i say to everybody don't get burnt out take breaks every so often and i think you do which is a smart choice. I give this game 6,000,0000 thumbs up, thanks for your hard work, i tried to make a game and gave up pretty fast just don't understand computers when it comes to programming sorry. Dave P.
#29
Posted 12 June 2010 - 01:07 AM
You have done my favorite pin great justice. It is awesome to play this pin again as I no longer have access to a real ft table. I have been playing pacdude's (and others) vp8 ft table occasionally, but it was slightly broken in vp 9. Great job recreating this awesome pin. I know I will be logging some serious vp time this weekend, thanks a lot for all of the work.
"Pinball is the absolute pinnacle of human achievement, the perfect union of art and science, the purpose of mankind's creation and the answer to its greatest mystery, the very meaning of life its self."
#30
Posted 12 June 2010 - 01:19 AM
QUOTE (lettuce @ Jun 12 2010, 07:39 AM) <{POST_SNAPBACK}>
can we have animated & flashing bumpers
They don't flash when hit on the real one from what i've seen and have just an on and off state which is probably why melon's don't either. Nice work btw Melon, next update add missing plastics
#33
Posted 12 June 2010 - 10:06 AM
QUOTE (rdeejay @ Jun 12 2010, 02:19 AM) <{POST_SNAPBACK}>
QUOTE (lettuce @ Jun 12 2010, 07:39 AM) <{POST_SNAPBACK}>
can we have animated & flashing bumpers
They don't flash when hit on the real one from what i've seen and have just an on and off state which is probably why melon's don't either. Nice work btw Melon, next update add missing plastics
Yeah, the bumpers don't flash when hit. They're controlled by the GI, upper playfield.
QUOTE (rschudej @ Jun 12 2010, 03:33 AM) <{POST_SNAPBACK}>
you are missing the *drop target* that is supposed to be in front of the lock(s)....other than that, it plays beautifully!!!
Ooops, I forgot to add the target, I'll add it in the next update.
#34
Posted 12 June 2010 - 10:36 AM
QUOTE (rdeejay @ Jun 12 2010, 02:19 AM) <{POST_SNAPBACK}>
QUOTE (lettuce @ Jun 12 2010, 07:39 AM) <{POST_SNAPBACK}>
can we have animated & flashing bumpers
They don't flash when hit on the real one from what i've seen and have just an on and off state which is probably why melon's don't either. Nice work btw Melon, next update add missing plastics
Ah ok, the table i played must of had a mod then for the bumpers to flash, looked sweet though
#38
Posted 12 June 2010 - 03:40 PM
Update to the 1.01
Added the Noah's nudge engine (I forgot to add it to the initial release) and revised the shooterlane. Though I've never experienced the bug, I'm using now the same system JP used in his AFM's autoplunger system so I hope it doesn't happen anymore.
Hope you like it
Added the Noah's nudge engine (I forgot to add it to the initial release) and revised the shooterlane. Though I've never experienced the bug, I'm using now the same system JP used in his AFM's autoplunger system so I hope it doesn't happen anymore.
Hope you like it



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