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VPX 8.0 x64 on Windows-11 - ActiveX Error


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#21 Tesla

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Posted 02 August 2026 - 07:26 PM

 

1. Rig: Oplite GTR8 Infinity
 
2. Now to your Knocker problems:

 

 

1. Glad you like your new Race Car. Sounds awesome with RTX-5070.

I play Forza 4 and some others on my Intel-i7/GTX-1070 HTPC/Kodi box hooked up to Epson 1080p Projector in our Home Theater room. Also, like to use Sony Dual-Shock-4 Controller (with accelerometer) for steering. Ends up being very similar to Asphalt-8 on Apple-TV.

 

2. Thanks so much for all of this. This is exactly what I needed.

So, I could know if it was my cabinet, Pinscape config or the Tables themselves.

 

I also needed some examples of how to follow "the control" from one end to the other.

 

I'll do all this (and investigate further) now that I have a starting point as you provided.


Edited by Tesla, 02 August 2026 - 07:26 PM.


#22 Tesla

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Posted 02 August 2026 - 08:56 PM

 

 
Scared Stiff: 
I use the table by VPW v1.1.1, no strange Knocker triggering at match points (if you mean the matching after last ball)
 
 

 

Yes, that is what I mean. That just happened to be the knocker-event in question.

 

The only problem with Scared Stiff is that it ignores the XPS-Prefs/DOF/Sound-FX-ONLY setting and fires the physical knocker anyway. 

 

Doesn't seem to be this Table only. Seems to have started with v10.8.0 64bit-DX.



#23 Tesla

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Posted 02 August 2026 - 09:14 PM

 

at Aladdins Castle (the version by Teisen), it's clearly seen in the table script:
 
If  Keycode = AddCreditKey Then 
Credits=credits + 1             'Add a credit.
MaxCredits                      'Call the max credits sub to check for maximum credits. 
PlaySound "credit"              'Play the sound.
PlaySound SoundFXDOF("",127,DOFPulse,DOFKnocker)        'Play the sound.
 
 
If you take a look into dof online config, search for "Aladdin Castle", you find "E127" at Knocker.
So in script, the used "Dof number" for knocker triggering is "127"
 
If you don't want the knocker at coin-insert, simply out-comment this line, like:
'PlaySound SoundFXDOF("",127,DOFPulse,DOFKnocker)        'Play the sound.
 
 

 

So, that explains it ... it's just how the Table is programmed. Maybe that is how these old EM Tables worked back then?

 

In my era (late 70's onward) ... we only got a knocker sound by score, specials, or match. If you just inserted a coin (or token) ... there was a confirmation, but not the "popping a game" sound. I suppose you could say it was only for free games you won.

 

---------------------------------

 

So in Wiesshund's Heavy Metal (Rowamet 1983) ...

 

To stop the Knocker, the line I commented-out was:

 

PlaySound SoundFXDOF("knocker", 111, 2, DOFKnocker) 

 

but above for Teisen's Aladdins Castle, it's:

 

PlaySound SoundFXDOF("",127,DOFPulse,DOFKnocker) 

 

The syntax is a little different, but mainly the code is 111 (not 127). 

 

So that is because of some DOF translation file(s). Is that how it can be one exact (fixed) parameter in all the VPX tables, but yet still work with various DOF hardware configs?  


Edited by Tesla, 02 August 2026 - 09:15 PM.


#24 Tesla

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Posted 10 August 2026 - 01:11 AM

 

 
X-Files:
yes, this IS strange...
same behaviour at other Sega tables: The lost World Jurassic Park, Space Jam, Independance Day, Lost in Space, Harley Davidson, Godzilla.
in Dof Online config, for all of these tables there is "S24" set at Knocker
 
 
in other sega dof configs, where Knocker is assigned to "S8", no false knocker at coin-in.
Examples: Star Wars Trilogy, Starship Troopers, Mary Shelleys Frankenstein, Goldeneye, Baywatch, Batman Forever, Apollo 13
 
I found no reason for this behaviour.
But i did a test: in X-Files dof online config, I changed S24 to S8; saved this config as "user configuration", used this instead... 
boom, no more "false" knocker at coin-in within X-Files.
 
So you could do this at your side, too.

 

 

Interesting . That's some thorough trouble-shooting, thanks.

 

I have no idea where those S-numbers come from, but strange they are coded two-different ways.

 

So again ... sound like more of an isolated table issue (this time with its DOF config) and not something broken with my core config.

 

So, I did use the Online DOF Config Tool before but just a little ... just enough to get my KL25z setup and generate the files for my local DOF 32/64.

I'd have to take another look at it. Sounds like I need to be brave and dig-in further than before.



#25 Tesla

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Posted 22 August 2026 - 04:30 AM

 

X-Files:
yes, this IS strange...
same behaviour at other Sega tables: The lost World Jurassic Park, Space Jam, Independance Day, Lost in Space, Harley Davidson, Godzilla.
in Dof Online config, for all of these tables there is "S24" set at Knocker
 
 
in other sega dof configs, where Knocker is assigned to "S8", no false knocker at coin-in.
Examples: Star Wars Trilogy, Starship Troopers, Mary Shelleys Frankenstein, Goldeneye, Baywatch, Batman Forever, Apollo 13
 
I found no reason for this behaviour.
But i did a test: in X-Files dof online config, I changed S24 to S8; saved this config as "user configuration", used this instead... 
boom, no more "false" knocker at coin-in within X-Files.
 
So you could do this at your side, too.

 

 

This updated DOF-Config seemed to work fine, thanks ... no more Replay-Knocker when just inserting coins.

 

I suppose FULL-TEST is to be sure Knocker still sounds on high-score, Specials, Matches, etc.

AFAIK, the only way to find-out is to try to get one of those events to happen while playing now.

 

Thanks again ... that was some good detective work on your part. I'll try to use your technique if something like this comes-up again.

And you are correct, I never had this problem with other Sega-engine tables like Batman or Apollo-13.


Edited by Tesla, 22 August 2026 - 05:14 PM.