Are you using pinvol as well? If yes then just have pinvol control all volumes. If no then not sure
I am using PinvolSSF yes and with that everything works with the VolumeChange=0 parameter.
But as the VolumeChange parameter is default on 1 it may be better to look into this ? It always happens directly when exiting out of a table. The table does not have anything filled in in the game manager.




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