Quick update on where I am at:
Yes, I am working from the "007" version of ScottyWic's Beatles table. The table already has some of the modes programmed (but needs work).
- I have changed the table audio to match the audio you hear on the Stern table:
- The bumpers now have a ding with women screaming,
- the drop targets now have a bass drum sound,
- the slingshots have cymbal sounds when they're hit,
- The spinners now have that sweet jingling sound from the real table
- The flippers sound like the Stern table
- I have added the following vids:
- I have programmed the first ball to play the cool Ed Sullivan intro vid ("Ladies and gentleman...THE BEATLES!") which segues into the cool Stern Beatles graphic.
- The ball saved video each time the ball is saved
I have also created two different backglasses (one for Desktop Mode and one for 2 and 3 screen setups) as well as several different layouts which, in hindsight, might have been about 51 too many. I can upload a few and see what everyone thinks.
Suffice to say that I have zero idea what I am doing when it comes to coding and can vaguely figure out how to make the PUP stuff work. I need help with this stuff and don't know who to turn to. This Stern isn't as deep as say, Batman 66, so I cannot imagine there would be much coding except maybe making Pup stuff work correctly. The problem is that everyone seems to have their own idea of how to code Pup so I have all these coding conflicts, I don't even know where to begin.
Working with Scotty's code is fine but it's too simplistic since he uses the DMD and backglass all on one big screen and Beatles needs several screens for several moving parts.
Anyhow, I attached some images so people can see what I am doing.
I really think this table is doable and can be finished and be great but I just need some help is all.
Any input is welcome.
Custom build: Windows 10, i5 6600, Nvidia GTX 970, 16 GB RAM