
Posted 21 April 2021 - 06:05 AM

Posted 21 April 2021 - 08:08 AM
Great work Terry!!
Love the fog effect!!
Can't wait!
On a side note...
My mom played that game when it first came out, and she had a bad heart, so she would take several breaks.
My nephew was scared to death of that game, and would not stay in same room while grandma played it!!
Could be because I would always sneak up behind him and scare the crap out of him during the scary parts of the game!! lol
Carry on.
Posted 23 April 2021 - 03:41 PM
Edited by remdwaas1986, 23 April 2021 - 03:43 PM.
Posted 23 April 2021 - 04:40 PM
I said VPX can't use FBX 3d models with animations, which is what I use in FP-BAM
Not that you can't animate an object on VPX (though it's not as easy). For example G5K The Addams Family has Uncle Fester moving a little bit... but that uses multiple object to do the animation, which is not the same thing as a skeletal FBX with animation.
Edited by TerryRed, 23 April 2021 - 04:45 PM.
Posted 23 April 2021 - 05:32 PM
Really looking forward to this but concerned that I won't be able to run it. I can run all of your tables except for Star Wars: Death Star Assault ULTIMATE Pro 1.06 - Epic Space Battles 1.1 - PinEvent 1.0) I run a 2 monitor desktop setup in Windows 10. What am I going to need to run Retroflair 2?
Posted 23 April 2021 - 05:55 PM
Really looking forward to this but concerned that I won't be able to run it. I can run all of your tables except for Star Wars: Death Star Assault ULTIMATE Pro 1.06 - Epic Space Battles 1.1 - PinEvent 1.0) I run a 2 monitor desktop setup in Windows 10. What am I going to need to run Retroflair 2?
I test everything on my older i5 4670K with a GTX 1080.
I was able to run Star Wars DSA ESB on my older laptop and it ran though a bit slow. So it may be something with your PC that needs updating like drivers, or Windows updates,etc.. If you have a decent nvidia / amd gpu you should be able to run both Star Wars and RF2 if it has plenty of VRAM.
Edited by TerryRed, 23 April 2021 - 05:57 PM.
Posted 02 May 2021 - 01:13 AM
Now that the Tron mode is done, I'm now making a new Epic Games mode for RetroFlair 2. This one is based on my favorite game series...
Silent Hill
Similar to the Tron mode... I'm making this based on the Silent Hill movie. My intent is to have progression through the main events of the movie, while having the things that make the game iconic.
- foggy town
- darkness
- flashlight
- different locations (alley, school, hospital, church)
- otherworld levels (rusty, blood)
- creepy monsters
- creepy sounds
- iconic Akira Yamaoka music
I'm limited to what I can do since RetroFlair 2 is already very big, and I can only add so much before the table gets too big for FP to handle (32 bit app limitations). However I think I'll be able to add most of what I want to do.
Here is my first "teaser" announcement for the Silent Hill mode:

Sounds and Music
If there is one thing the Silent Hill series is known for, is the amazingly beautiful and disturbing sounds and music from the extremely talented Akira Yamaoka.
I bought every soundtrack I could get over the years. The number of sound files made for these games is crazy! Silent Hill 2 alone has many 100s of sound files. I'm going through ALL of them and the other games to find the sounds I need for Silent Hill mode.

While doing "research"... I decided to do some sound recordings from the games to use. I've only ever played SH2, SH3, SH4, Homecoming on my PC (which "today" is a real benefit with 4K, 60fps, Enhanced mods, etc)
Wow! Almost 20 years later, and I still have my original save game files!
Playing these now is like travelling back in time. It's awesome!

Silent Hill Textures
There's something freaky and cool about going through textures of a 20 year old game to use in a 13 year old pinball editor to be played on almost anything modern including a VR headset.
If anything, it makes me really appreciate the talent of texture artists, and how far ahead Team Silent was back then.

Monster models
I'll be adding many of the monsters from the movie / games. Most will be animated to some degree.
Straight Jacket
The "straight jacket / armless man" from the movies is tricky. I was able to extract the original model, but couldn't use the original texture as the UV wrapping info is lost with the extraction.
So with the help of a very talented VPX table author / modeler... he was able to fix up the model (half the polygons were flipped) and create a very cool looking texture to try to make it look more like the movie version (on the left). The model had a few slits in it, so he made them bloody looking, as well adding the cool bump mapped skin and veins! You can see how it will actually look in FP-BAM on the right.
The hard part will be figuring out how to animate this guy since he doesn't have "arms"...which makes using Mixamo for auto rigging and animation not possible, until I figure out another solution.

Grey Children
This is also a bit tricky because there are no detailed models to use from the original game as Silent Hill 1 was on PS1 which looks like this. ![]()

So I decided to find other models that I could use that were close enough, and maybe distort them to look more like the movie version. Here's what I have so far on the left compared to the movie on the right. I found a Resident Evil monster model, used Mixamo to auto-rig it into a T Pose...then used Blender to sacle the head to be bigger and twist it a bit.
Yes, I know it looks more like Jason Voorhees from Friday the 13th Part 1 (when he jumped out of the lake)... but it's the best I can do unless a better option comes along. ![]()

...and more monsters yet to come!
Foggy Town
Silent Hill the game and movie changes from foggy to the darkness / otherworld version of the same location. I "intend" to do the same for this table. How well that will work out we'll have to see.
This is where I am at currently with the foggy town look. This will be changing as you progress throughout the game.

There is MUCH more to do and see... but like the Tron mode.... I promise you, you haven't seen anything like this in virtual pinball before!
Edited by TerryRed, 02 May 2021 - 01:13 AM.
Posted 15 May 2021 - 01:15 PM

Edited by TerryRed, 15 May 2021 - 01:16 PM.
Posted 16 May 2021 - 10:39 PM
When you are trying to animate an armless Silent Hill monster for RetroFlair 2... you need to add "fake arms" so it can be autorigged (adding a skeleton) to allow for animation. I manually added the nurse monster's arms to the armless monster. Here's how it turned out...
Ha... they may be tiny, but it works!
The arms will just use an invisible texture, so you won't even see them.

Posted 21 May 2021 - 01:20 AM
When you are trying to animate an armless Silent Hill monster for RetroFlair 2... you need to add "fake arms" so it can be autorigged (adding a skeleton) to allow for animation. I manually added the nurse monster's arms to the armless monster. Here's how it turned out...
Ha... they may be tiny, but it works!
The arms will just use an invisible texture, so you won't even see them.
The patient appears to suffer from T-Rex syndrome
I suggest amputation
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 22 May 2021 - 04:22 AM
UPDATE
https://www.vpforums...showtopic=46869