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RetroFlair 2


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#21 TerryRed

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Posted 21 April 2021 - 06:05 AM

RetroFlair 2 - new Epic Gamez mode teaser!
 
 
I'm so excited to finally announce and show off a tiny teaser video for the new Epic Gamez mode I've "started" to work on for RetroFlair 2 for Future Pinball - BAM.
 
This is something I've wanted to do for a LONG time. I have a LONG ways to go, as I'm just at the beginning stages.... but like the Tron mode... this will be cool!
 
Those who payed attention on previous videos probably suspected this may happen. :)
 
 
Video teaser is here:
 
 

 

 

3uX9HYy.jpg



#22 GInsonic

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Posted 21 April 2021 - 06:30 AM

Incredible :dblthumb:

 

Thanks for your great work Terry!



#23 xenonph

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Posted 21 April 2021 - 08:08 AM

Great work Terry!!

Love the fog effect!!

Can't wait!

 

On a side note...

My mom played that game when it first came out, and she had a bad heart, so she would take several breaks.

My nephew was scared to death of that game, and would not stay in same room while grandma played it!!

Could be because I would always sneak up behind him and scare the crap out of him during the scary parts of the game!! lol

 

Carry on.


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#24 remdwaas1986

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Posted 23 April 2021 - 03:41 PM

Like i said on vpinball terry, you can super proud on this. You bring pinball to the next level! It looks so cool to show an animation on the table and i love the color changes. You said that it was not possible in vpx with the 3d animation. But i found it out and have written a tutorial for it. You really inspired me! With animated flashers i also can change colors. But FB has to offer more indeed and its more easy to config. But it still takes a lot of your time to make code and to do textures! Thanks so much, really appriciated your work that gives my creative mind also a boost to add all this in my halo table.

The website to animate an object is really gold!

Edited by remdwaas1986, 23 April 2021 - 03:43 PM.

gallery_139054_567_13031.pnggallery_139054_567_2859.png


#25 TerryRed

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Posted 23 April 2021 - 04:40 PM

I said VPX can't use FBX 3d models with animations, which is what I use in FP-BAM

 

Not that you can't animate an object on VPX (though it's not as easy). For example G5K The Addams Family has Uncle Fester moving a little bit... but that uses multiple object to do the animation, which is not the same thing as a skeletal FBX with animation.


Edited by TerryRed, 23 April 2021 - 04:45 PM.


#26 PinballGramps

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Posted 23 April 2021 - 05:32 PM

Really looking forward to this but concerned that I won't be able to run it.  I can run all of your tables except for Star Wars: Death Star Assault ULTIMATE Pro 1.06 - Epic Space Battles 1.1 - PinEvent 1.0)  I run a 2 monitor desktop setup in Windows 10.  What am I going to need to run Retroflair 2?



#27 remdwaas1986

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Posted 23 April 2021 - 05:44 PM

Sorry terry, totally misunderstood on my side here! i changed it also in the tutorial. Once you know how it works it's not that hard, but that is with everything hahaha. But it's indeed more work to get it working!


gallery_139054_567_13031.pnggallery_139054_567_2859.png


#28 TerryRed

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Posted 23 April 2021 - 05:55 PM

Really looking forward to this but concerned that I won't be able to run it.  I can run all of your tables except for Star Wars: Death Star Assault ULTIMATE Pro 1.06 - Epic Space Battles 1.1 - PinEvent 1.0)  I run a 2 monitor desktop setup in Windows 10.  What am I going to need to run Retroflair 2?

 

 

I test everything on my older i5 4670K with a GTX 1080.

 

I was able to run Star Wars DSA ESB on my older laptop and it ran though a bit slow. So it may be something with your PC that needs updating like drivers, or Windows updates,etc.. If you have a decent nvidia / amd gpu you should be able to run both Star Wars and RF2 if it has plenty of VRAM.


Edited by TerryRed, 23 April 2021 - 05:57 PM.


#29 TerryRed

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Posted 02 May 2021 - 01:13 AM

Now that the Tron mode is done, I'm now making a new Epic Games mode for RetroFlair 2. This one is based on my favorite game series...

 

Silent Hill

 

Similar to the Tron mode... I'm making this based on the Silent Hill movie. My intent is to have progression through the main events of the movie, while having the things that make the game iconic.

 

- foggy town

- darkness

- flashlight

- different locations (alley, school, hospital, church)

- otherworld levels (rusty, blood)

- creepy monsters

- creepy sounds

- iconic Akira Yamaoka music

 

 

I'm limited to what I can do since RetroFlair 2 is already very big, and I can only add so much before the table gets too big for FP to handle (32 bit app limitations). However I think I'll be able to add most of what I want to do.

 

 

Here is my first "teaser" announcement for the Silent Hill mode:

 

 

https://youtu.be/FHc_Kipi8kA

 

3uX9HYy.jpg

 

 

 

Sounds and Music

 

If there is one thing the Silent Hill series is known for, is the amazingly beautiful and disturbing sounds and music from the extremely talented Akira Yamaoka.

 

I bought every soundtrack I could get over the years. The number of sound files made for these games is crazy! Silent Hill 2 alone has many 100s of sound files. I'm going through ALL of them and the other games to find the sounds I need for Silent Hill mode.

 

6DnhUS6.png

 

 

While doing "research"... I decided to do some sound recordings from the games to use. I've only ever played SH2, SH3, SH4, Homecoming on my PC (which "today" is a real benefit with 4K, 60fps, Enhanced mods, etc)

 

Wow! Almost 20 years later, and I still have my original save game files!

 

Playing these now is like travelling back in time. It's awesome!

 

mLGaKFN.png

 

 

 

Silent Hill Textures

 

There's something freaky and cool about going through textures of a 20 year old game to use in a 13 year old pinball editor to be played on almost anything modern including a VR headset.

 

If anything, it makes me really appreciate the talent of texture artists, and how far ahead Team Silent was back then.

 

 

v0Xx6zQ.png

 

 

 

Monster models

 

I'll be adding many of the monsters from the movie / games. Most will be animated to some degree.

 

 

Straight Jacket

 

The "straight jacket / armless man" from the movies is tricky. I was able to extract the original model, but couldn't use the original texture as the UV wrapping info is lost with the extraction.

 

So with the help of a very talented VPX table author / modeler... he was able to fix up the model (half the polygons were flipped) and create a very cool looking texture to try to make it look more like the movie version (on the left). The model had a few slits in it, so he made them bloody looking, as well adding the cool bump mapped skin and veins! You can see how it will actually look in FP-BAM on the right.

 

The hard part will be figuring out how to animate this guy since he doesn't have "arms"...which makes using Mixamo for auto rigging and animation not possible, until I figure out another solution.

 

O64894w.png

 

 

 

Grey Children

 

This is also a bit tricky because there are no detailed models to use from the original game as Silent Hill 1 was on PS1 which looks like this. icon_smile.gif

 

L82gyJs.png

 

 

So I decided to find other models that I could use that were close enough, and maybe distort them to look more like the movie version. Here's what I have so far on the left compared to the movie on the right. I found a Resident Evil monster model, used Mixamo to auto-rig it into a T Pose...then used Blender to sacle the head to be bigger and twist it a bit.

 

Yes, I know it looks more like Jason Voorhees from Friday the 13th Part 1 (when he jumped out of the lake)... but it's the best I can do unless a better option comes along. icon_smile.gif

 

OQEW2BL.jpg

 

 

 

...and more monsters yet to come!

 

 

 

Foggy Town

 

Silent Hill the game and movie changes from foggy to the darkness / otherworld version of the same location. I "intend" to do the same for this table. How well that will work out we'll have to see.

 

This is where I am at currently with the foggy town look. This will be changing as you progress throughout the game.

 

rrYK89A.jpg

 

 

 

 

 

There is MUCH more to do and see... but like the Tron mode.... I promise you, you haven't seen anything like this in virtual pinball before!


Edited by TerryRed, 02 May 2021 - 01:13 AM.


#30 TerryRed

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Posted 15 May 2021 - 01:15 PM

Silent Hill - Nightmare Alley demo (RetroFlair 2 - Future Pinball)
 
Here is the first work in progress of the Silent Hill mode for my upcoming Future Pinball table RetroFlair 2.
 
Silent Hill is my favorite game series, and I really wanted to get to look / feel / sounds of that in this mode.
 
Keep in mind this is only the first part which is the Nightmare Alley opening. I didn't want to wait until the entire mode is done to show it off. That said, there is much more to come!
 
The movie videos are not part of the table (yet). I only added them for this demo, as PinEvent will be the very last thing to add to the table when it's done (a very long ways to go).
 
 
 
 
za0Dxx7.jpg

Edited by TerryRed, 15 May 2021 - 01:16 PM.


#31 TerryRed

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Posted 16 May 2021 - 10:39 PM

When you are trying to animate an armless Silent Hill monster for RetroFlair 2... you need to add "fake arms" so it can be autorigged (adding a skeleton) to allow for animation. I manually added the nurse monster's arms to the armless monster. Here's how it turned out...

Ha... they may be tiny, but it works! 

The arms will just use an invisible texture, so you won't even see them.

 

imbJBZa.png



#32 wiesshund

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Posted 21 May 2021 - 01:20 AM

When you are trying to animate an armless Silent Hill monster for RetroFlair 2... you need to add "fake arms" so it can be autorigged (adding a skeleton) to allow for animation. I manually added the nurse monster's arms to the armless monster. Here's how it turned out...

Ha... they may be tiny, but it works! 

The arms will just use an invisible texture, so you won't even see them.

 

imbJBZa.png

 

The patient appears to suffer from T-Rex syndrome
I suggest amputation


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#33 TerryRed

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Posted 21 May 2021 - 01:52 AM

I actually did amputate.

 

I figured out how to get animation working without arms and still retaining the skeleton.



#34 TerryRed

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Posted 22 May 2021 - 04:22 AM

UPDATE

 

So.... I decided to make a major change.
 
Instead of having Silent Hill be a mode for RetroFlair 2, I'm now going to have it be it's own standalone table! I always wanted to do my own Silent Hill table, and given the size this would be when it's done, it makes much more sense.
 
Pros:
  • Silent Table table is now stand alone, and can be completely "mature" in it's content
  • RF2 was at 195 MB with the Silent Hill mode "so far" (the max I can go is around 250 MB). Now Silent Hill stand alone is only around 45 MB without RF2... so lot's more freedom for animations, music, sounds, models, and content.
  • RetroFlair 2 will now have more free space for me to add another Gamez mode to it (to be announced at a later time)
  • I'm going to make Tron Legacy and Tron Classic as separate Gamez modes on RF2
Cons:
  • more work to do for both tables
  • not sure which table will be finished first
  • long time before either is "done"
I'm not sure if I will change the "main" mode's layout for Silent Hill much. It will most likely retain the RF2 layout.
 
 
All work in progress updates will now be on this post:
 
 

https://www.vpforums...showtopic=46869



#35 PinballGramps

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Posted 22 May 2021 - 11:09 AM

Excited to have TWO new tables now, but the news is like saying Christmas has been postponed until we don't know when...lol



#36 Stahlwolle777

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Posted 06 December 2021 - 08:54 PM

so... one year has passed, anything new on this?



#37 TerryRed

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Posted 07 December 2021 - 02:36 AM

so... one year has passed, anything new on this?

 

One year since I "started"... :)

 

RetroFlair 2 will be completed after Silent Hill is done.

 

I've been sick the last few months... so progress was slowed down immensely.



#38 barneyrfd

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Posted 08 December 2021 - 06:05 PM

Hope you're on the road to recovery TR.