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JP's Star Trek LE (Stern 2013) [Visual Pinball X]

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#21 kiwi

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Posted 17 October 2020 - 04:25 PM

Looking at Sterns site, I see the 162 rom..but not a 162h. Are they the same?

This STLE0162.bin



#22 jpsalas

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Posted 17 October 2020 - 05:06 PM

Thanks, nice table!

 
The sw4 (top inlanes) in scripts is not assigned to the right ID, it should be switch number 4.
The ball stopped between the lower bumper and the ramp on the right, perhaps it can also happen in the real table.

 

Thanks Kiwi, it is good you are here to check all the switches :) I have reuploaded the table with this fix. had written a sw3 sub but it should have been a sw4 sub, as the sw3 is not used in the LE version :)

 

You may rename sw3 with sw4 in the script or download the table again :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#23 kiwi

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Posted 17 October 2020 - 05:56 PM

 

Thanks, nice table!

 
The sw4 (top inlanes) in scripts is not assigned to the right ID, it should be switch number 4.
The ball stopped between the lower bumper and the ramp on the right, perhaps it can also happen in the real table.

 

Thanks Kiwi, it is good you are here to check all the switches :) I have reuploaded the table with this fix. had written a sw3 sub but it should have been a sw4 sub, as the sw3 is not used in the LE version :)

 

You may rename sw3 with sw4 in the script or download the table again :)

 

For this we have to thank the VP development team who colored the various functions in the scripts differently,

thanks to this I easily noticed that the sw3 had a color as a missing object.



#24 fourbanks

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Posted 17 October 2020 - 06:58 PM

 

Looking at Sterns site, I see the 162 rom..but not a 162h. Are they the same?

This STLE0162.bin

 

the bin file is correct and when converted to a zip format it should then be renamed to (st_162h ) 


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#25 Wolfanoz

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Posted 17 October 2020 - 06:58 PM

Amazing work JP!  Feels like I have this game back in my place again.  Love the VUK change! 


Edited by Wolfanoz, 17 October 2020 - 07:05 PM.


#26 fourbanks

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Posted 17 October 2020 - 06:59 PM

could someone kindly confirm the rom for me please as i have the table load but completely dead

thanks 

all is now good my error 


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#27 mrjcrane

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Posted 17 October 2020 - 07:21 PM

Very Cool !!!! Thanks JP for another awesome table. Always appreciated ! mrjc.



#28 Pinballman

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Posted 17 October 2020 - 07:27 PM

I keep on getting this error....

Attached Files



#29 Greynurse

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Posted 17 October 2020 - 09:12 PM

Is this based on the Limited Edition (LE) or the Vengeance Premium (IPDB link). Or doesn't it matter?

 

Cheers,

 

Nursie



#30 cestmoi

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Posted 17 October 2020 - 09:28 PM

fonctionne avec la ROM 161 h



#31 aldiode

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Posted 18 October 2020 - 12:01 AM

I keep on getting this error....

Change sw3 to sw4 and you will be all set

AL



#32 jpsalas

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Posted 18 October 2020 - 03:01 AM

I keep on getting this error....

 

 

I keep on getting this error....

Change sw3 to sw4 and you will be all set

AL

 

 

I have fixed that, and I have reuploaded the table :) That happens when I make a change without testing the table :)

 

 

fonctionne avec la ROM 161 h

 

I guess it should work, but I have only used the latest st_162h

 

 

Is this based on the Limited Edition (LE) or the Vengeance Premium (IPDB link). Or doesn't it matter?

 

Cheers,

 

Nursie

 

Only the back glass is different on the different machines, LE and Premium, and the ROM is the same. The table is based on the LE ROM, st_162h, which Stern calls it STLE0162.bin.

 

 

 

And if you get a script error, then just redownload the table :) I have fixed a typo :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#33 luvthatapex

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Posted 18 October 2020 - 02:34 PM

Just played this for hours this morning JP. WOW this is my favorite ST:LE ever created. Well done!!!! The game flows great, looks spectacular and there is no stutter even with a full multiball going in klingon battle with the laser lights. This sequence has been a problem for my cab on other versions but this one performs perfectly. Love the rotating asteroids and the prototype VUK. A nice happenstance with the prototype vuk is the increment of a warp ramp too, which helps to get you to Warp 9.1 for double bonus. I remember in 2013 when Steve Ritchie had to redesign the vuk just weeks before the release and he was really disappointed about it but made the best of the situation with the new assembly. I was at expo that year and met a newly hired  programmer that was assigned to the game - Tanio. Turns out Tanio worked on several games over the years at Stern pinball aside from starting on Star Trek. You may remember him as lead on DeadPool. Anyway, thanks so much for another keeper on my cab!



#34 ridlar

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Posted 18 October 2020 - 02:57 PM

Loaded this up on the cab this morning...and WOW! 

The new physics give it such a real feel & the visuals are stunning.

 

Thanks for all your hard work!!!



#35 Data101

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Posted 18 October 2020 - 07:06 PM

Absolutely brilliant recreation. Anybody else having an issue with it crashing VPX when you trigger replay ?



#36 Pinballman

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Posted 19 October 2020 - 02:32 AM

 

I keep on getting this error....

Change sw3 to sw4 and you will be all set

AL

 

Got it - thank you!



#37 Robsoie

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Posted 19 October 2020 - 10:31 AM

I just tried it and have been amazed 2 times.

 

1st time is the gameplay just flow so smoothly despite it's very fast (seems to be a bit faster than in the papa tutorial videos), lots of fun and action.

2nd time is that there's tons of events , i got multiball everywhere it was rather crazy ... and no stutter ? no stutter on a many events table on vpx without turning off window defender ? what kind of sorcery is this :D

 

Thank you so much and great work ! for this fantastic table.


Edited by Robsoie, 19 October 2020 - 10:32 AM.


#38 Rajo Joey

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Posted 19 October 2020 - 03:27 PM

Here is a wheel for this table.

As always you find my wheels in my MEGA-account or in the PinUp Popper media-database in better quality:
https://mega.nz/#F!I...Ji5hwuYxL6CvQIg

 

Attached File  JP's Star Trek (Enterprise Limited Edition) (Stern 2012).jpg   230.92KB   6 downloads


Edited by Rajo Joey, 19 October 2020 - 03:31 PM.

Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

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#39 djinfinity907

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Posted 20 October 2020 - 11:57 AM

Best Star Trek table out currently! I'ma try it with a color rom today.



#40 Data101

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Posted 20 October 2020 - 08:49 PM

Game still unfortunately crashes out of vpx whenever replay is triggered. Tried both 10.6 and latest 10.7

 

Crash report VPX rev4307
============
Process: VPinballX.exe
Reason: 0xE0434352 - UNKNOWN at 0023:770F4662
Thread ID: 0x1B78 [7032]
 
Call stack
==========
770F4662 KERNELBASE.dll RaiseException + 0x62 (0xFFFFFFFFE0434352 0x00000001 0x00000005 0x4e8cf29c)
745F28F1 clr.dll GetMetaDataPublicInterfaceFromInternal + 0x9741 (0x00000000 0xFFFFFFFF97ABB8F9 0x265432A8 0x265364b4)
745F3796 clr.dll GetMetaDataPublicInterfaceFromInternal + 0xA5E6 (0x265432A8 0x4E8CF3B0 0x1760BF65 0x265432a8)
1760C139  (0x265432A8 0x4E8CF3D4 0x1760BDF8 0x264ea0c8)
1760BF65  (0x264EA0C8 0x16893860 0x265432A8 0x00000000)
1760BDF8  (0x264F7C30 0x264EA0E4 0x00000000 0x00000000)
17609515  (0x1760926F 0x2652CDC4 0x4E8CF46C 0x176090f0)
17609298  (0x2652CD90 0x00000000 0x00000000 0x00000000)
73408604 mscorlib.ni.dll (0x00000000 0x264F7CC0 0x00000000 0x4e8cf4c0)
73408537 mscorlib.ni.dll (0x00000000 0x264F7CC0 0x00000000 0x2652cdc4)
734084F4 mscorlib.ni.dll (0x264F7CC0 0x00000000 0x00000000 0x4e8cf4f0)
733E2D5B mscorlib.ni.dll (0x4FFA3D00 0x4E8CF538 0x745022DA 0x4e8cf580)
744FF036 clr.dll (0x4E8CF580 0x4E8CF528 0x745F23D0 0x4e8cf6b0)
745022DA clr.dll LogHelp_TerminateOnAssert + 0x92A (0x4E8CF644 0x2652CDD8 0x00000004 0x4e8cf568)
7450859B clr.dll LogHelp_TerminateOnAssert + 0x6BEB (0x4E8CF6F0 0xFFFFFFFF97ABBC7D 0x4E8CF7F4 0x74619560)
74619657 clr.dll PreBindAssemblyEx + 0x3557 (0x4E8CF890 0x4FFA3D00 0x4E8CF834 0x4ffa3d00)
746AE1E6 clr.dll CorExeMain + 0x6F06 (0xFFFFFFFF97ABBCB9 0x00000001 0x4E8CF834 0x00000000)
746AE271 clr.dll CorExeMain + 0x6F91 (0xFFFFFFFF97ABB34D 0x00000001 0x4FFA3D00 0x00000000)
746AE162 clr.dll CorExeMain + 0x6E82 (0x00000001 0x00000000 0x00000001 0x74619560)
746AE351 clr.dll CorExeMain + 0x7071 (0x00000001 0x00000002 0xFFFFFFFF97ABB3B5 0x74619420)
74619508 clr.dll PreBindAssemblyEx + 0x3408 (0x4FF547D8 0x4E8CF974 0x7767551E 0x4e8cf974)
745C4BB7 clr.dll CoUninitializeEE + 0x135F7 (0x500113E0 0x76AC6340 0x4E8CFFDC 0x77657c24)
76AC6359 KERNEL32.DLL BaseThreadInitThunk + 0x19 (0x500113E0 0x743D9A5D 0x00000000 0x00000000)
77657C24 ntdll.dll RtlGetAppContainerNamedObjectPath + 0xE4 (0xFFFFFFFFFFFFFFFF 0x77678FCB 0x00000000 0x00000000)
77657BF4 ntdll.dl (0x745C4B60 0x500113E0 0x00000000
Environment
===========
Date/time: 20/10/2020, 21:13:43:915
Number of CPUs: 12
Processor type: 586
System: Windows 10 (10.0 18363)
 
Memory status
=============
Total Reserved: 303372K (296M) bytes
Total Commited: 1512416K (1476M) bytes
Total Free: 2378452K (2322M) bytes
Largest Free: 2094912K (2045M) bytes
 
Registers
=========
EAX=4E8CF1D8 EBX=00000005 ECX=00000005 EDX=00000000
ESI=4E8CF29C EDI=00000001 EBP=4E8CFFEC ESP=4E8CFFE4 EIP=77657BF4
FLG=00000216 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
 
 
Failed to save minidump.






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