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Jokerz! VP91x 1.4.5


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#21 KEG

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Posted 22 December 2009 - 11:42 PM

Great looking and great playing table JP. I love the ball rolling sounds and collision sounds, They really add a lot to the experience. Good job on the ramps.
I have your first bug report.. The ball got stuck on top of the right drop target bank. Maybe it was just a fluke, Just thought I would let you know. See screen shot.

One other thing and I'm sure it's just me. I get a little ball stutter here and there at 1600x1200. Same thing happens with your CV table. All my other tables play fine.

Thank your for this great Christmas gift. Have a merry Christmas and a happy new year.


Attached File  Jokerz.jpg   619.5KB   69 downloads


*Edit* The ball stuttering is gone. I had to enable hardware graphic rendering, it was unckecked. Now the table play as smooth as silk. (Loving this table.)

Edited by KEG, 23 December 2009 - 12:32 AM.


#22 gordon

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Posted 23 December 2009 - 12:33 AM

QUOTE (KEG @ Dec 23 2009, 12:42 AM) <{POST_SNAPBACK}>
Great looking and great playing table JP. I love the ball rolling sounds and collision sounds, They really add a lot to the experience. Good job on the ramps.
I have your first bug report.. The ball got stuck on top of the right drop target bank. Maybe it was just a fluke, Just thought I would let you know. See screen shot.

One other thing and I'm sure it's just me. I get a little ball stutter here and there at 1600x1200. Same thing happens with your CV table. All my other tables play fine.

Thank your for this great Christmas gift. Have a merry Christmas and a happy new year.


Attached File  Jokerz.jpg   619.5KB   69 downloads


*Edit* The ball stuttering is gone. I had to enable hardware graphic rendering, it was unckecked. Now the table play as smooth as silk. (Loving this table.)



Yes i have self problem 1x

#23 computerfrk1

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Posted 23 December 2009 - 01:00 AM

YES!!!! this is one I've been waiting for!!! However the game runs too slow for my system must be the ATI graphics glitch sorry can't play it

#24 rschudej

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Posted 23 December 2009 - 01:49 AM

it is not in the rom(s) for setting the amount of balls per game...is this a diliberate in the rom(s) or is there something missing in the rom(s) itself??

Richard.

#25 ta2686

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Posted 23 December 2009 - 02:01 AM

QUOTE (rschudej @ Dec 22 2009, 08:49 PM) <{POST_SNAPBACK}>
it is not in the rom(s) for setting the amount of balls per game...is this a diliberate in the rom(s) or is there something missing in the rom(s) itself??

Richard.


Looking at the manual, I see no option to set the number of balls per game in the rom menu system. The only options I noticed for balls are for EXTRA balls (adjustment number 11 in the system), either number of extra balls per game, number of extra balls per ball or no extra balls. I had downloaded the manual from the IPDB and double checked it to make sure.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#26 KEG

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Posted 23 December 2009 - 04:37 AM

OK, one more bug report. There are "Two" 3 1/2 million lights on the jackpot staff, Cane, or whatever you want to call it. wink.gif
Thanks again for the great table.

#27 EalaDubhSidhe

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Posted 23 December 2009 - 05:36 AM

Excellent - somebody's finally done this proper justice.

#28 Flying Dutchman

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Posted 23 December 2009 - 08:07 AM

Thanks JPSalas .. enjoy your Holiday! smile.gif

Merry Christmas!

Cheers,
FD.
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#29 Winpit

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Posted 23 December 2009 - 09:46 AM

QUOTE (KEG @ Dec 23 2009, 05:37 AM) <{POST_SNAPBACK}>
OK, one more bug report. There are "Two" 3 1/2 million lights on the jackpot staff, Cane, or whatever you want to call it. wink.gif
Thanks again for the great table.


Just change in the Editor, Backdrop, EMreel, IG2, 3h to 3 !

Winpit



#30 Winpit

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Posted 23 December 2009 - 09:57 AM

JP, after Sam Years, in this Time you make the first Taxi Table, I realized that’s cams a new Pinball Table Artist. Whit the Jokerz Table you make my own Favorite.
Many Thanks! Merry Christmas and nice Holidays.

Winpit


#31 bleepytoys

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Posted 23 December 2009 - 12:06 PM

oh wow what a nice xmas present! thank you very much jp! cool.gif



#32 KEG

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Posted 23 December 2009 - 12:58 PM

QUOTE (Winpit @ Dec 23 2009, 04:46 AM) <{POST_SNAPBACK}>
QUOTE (KEG @ Dec 23 2009, 05:37 AM) <{POST_SNAPBACK}>
OK, one more bug report. There are "Two" 3 1/2 million lights on the jackpot staff, Cane, or whatever you want to call it. wink.gif
Thanks again for the great table.


Just change in the Editor, Backdrop, EMreel, IG2, 3h to 3 !

Winpit



Thanks Winpit, That did the trick.

#33 JimNSB

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Posted 23 December 2009 - 03:41 PM

Great table!! yahoo.gif

A big thanks for all you do JP; Merry Christmas!
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#34 serpiko

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Posted 23 December 2009 - 05:04 PM

Thank you very much for this beautiful Christmas gift .

#35 Satch

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Posted 23 December 2009 - 05:49 PM

Absolutely GREAT! Flipper behaviour is the most realistic I've seen so far.
I think that this isn't a conversion - THIS IS REAL PINBALL!
Thank you JP and Merry Christmas!

#36 kruge99

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Posted 23 December 2009 - 10:48 PM

Wow!!! Christmas arrived early this year! Fantastic release JP!!!!


Best Regards,
Todd.

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#37 TuNk77

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Posted 23 December 2009 - 11:44 PM

What a nice surprise JP biggrin.gif But if I play the table with HW rendering, the result is this:
Using Nvidia card with 195.62 drivers, any ideas?
AvPD

#38 humid

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Posted 24 December 2009 - 04:23 AM

Thanks for this wonderful Xmas gift JP. This has been a VP table I've always enjoyed and wasn't expecting anyone to update. All the little things you've learned over the years keep making your tables ever more real. Hope your holidays bring back the pleasure you share with us.
I tawt I gawt a weepway

#39 Marton

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Posted 24 December 2009 - 04:31 AM

Hi JP! Excellent work as usual.
Some things I'd like to report:

1) Sometimes, the right ramp does not register, but it happens on the real game as well so it's not a real issue.
2) There's only one kicker on the left, so when releasing the balls on Multiball, both balls should go out at the same time.
3) Since VPM 1.60, there's an issue with sound... some sounds are missing. Check it with VPM 1.57. For example, when locking ball you should hear a "thump"... Or when you get the pop bumpers to score 10000, they should also make that sound.

Cheers and Merry Christmas for all!

#40 jpsalas

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Posted 24 December 2009 - 05:54 PM

Thanks for all your comments! I'm in Mallorca now, it is good to see my parents and son again.
When I come back home (in Oslo) I'll fix those errors or any other bug you may find.

JP

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