I wonder. Has anyone noticing the flippers dying on you for a short time ?
If i remember correctly the sharpshooter table from GamePlan has nearly the same error sometimes. Mmmmh.
Posted 18 April 2020 - 06:10 PM
I wonder. Has anyone noticing the flippers dying on you for a short time ?
If i remember correctly the sharpshooter table from GamePlan has nearly the same error sometimes. Mmmmh.
-------------------
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
Posted 18 April 2020 - 06:14 PM
Yes, now that you mention it. I remember, but, wasn't that tied to the bumpers or something like that ? Kind of irritating since this table gives double scoring when there is two balls in play and trapping one up isn't going to work very well.
Edited by Thalamus, 18 April 2020 - 06:16 PM.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 18 April 2020 - 06:26 PM
I will recheck this later with Sharpshooter ... now i´ll try Andromeda first. Back soon ![]()
-------------------
VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man, Rolling Stones, Funhouse
Posted 18 April 2020 - 06:29 PM
Having a problem with the game lighting up the extra ball light when I hit one of the top rollovers above the bumpers. I changed the dip switch settings (enable extra ball and extra ball control options) but to no avail.
I had the same problem. Be sure to have "Extra ball control", "Recall extra ball lane", and "Enable extra ball" unchecked, and set "Replay or free ball award" to "replay". This worked for me.
Still, if you delete the nvram file to avoid the three credits, you get the extra ball problem again. It's endless...
Posted 18 April 2020 - 07:10 PM
Having a problem with the game lighting up the extra ball light when I hit one of the top rollovers above the bumpers. I changed the dip switch settings (enable extra ball and extra ball control options) but to no avail.
I had the same problem. Be sure to have "Extra ball control", "Recall extra ball lane", and "Enable extra ball" unchecked, and set "Replay or free ball award" to "replay". This worked for me.
Still, if you delete the nvram file to avoid the three credits, you get the extra ball problem again. It's endless...
That did the trick! Thanks for the input. ![]()
I could have been smart, but I never learned anything by being smart!
Posted 18 April 2020 - 07:23 PM
There is something wrong with the dip switch options.
Fix:
Delete the nvram and cfg files in the respective folders.
In the script, delete lines 827-848.
Add this:
Sub editDips
Dim vpmDips:Set vpmDips = New cvpmDips
With vpmDips
.AddForm 700, 400, "Gameplan Andromeda - DIP switches"
.AddFrame 2, 0, 190, "Credits per coin", &H0000001F, Array("1 credit - 2 coins", &H000000031, "1 credit - 1 coin", &H00000002, "2 credits - 1 coin", &H00000004, "5 credits - 1 coin", &H0000000A) 'dip 1-5
.AddFrame 2, 76, 190, "Maximum credits", &H06000000, Array("10 credits", 0, "20 credits", &H02000000, "30 credits", &H04000000, "40 credits", &H06000000) 'dip 26&27
.AddFrame 2, 152, 190, "High game to date award", &HC0000000, Array("no award", 0, "1 credit", &H40000000, "2 credits", &H80000000, "3 credits", &HC0000000) 'dip 31&32
.AddFrame 210, 0, 190, "Replay or free ball award", &H18000000, Array("no award", 0, "50,000 points", &H08000000, "extra ball", &H10000000, "replay", &H18000000) 'dip 28+29
.AddFrame 210, 76, 190, "Balls per game", &H00C00000, Array("1 ball", 0, "2 balls", &H00400000, "3 balls", &H00800000, "5 balls", &H00C00000) 'dip 23+24
.AddFrame 210, 152, 190, "Specials per game", &H00004000, Array("1 special only", 0, "2 specials", &H00004000) 'dip 15***
.AddFrame 210, 198, 190, "Spinner points", &H01000000, Array("start at 100 points", 0, "start at 1,000 points", &H01000000) 'dip 25*** 'dip 16***
.AddChk 2, 250, 150, Array("Match feature", &H20000000) 'dip 30 'dip 14
.AddLabel 30, 320, 300, 20, "After hitting OK, press F3 to reset game with new settings."
.ViewDips
End With
End Sub
Now you have fewer options to choose from, but the extra ball error and the 3 credits error are both gone.
Edited by Albert, 18 April 2020 - 09:04 PM.
Posted 19 April 2020 - 12:34 AM
It's impossible only if you believe so.
Posted 19 April 2020 - 03:27 AM
UPDATE 1.0.1
- new image for the bumper from pedator.
And thanks Carlos for sending the images to Siggi ![]()
Edited by jpsalas, 19 April 2020 - 03:28 AM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 19 April 2020 - 08:27 AM
Shadow ball:
in Baywatch, (last hundred lines of the scripts) as for the rolling sounds, I disabled the shadow ball in the "stop the sound of deleted balls" section,
then I added an "If" statement to say when or where the shadow is visible or not (almost at the end of the scripts), I used a constant.
To match the index, I added another shadow flasher to the collection, or you can decrease the total number of balls by 1 (tnob).
Posted 19 April 2020 - 08:36 AM
Late to the Party … thanks JP and pedator, also Carlos and Siggi, Albert, kiwi ![]()
Today i have some Time to Play, sometimes Sunweather keep me away from my Cab ![]()
Posted 10 May 2020 - 10:39 PM
I see what you are saying and I can't do anything else than to trust that you are telling the truth. If you go into that folder and sort if by date, is there any table that has updated/writen to their nvram files ? If not, well, then it surely has to be a permission problem.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 10 May 2020 - 11:00 PM
Maybe they crach when you exit, not being able to write back that nvram. I've seen it happen, but, a while ago now. Look for crash.dmp and crash.txt - delete them or check their age. Try again. If they come back, then the table is crashing and you will have such issues.
Edited by Thalamus, 10 May 2020 - 11:01 PM.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Virtual Pinball →
Frontends and Addons →
Real (Gameplan 1978)Started by Flying Dutchman , Today, 09:08 AM |
|
||
Virtual Pinball →
Frontends and Addons →
Foxy Lady (Gameplan 1978)Started by Flying Dutchman , 10 Mar 2026 |
|
||
Visual Pinball →
VPinMAME Recreations - New Releases →
Black Velvet (Game Plan 1978) [Visual Pinball X]Started by jpsalas , 16 Jul 2025 |
|
||
Visual Pinball →
VR Discussion →
Visual Pinball VR - New Releases →
VR ROOM Alley Cats (Williams 1985) (10.7) [VR Room VPX]Started by rascal , 27 Oct 2022 |
|
||
Visual Pinball →
Animated Backglasses →
dB2S Animated Backglasses →
Mad Race (Playmatic 1985) directb2s [dB2S]Started by pedator , 14 Aug 2022 |
|