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Theatre of Magic (Bally 1995) 2.4 [Visual Pinball X]
Started By
Fleep
, Apr 08 2020 06:44 AM
318 replies to this topic
#27
Posted 08 April 2020 - 12:31 PM
Remarkable how this looks, plays, sounds......everything
TOP TOP TOP Job all involved.
I like the ability to set things up in the script, and DANG ! those modulated flashers look incredible.
For those who get the U22 Rom error, i had that too, just read the comment in the original post, follow that and play on !
Gone fishin', no really.......
My F14 Cab http://www.vpforums....showtopic=21820
My Coffee Table http://www.vpforums....topic=25407&hl=
My Jukebox WIP http://www.vpforums....topic=23825&hl=
#29
Posted 08 April 2020 - 01:14 PM
What a fantastic release. I have only stereo, but the speakers are inside the cab under the playfield. Each little tick, howsoever quiet, when touching the captive balls is hearable. Sooo real.
Thanks to ALL involved, it also looks and plays great.
Edited by vogliadicane, 08 April 2020 - 01:16 PM.
#34
Posted 08 April 2020 - 02:20 PM
This release goes to show us how much sound is important to the entire package, and what a package it is. I love how there is so much variation on the ball interaction in this table and am hopeful this can lead to other tables reflecting this level of immersion in the future (though I realize what a job this is!).
The aesthetics are great and the physics are top notch. One of the areas I look for is how shots that punish you in real life punish you in VP and this table so far is doing just that. IE: if you aim for the trunk but miss and hit the post to its right, there's a good chance you will be rewarded with SDTM. Yeah, with VPX there is always some give and go in certain areas, but IMHO Roths physics are superbly balanced and are the crown jewels of VPX at the moment!
Edited by The Loafer, 08 April 2020 - 03:16 PM.
#35
Posted 08 April 2020 - 03:03 PM
All, I also get the "U22 Error". Following the instructions above does not fix it for me. However, it just a brief start up message and does not affect game play in any way. It it's really bothering you, you can try using the tom_13 rom.
Hmmm, until I resolved this issue the other day, the message never went away and would prevent me from starting the game. I did resolve it at my end though:
For those with similar issues, I had to:
- delete nvram
- load table
- disable exclusive fullscreen
- play table
- press F1
- Ensure "Skip ROM startup tests" is selected
- click ok
- exit table
- reinstate "Exclusive fullscreen" before I get an anxiety attack
- quit VP because of memory leaks
- retry and it now worked ok
Alternatively, the following is to be tried only by those who have some knowledge of the registry and the ill effects it can have if you do not know what you are doing. So I take ZERO responsibility if you mess things up. Still want to try? Ok
- ensure you are NOT in VPX at all (or any VP)
- Ensure you do not have VPM's setup.exe running
- load registry editor in windows (regedit)
- search for the rom: tom_14hb
- once found, go to the "cheat" entry
- under "Value data", change the 0 for a 1
- exit the registry editor
try it out, did it work? If you still have issues, you may have an incomplete rom set, so ensure you redownload tom_14hb and the parent rom tom_13.
Edited by The Loafer, 08 April 2020 - 03:04 PM.
#36
Posted 08 April 2020 - 03:19 PM
All, I also get the "U22 Error". Following the instructions above does not fix it for me. However, it just a brief start up message and does not affect game play in any way. It it's really bothering you, you can try using the tom_13 rom.
Hmmm, until I resolved this issue the other day, the message never went away and would prevent me from starting the game. I did resolve it at my end though:
For those with similar issues, I had to:
- delete nvram
- load table
- disable exclusive fullscreen
- play table
- press F1
- Ensure "Skip ROM startup tests" is selected
- click ok
- exit table
- reinstate "Exclusive fullscreen" before I get an anxiety attack
- quit VP because of memory leaks
- retry and it now worked ok
Alternatively, the following is to be tried only by those who have some knowledge of the registry and the ill effects it can have if you do not know what you are doing. So I take ZERO responsibility if you mess things up. Still want to try? Ok
- ensure you are NOT in VPX at all (or any VP)
- Ensure you do not have VPM's setup.exe running
- load registry editor in windows (regedit)
- search for the rom: tom_14hb
- once found, go to the "cheat" entry
- under "Value data", change the 0 for a 1
- exit the registry editor
try it out, did it work? If you still have issues, you may have an incomplete rom set, so ensure you redownload tom_14hb and the parent rom tom_13.
Yes, it did. Now it's working for me. Thanks.
Edited by nomai, 08 April 2020 - 03:20 PM.
#37
Posted 08 April 2020 - 03:20 PM
Vale pues ya he resuelto el tema de por que la bola no salia.en realidad es que era como que no tenia fuerza para subir se quedaba casi arriba y si Le daba un empujon a la mesa la bola salida...
Lo he solucionado bajando 10 puntos de gravedad a la mesa
Estaba en 0.97000 y la he puesto en 0.8700 al parecer la bola como qur pesa a mucho y no podia el Tigger empujarla al carril del. Plunger.. De esta manera pesa un poco menos y sube al carril sin ningun problema
Lo he solucionado bajando 10 puntos de gravedad a la mesa
Estaba en 0.97000 y la he puesto en 0.8700 al parecer la bola como qur pesa a mucho y no podia el Tigger empujarla al carril del. Plunger.. De esta manera pesa un poco menos y sube al carril sin ningun problema
#38
Posted 08 April 2020 - 03:25 PM
vargaso1979: relying on google translate here but your solution is not a good one as that is going to affect the playability of the table. You would be better off ensuring:
- you are on the latest VP10.6
- you do not have any left over .vbs anywhere but in script folder
- you do not have something plugged in that could affect the physics of the table (like a gamepad controller)
I mean, if your solution works for you, all is good but I'm not sure it is a good idea
#39
Posted 08 April 2020 - 03:36 PM
Todo tema software bien.... Ninguna mesa me ha pasado esto.... Tengo un montón de hardware kldz, contactores, y sensor de movimiento.... Y plunger analógico.. Pero solo quitandole un poco de gravedad se soluciono mi problema... Con respecto jugabilidad la bola va muy bien sin problemas, no note nada raro... Intentaré poner valores mas aproximados a 0.97. A ver hasta donde llego mas cerca.... Pero quise poner un valor alejado para probar
Hasta 0.94 llego y la bola sale casi casi bien... Pero le cuesta.
¿Puede ser que mi kdlz25 este sensiblente inclinado?
Yo crro qu epuede ser eso por que mis patas del pinball le di un poco mas de Inclinacion de lo normal
Hasta 0.94 llego y la bola sale casi casi bien... Pero le cuesta.
¿Puede ser que mi kdlz25 este sensiblente inclinado?
Yo crro qu epuede ser eso por que mis patas del pinball le di un poco mas de Inclinacion de lo normal
#40
Posted 08 April 2020 - 03:47 PM
Vale pues ya he resuelto el tema de por que la bola no salia.en realidad es que era como que no tenia fuerza para subir se quedaba casi arriba y si Le daba un empujon a la mesa la bola salida...
Lo he solucionado bajando 10 puntos de gravedad a la mesa
Estaba en 0.97000 y la he puesto en 0.8700 al parecer la bola como qur pesa a mucho y no podia el Tigger empujarla al carril del. Plunger.. De esta manera pesa un poco menos y sube al carril sin ningun problema
¿No deberías haber tenido que hacer eso? Algo es extraño en su configuración de vicepresidente global, creo.



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