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Theatre of Magic (Bally 1995) 2.4 [Visual Pinball X]


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#1 Fleep

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Posted 08 April 2020 - 06:44 AM

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File Name: Theatre of Magic (Bally 1995) 2.4

File Submitter: Fleep

File Submitted: 08 Apr 2020

File Category: VPX/VPinMAME Recreations

Author(s): Fleep, Rothbauerw, 3rdaxis, Skitso
Manufacturer: Bally
Year: 1995
ROM: Link to ROM
Permission to MOD?: Yes, with approval


Theatre of Magic 2.4
 
Original VPX recreation by ninuzzu & Tom Tower
New 2.x version made by team Fleep, Rothbauerw, 3rdaxis, Skitso
 
Physics redesign, flashers and many logic scripts redesign by Rothbauerw
Completely new sound system and sound files by Fleep
Visuals redesign - GI, Inserts, Flasher, and partial playfield redraw by Skitso
LUT sets by Skitso, 3rdaxis, Fleep, CalleV
Advice, Support and Various adjustments, fixes, blade art editing, gold saw mod and script additions by 3rdaxis
 
Thanks to ninuzzu & Tom Tower for their VPX recreation
Thanks to bord for new primitive playfield
Thanks to G5K for his primitive flippers
Thanks to flupper for his flasher dome and texture
Thanks to nickbuol and CalleV for their support and advice regarding TOM real table
Thanks to CalleV for high res blade art scans
 
 
Special thanks to:
nickbuol, CalleV, Amazaley1, Jon Osborne - for assisting with pinball recordings of videos and sounds for this big sound project
 
 
Features:
- Completely new sound system for mechanical sounds; Full SSF/DOF support in script
- Meticulous, redesigned physics including FastFlips
- Modular Flashers (Disable/Enable in script)
- VR Support (Disable/Enable in script)
- Outlane Difficulty options (Disable/Enable in script)
- Tiger Saw Mod allows for golden saw blades instead of silver
- Blade selection - original wood (Default) or blade art (Defined in script)
- LUT selection is done using left/right CTRL keys to toggle between LUTs, toggling can be disabled in script
 
 
Other Remarks:
- VPX 10.6 or higher with updated VBS scripts folder is required to run this table
- By default modulated flashers are disabled for better performance; Enable them for more realistic Flasher effects
- Modulated flashers will cause performance issues if you do not have windows real-time protection disabled
- Tiger Saw motor enabled in this table (requires rom tom_14hb)
- For sharp blade arts, Brute-force 4x SSAA must be enabled or go to the editor and check static rendering
- It is advised to keep Night/Day Scale, Light Emission Scale and Environment Emission Scale settings as they are in order to allow best compatibility for the LUTs selection 
- VolumeDial - Global volume multiplier for the mechanical sounds in script
- All sounds are scripted, volumes can be modified down below in the script
- In rare cases restarting VPM will reset the switches without properly reinitialize the them. As result - the trunk does not function properly or the table has a missing ball. In such case delete NVRAM and cfg file and restart the game.
 
 
Changelog:
 
Version 2.0:
- Initial release with new visuals, physics, sounds and many fixes
 
Version 2.1
- Fixed left side of back wall GI lighting and flashers (Skitso)
- Adjusted the trajectory correction near the base of the flippers (Rothbauerw)
- Changed the start of stroke coil ramp up to 2.5 (Rothbauerw)
- Added walls to help prevent stuck balls (Rothbauerw)
- Fixed a bump in the right ramp that could cause stuck balls (Rothbauerw)
- Adjusted the left outer loop wall to feed properly to the right flipper (Rothbauerw)
- Plastic ramps friction adjustment (Rothbauerw/Fleep)
- Added few completely new visible bulbs with reflections (Skitso)
- Adjusted inlane flashers (Skitso)
- Adjusted LUT by 3rdaxis (3rdaxis)
- Adjusted trap door flashers (Skitso)
- Improved trapdoor texture (Skitso)
- Added two missing gate actuator scripts and sounds (Rothbauerw/Fleep)
- Adjusted catwalk ramp speed (Fleep)
- Adjusted sounds timing for trunk front and rear entrances (Fleep)
- Adjusted sounds timing for ball drop to playfield from right wire ramp and left plastic ramp (Fleep)
- Adjusted volume for various sounds (Fleep)
- Adjusted plastic ramps speed (Fleep/Rothbauerw)
- Additional new lut (Skitso)
- Re-scripted and re-edited vanish lock and solenoid kickout sounds (Fleep)
- Redone back wall lights from ground up (Skitso)
- Redone back wall flashers from ground up (Skitso)
- Remade ALL GI lights from ground up (perfect accurate shadows) (Skitso)
 
Version 2.2
- Added DOF scripting for undercab RGB (Rothbauerw/arngrim)
 
Version 2.3
- Fixed a false flipper down sound sub call upon a drain (Rothbauerw)
- Gold Rails and Lockdown Bar mod option (In script) (3rdaxis)
- LUT toggle sound effect for front/rear channels (Can be disabled/enabled in script) (Fleep)
- Minor sound level tweaks for vanish lock (Fleep)
 
Version 2.4
- Slightly improvement on physics for better flick control (Rothbauerw)
- Improvement on physics  live catches (Rothbauerw)
- Cleaned up trajectory correction to fix an occasional odd angle (Rothbauerw)
- Reduced the diameter and the elasticity of loop post and vanish post to prevent a possibility of ball rejection by the posts (Rothbauerw)
- Commented out a debug statement in the flasher code (Rothbauerw)
- Easy tweak (FlipperCoilRampupMode) for Coil-Ramp up behaviour in script (Fleep/Rothbauerw)
- Catwalk ramp sound sometimes would not trigger sound; Fixed now (Rothbauerw)
 
 
For anyone who struggle with error U22 here's what to do:
Press F1 to bring up the ROM options menu, and then select "Skip ROM startup tests"
 
This table requires Theatre of Magic (1.4H Coin Play) - rom "tom_14hb" which is a clone of - Theatre of Magic (1.3X) - rom "tom_13"
You will need both to be in your roms folder
Also - Using PinMame32 - ensure your roms shown as valid and not corrupted


Click here to download this file


"..Make the ball vanish!.."

#2 mrjcrane

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Posted 08 April 2020 - 07:05 AM

Fantastic Work all who contributed to this TOM project, is awesome !! All efforts in promoting this hobby/sport/interest/passion/obsession with VP, I have appreciated everything, even if my skills are not strong enough yet to be a contributor. Thanks Everyone !!



#3 cestmoi

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Posted 08 April 2020 - 07:39 AM

Bonjour

J ai un message d'erreur pour la ROM erreur U22

 

Si solution merci beaucoup ..



#4 GCS

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Posted 08 April 2020 - 07:47 AM

Bonjour

J ai un message d'erreur pour la ROM erreur U22

 

Si solution merci beaucoup ..

 

I get the same error U22 with tom_14hb rom, latest VPinball 10.6 and VPinmame 3.3

 

The info i found about this error is here: https://pinside.com/...h-and-u22-error

 

but not of much help...



#5 cestmoi

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Posted 08 April 2020 - 07:55 AM

Par contre fonctionne avec la rom tom_13



#6 Fleep

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Posted 08 April 2020 - 08:02 AM

For anyone who struggle with error U22 here's what to do:
 
Press F1 to bring up the ROM options menu, and then select "Skip ROM startup tests"
 
 

Edit:
 
This table requires Theatre of Magic (1.4H Coin Play) - rom "tom_14hb" which is a clone of - Theatre of Magic (1.3X) - rom "tom_13"
You will need both to be in your rom folder
 
Also - Using PinMame32 - ensure your roms shown as valid and not corrupted

Edited by Fleep, 08 April 2020 - 09:31 AM.

"..Make the ball vanish!.."

#7 Skitso

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Posted 08 April 2020 - 08:16 AM

Congratulations Fleep! Amazing release. :)

#8 cestmoi

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Posted 08 April 2020 - 08:17 AM

Merci j ai essayé cela mais rien  changé toujours l'erreur U22



#9 ClarkKent

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Posted 08 April 2020 - 08:29 AM

Very nice with these mechanical sounds extravaganza. Physics takes getting used to, backflips are too weak.



#10 Thalamus

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Posted 08 April 2020 - 08:47 AM

I guess I've said it to you via PM's Fleep. This is a groundbreaking release in many ways. For me, the sounds are the what sets this release apart from all the other tables. I can't thank you enough for what you've done here. Does not mean that I don't appreciate the rest. No, no, no - it both looks and plays fantastic. So I bow to you guys for what you've done here. It is simply a fantastic release.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#11 nomai

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Posted 08 April 2020 - 08:52 AM

Merci j ai essayé cela mais rien  changé toujours l'erreur U22

 

Me too. Same error. Not corrected with Skip ROM startup tests.



#12 JLouLoulou

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Posted 08 April 2020 - 09:09 AM

I guess I've said it to you via PM's Fleep. This is a groundbreaking release in many ways. For me, the sounds are the what sets this release apart from all the other tables. I can't thank you enough for what you've done here. Does not mean that I don't appreciate the rest. No, no, no - it both looks and plays fantastic. So I bow to you guys for what you've done here. It is simply a fantastic release.

you said exactly what I can't find to say, it's so a good job!!



#13 Fleep

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Posted 08 April 2020 - 09:36 AM

Merci j ai essayé cela mais rien  changé toujours l'erreur U22

 
Me too. Same error. Not corrected with Skip ROM startup tests.

I updated my comment about your issue - look above and read again. Ensure you have everything ok there


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"..Make the ball vanish!.."

#14 Rawd

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Posted 08 April 2020 - 09:43 AM

It looks, sounds, and plays beautiful.  Thank you guys.



 


#15 fourbanks

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Posted 08 April 2020 - 10:01 AM

many thanks  :otvclap:



#16 gStAv

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Posted 08 April 2020 - 10:14 AM

wow wow wow.... family trip - canceled  :love39:


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#17 lukpcn

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Posted 08 April 2020 - 10:18 AM

just WOW!


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#18 cestmoi

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Posted 08 April 2020 - 10:30 AM

j ai bien les 2 rom indiquées bien désactiver avec F1 mais pas mieux e22 est toujours là



#19 ashleyb

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Posted 08 April 2020 - 10:35 AM

Wow, amazing release. The table sounds are fantastic with SSF. Physics and graphics are also exceptional. Loving Skitso’s LUT too. Thanks for a brilliant version of TOM to all involved.

#20 BobAlbright

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Posted 08 April 2020 - 10:53 AM

   Thank you for this update. It certainly looks fantastic--love the white lighting. And it has a totally different feel to other versions. I just downloaded it and played a half dozen games and my scores were horrible compared to what I usually do. Gotta get used to these different physics


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