I tried a couple of free ones, but they wanted to get access to my data or send who knows what my way or had a limited number of free uses, I looked at topaz and did a trial, I intend to buy it for $99 it belongs in my toolbox, for this and all kinds of otther solutions where I have only a small image and I need a larger one like for making the side art for my cab...
So I used Topaz Gigapixel.
On that topic, a tip for people building these tables, and keep them efficient. I build ALL my textures as power of 2
512x512, 1024x1024, etc... with the playfield I just noticed some of the pictures must have been sourced from a lower resolution, and then traced or modified, as some of the fonts are really great and then the art in the background not so much. So I ran topaz over it again, to up-res the playfield,, and then bring it down to 4096x2048 even if it's not square, it should be power of 2. And then update my local VPX, and this is the difference :
UpResDownRes.png 457.85KB
6 downloads
Left side is the texture exported from the table as of version 0.9 | Right is run through Topaz
Edited by DCrosby, 29 May 2019 - 05:45 PM.