So I've started as my first project to try and get Phantom of the Opera into VPX, I know crazy, but I always liked the Table Art, and the Music on it, so after much reading and struggling I got the rom to load, I got to fire some sounds, which was awesome to hear again, and I started looking at bugs in the code, or should I say conversion issues of things that are no longer relevant, and have been deprecated like BallSize.
I'm also right now struggling with the Flashers, as those used to be 2D, and now are 3D, plus VPX somehow can't do good bounce lighting so you have to fake GI. which is fine, but when I take out geo for the flashers, I have what looks like a triangle, and there are several and i have no idea how they hook into the code, the code calls for f15 and the object is names wall312 or something, so any clues as to how the dataflow works would help give this project another kick, this is where I am now, I have to replace a lot of materials. And update the ramp textures and materials, but as soon as it looks a little better I may post it so others interested can start contributing.
Almost forgot, I got a 4K Playfield Image, and I started with the apron, and the Plunger Cutout to replace some of the art. I may replace the plastics as well, if I can get good scans.
Original conversion for VP9 by LORD HIRYU
Poto_v01.jpg 314.1KB
35 downloads
-DC
Edited by DCrosby, 22 May 2019 - 02:10 PM.



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