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King Kong (Data East 1990) Javier Mod[Visual Pinball X MOD]

King Kong Javier Data

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#21 BobAlbright

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Posted 27 May 2019 - 05:35 PM

I’ve spent quite a lot of time playing this improved version of KK. I must agree with Lukpcn that the multiball ramp is a tad too steep. I’ve made the shot many times, but also had many times where the ball would get almost over the top, but then drain right down the center

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#22 Thalamus

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Posted 27 May 2019 - 05:41 PM

increase flipper power a bit ??


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#23 cyberpez

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Posted 27 May 2019 - 07:45 PM

Yeah I've felt like it's a physics thing... I didn't mess with what's there much at all. To get the missel launch and black ramp both working the metal ramp had to be pretty steep. The missel launcher is pretty close to the right height (from eyeballing pics). If the steep ramp is much lower the ball gets stuck on the black ramp (it hits the wire ramp coming down). Not a lot of wiggle room.... I'd say mess with flipper or the collidable rapms physics a bit.

#24 humanoide

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Posted 27 May 2019 - 10:41 PM

thanks javier  :otvclap:



#25 cyberpez

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Posted 28 May 2019 - 06:40 PM

I tried to smooth the collidable metal ramp out a little bit...(around the bend).  In a quick game or two I hit the ramp 4 times, and made the shot 2 of those.  One was obviously not going to make it around the corner...  so might be better?  Give this one a try..  Find "pMetalRampCol" and re-import the linked obj..  check the "place at mesh's absolute position ........"  Give it a few games and report back if its any better...  I still think some physic tweaks might help though ;-)

 

https://www.dropbox....p_col4.zip?dl=0



#26 Thalamus

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Posted 30 May 2019 - 02:29 PM

@cyberpez : I've tried your re-import method and here I often now see that the ball jumps off the ramp and ends up coming down the "Jackpot during multiball" ramp instead. I'll try to adjust the ramp friction or the flippers a tiny bit and see if that resolves it.


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#27 cyberpez

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Posted 30 May 2019 - 03:59 PM

Thanks for testing!!!  Hmm, now I see that too...   :tapping: ....  Try this ramp version along with these flipper physics. (copied from tmnt, because why not?)  with this ramp and these setting I hit the ramp 10 times, and made the shot 9 of them, no ball launched off onto the jackpot ramp.

 

https://www.dropbox....mp_co5.zip?dl=0

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#28 BobAlbright

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Posted 30 May 2019 - 04:06 PM

    Sounds like you got it fixed---looking forward to an update!


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#29 Thalamus

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Posted 30 May 2019 - 04:16 PM

https://www.dropbox....d_Thal.vpx?dl=0

 

This is a very crude fix to the previous suggested solution (not the latest ramp ). I had some balls getting stuck in the lower left bumper as well. All just ugly hacks in order to see if it now works. My play testing says it does. Not tried CP' fix yet. If case his isn't working. Give this one a shot. 


Edited by Thalamus, 01 June 2019 - 06:37 AM.

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#30 cyberpez

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Posted 30 May 2019 - 04:20 PM

    Sounds like you got it fixed---looking forward to an update!

 

I hope so, but thought I had it fixed before too...  only more testing will tell forsure ;-)  *wink wink nudge nudge*



#31 Thalamus

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Posted 30 May 2019 - 04:33 PM

Just tried it on the crude wall fix version I made and it plays great now CP !


Edited by Thalamus, 30 May 2019 - 04:34 PM.

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#32 javier1515

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Posted 31 May 2019 - 12:05 AM

1.03
New primitive left ramp for a better shot and Thalamus added walls so that the ball does not escape from the sides.
The size of some images was reduced for an improvement in performance.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#33 rtkiii

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Posted 16 April 2020 - 08:58 PM

my flippers seem to not respond from time to time on this table...suggestions?



#34 Thalamus

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Posted 16 April 2020 - 09:11 PM

Yes. Wait for Cyperpez release ;)


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#35 rtkiii

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Posted 16 April 2020 - 09:38 PM

Yes. Wait for Cyperpez release ;)

 

LOL..no idea what you are talking about   hahahaha



#36 Thalamus

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Posted 16 April 2020 - 09:44 PM

Well, it is a WIP that is in progress and it is the ultimate KK. Cyperpez should already be known for a lot of options. I've told him a few times that this was ridiculous trying to mach all the prototypes in one VPX. I've been lucky enough to learn from him, seeing the progress and I believe we even found the lost millions banana switch. Awaiting his feedback on that. And the best thing about it - yes, it is a crazy idea. I actually believe that he is going to pull it off.


Edited by Thalamus, 16 April 2020 - 09:46 PM.

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#37 The Loafer

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Posted 16 April 2020 - 09:52 PM

I can't wait to try this new version.

 

As it is rtkiii, check to see your backglass is set to .exe mode.  


Edited by The Loafer, 16 April 2020 - 09:52 PM.


#38 STAT

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Posted 17 April 2020 - 03:33 PM

Lost Banana Switch … sounds good :) Didnt know About that, you Guys Always have something to Surprise :tup:


Edited by STAT, 17 April 2020 - 03:33 PM.






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