I didn't delete nvram, good idea, i also try that at the evening to get more test results, thanks ...
Edited by STAT, 08 August 2018 - 10:37 AM.
Posted 08 August 2018 - 10:36 AM
I didn't delete nvram, good idea, i also try that at the evening to get more test results, thanks ...
Edited by STAT, 08 August 2018 - 10:37 AM.
Posted 08 August 2018 - 04:34 PM
Gem2000_E1.jpg 181.05KB
1 downloads
Edited by STAT, 08 August 2018 - 04:38 PM.
Posted 08 August 2018 - 04:58 PM
@stat : I don't understand. What did you expect should happen ? I'm no expert on Gemini 2000, but since it is a "replica" of Centaur I mean ??
https://youtu.be/qci22znP4XM?t=2m56s
Edited by Thalamus, 08 August 2018 - 05:51 PM.
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 08 August 2018 - 06:01 PM
I just talk to him and he says the table plays as it should, and that "the table is perfect!"
Many of what we refer to as "bugs" in the Taito tables, are usually "features", like to restart the table the same state as when the power went off, and for us "virtual" players it means if you quit playing at ball 2, next time you start the table it will continue with ball 3. As I said before, I guess the power lines in the 70's or 80's in Brazil were not very stable, and they could go off at any time, that's why they built that feature ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 08 August 2018 - 06:06 PM
Multiball ? Isn't mentoined at IPDB, but ok … also i could't end the Game after all Ball was drained.
But Maybe someone can tell us more About it here ?
Ah thanks Thalamus, i didn't know that
Looks like all is ok, exc. Game didn't End,
i have to try that again.
Edited by STAT, 08 August 2018 - 06:15 PM.
Posted 08 August 2018 - 06:15 PM
@JP LOL. I keep seeing if for me. You have this awesome first ball. All of a sudden the power goes and then you wait for 6 hours for the second ball ? ![]()
Brazilians and ingenuity at its best if you ask me. Love it !
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 08 August 2018 - 06:53 PM
Ha - i have to correct myself, of Course, IPDB "mentoined" it, and there are "5 Bolas": https://www.ipdb.org...cno=6441&zoom=1
Edited by STAT, 08 August 2018 - 06:54 PM.
Posted 08 August 2018 - 06:55 PM
I guess it was the same like in Mallorca when I was a kid as the power could go off one or two minutes and then come back. Sometime it could go off for 5 minutes. And it could happen several days a week, mostly when I was watching a movie on the tv ![]()
Anyway, I'll make a small update in a few minutes, since I found a typo in the script ![]()
Line 206 was:
Sub sw61_UnHit:Controller.Switch(16) = 0:End Sub
and it should be:
Sub sw61_UnHit:Controller.Switch(61) = 0:End Sub
You see, 16 instead of 61. Not very important, since it is the outlane, but important enough ![]()
UPDATED ![]()
1.0.2 Update 08.08.2018
- fixed script error in switch 61, left outlane
Sometimes is good to go through all the script again, even if you are 100% sure everything is ok ![]()
I have also adjusted a little the rubber on top of the left target so there is a little more opening to hit the captive ball from the right flipper ![]()
Edited by jpsalas, 08 August 2018 - 06:59 PM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 08 August 2018 - 07:20 PM
Thanks for the "small" Update
and now i got a "Multiball" and all was working ![]()
Posted 27 August 2018 - 01:40 PM
Thanks JP for another rare gem, it is a beauty
The bumpers need also a DOF id since they share the sam switch, here's the updated code

Posted 03 May 2020 - 02:42 AM
Great table! I too get the weird ball movement in the center of the table. I thought it was intentional and quite a cool effect. I might be disappointed if it is accidental.
Just lowered playfield elasticity as suggested by Kiwi and that fixed it. No more magnet effect. But just for fun raised playfield elasticity to 1 and it is quite entertaining.
That sounds to me more like a bug than a feature
I increased the playfield elasticity mostly for the tables with ramps, so the ball could jump a little when falling from the ramps. I didn't see that weird ball movement in the other tables I increased the elasticity, like in Transformers. I'll make an update, but first I want to try it with a value of 1, it sounds fun
Pessoal, eu joguei esta mesa e várias outras da Taito do brasil e algumas mesas a bola realmente ficava presa em alguns locais.
Só balançando a mesa pra a bola sair.
Lembro da minha infância ao jogar estas mesas.
Fico muito feliz
Muito obrigado a todos
PS. Não sei se postei esta mensagem no local correto.
Posted 14 December 2024 - 06:17 PM
Can you please take a look at the 2x-5x lane at the top right? I can't get any balls up to the top. It enters the lane clean, but then it hits the sides on the curve and loses all momentum. Thanks!
I'll take a look.
Edit: I found the error. I have moved the rubbers a little around and now the ball has a better passage up to the target ![]()
Edited by jpsalas, 14 December 2024 - 07:23 PM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters