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Cavaleiro Negro (Taito do Brasil - 1980) [Visual Pinball X]

cavaleiro negro taito

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#21 arngrim

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Posted 06 February 2018 - 08:21 PM

Thanks Carlos, it will help for sure ;)

 

so the slingshots don't need DOF comments

 

Sub LeftSlingShot_Slingshot
    PlaySound SoundFX("fx_slingshot", DOFContactors), 0, 1, -0.05, 0.05
    LeftSling4.Visible = 1
    Lemk.RotX = 26
    LStep = 0
    vpmTimer.PulseSw 15
    LeftSlingShot.TimerEnabled = 1
End Sub
 
Sub LeftSlingShot_Timer
    Select Case LStep
        Case 1:LeftSLing4.Visible = 0:LeftSLing3.Visible = 1:Lemk.RotX = 14
        Case 2:LeftSLing3.Visible = 0:LeftSLing2.Visible = 1:Lemk.RotX = 2
        Case 3:LeftSLing2.Visible = 0:Lemk.RotX = -10:LeftSlingShot.TimerEnabled = 0
    End Select
    LStep = LStep + 1
End Sub
 
Sub RightSlingShot_Slingshot
    PlaySound SoundFX("fx_slingshot", DOFContactors), 0, 1, 0.05, 0.05
    RightSling4.Visible = 1
    Remk.RotX = 26
    RStep = 0
    vpmTimer.PulseSw 35
    RightSlingShot.TimerEnabled = 1
End Sub
 
neither the rollovers and integrated fix with the rollover switches
 
' Rollovers
Sub sw11_Hit:Controller.Switch(5) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):End Sub
Sub sw11_UnHit:Controller.Switch(5) = 0:End Sub
 
Sub sw16_Hit:Controller.Switch(25) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):End Sub
Sub sw16_UnHit:Controller.Switch(25) = 0:End Sub
 
Sub sw15_Hit:Controller.Switch(45) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):End Sub
Sub sw15_UnHit:Controller.Switch(45) = 0:End Sub
 
Sub sw12_Hit:Controller.Switch(55) = 1:PlaySound "fx_sensor", 0, 1, pan(ActiveBall):End Sub
Sub sw12_UnHit:Controller.Switch(55) = 0:End Sub

 

 

if you can do an update of the table JP?



#22 jpsalas

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Posted 07 February 2018 - 02:17 AM

UPDATED! version 1.0.3 is up with these changes, and I also found out that 3 other switches were wrong and the one at the plunger were missing in the script since the old table used the impulse plunger which had this switch in its definition.

 

It looks like I forgot to check the lane switches, since they all were from the Black Knight table.


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#23 Mitchell

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Posted 19 February 2018 - 07:52 PM

Where can I find a b2s with red boxes on the screen for the score, credit and all the rest. I found two that only have black boxes.

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#24 xenonph

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Posted 19 February 2018 - 08:30 PM

You could import said dB2S backglass into the B2S Backglass Designer, export pic out, turn black to red with photo editting program, then import back into dB2S backglass.

 

Find B2S Backglass Designer here..

http://www.vpforums....s&showfile=7549

 

After starting designer, simply click "File" tab, then click "Import 'directB2S' backglass file...", then browse to said dB2S backglass and import it into designer.

Then you can export backglass pic out of designer and modify it with your changes. Then import back into designer, and Voila..you will have red LED boxes.

 

Hope this helps you.


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#25 Mitchell

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Posted 19 February 2018 - 09:26 PM

Cool


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#26 roccodimarco

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Posted 14 December 2019 - 04:19 AM

Great updates! I’m having the following problems. If I start the table, and try and quit out before the game goes through it’s start up check, vpx will freeze on resume debug quit screen and a task manger end task is needed. If I let the table go until it accepts credits, then I can quit out. The other problem I’m running into, if I try and change the camera view, no matter how long I wait, the table will always freeze on me and I need to restart. So atm I can only play on the current table POV and I have to wait until it’s done it’s self check.
Anybody else running into this?

#27 jpsalas

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Posted 14 December 2019 - 12:49 PM

Great updates! I’m having the following problems. If I start the table, and try and quit out before the game goes through it’s start up check, vpx will freeze on resume debug quit screen and a task manger end task is needed. If I let the table go until it accepts credits, then I can quit out. The other problem I’m running into, if I try and change the camera view, no matter how long I wait, the table will always freeze on me and I need to restart. So atm I can only play on the current table POV and I have to wait until it’s done it’s self check.
Anybody else running into this?

Just redownload the table again or change the rom in the script to the original one: cavnegro insted of cavnegr1. I think cavnegr1 had different music, that's why I tried that rom. It work in one of my 2 computers but it hangs on the other one. cavnegro rom worms fine on both.


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#28 GCS

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Posted 14 December 2019 - 01:13 PM

 

Great updates! I’m having the following problems. If I start the table, and try and quit out before the game goes through it’s start up check, vpx will freeze on resume debug quit screen and a task manger end task is needed. If I let the table go until it accepts credits, then I can quit out. The other problem I’m running into, if I try and change the camera view, no matter how long I wait, the table will always freeze on me and I need to restart. So atm I can only play on the current table POV and I have to wait until it’s done it’s self check.
Anybody else running into this?

Just redownload the table again or change the rom in the script to the original one: cavnegro insted of cavnegr1. I think cavnegr1 had different music, that's why I tried that rom. It work in one of my 2 computers but it hangs on the other one. cavnegro rom worms fine on both.

 

 

I use cavnegro rom but i also get a crash when i quit... I changed to cavnegr1 and now exits ok...


Edited by GCS, 14 December 2019 - 01:24 PM.


#29 STAT

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Posted 14 December 2019 - 01:42 PM

Where can I find a b2s with red boxes on the screen for the score, credit and all the rest. I found two that only have black boxes.


At the Moment, there is only 1 here and 1 at VPU, both have black Boxes, thats Right, it is how the Designer get and make the Image,
for me it doesn't matter, if it is black or "red" or anything like that - personally i prefer black, because at the Moment you can't desgin or simulate the real "red" Light behind the BG

If you really want a "red" Version, let me know - and i can change a Version for you, like this
But if you meant the single LED Elements, you have to create own LED Images, and havent Time for that

Attached File  Cavaleiro Negro (Taito 1981) Illuminated_1.png   2.02MB   0 downloads Attached File  Cavaleiro Negro (Taito 1981) Illuminated_2.png   2.03MB   0 downloads


Edited by STAT, 14 December 2019 - 02:54 PM.


#30 CARLOSGUIZZO

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Posted 15 December 2019 - 02:51 AM


Where can I find a b2s with red boxes on the screen for the score, credit and all the rest. I found two that only have black boxes.

At the Moment, there is only 1 here and 1 at VPU, both have black Boxes, thats Right, it is how the Designer get and make the Image,
for me it doesn't matter, if it is black or "red" or anything like that - personally i prefer black, because at the Moment you can't desgin or simulate the real "red" Light behind the BG

If you really want a "red" Version, let me know - and i can change a Version for you, like this
But if you meant the single LED Elements, you have to create own LED Images, and havent Time for that

attachicon.gif Cavaleiro Negro (Taito 1981) Illuminated_1.png attachicon.gif Cavaleiro Negro (Taito 1981) Illuminated_2.png
This is the artwork of the prototype BG. Only one was made. ;)

Attached Files


It's impossible only if you believe so. ;)


#31 batch

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Posted 15 December 2019 - 09:01 AM

I've tried wit both "cavnegro" and "cavnegr1" roms, and I always get a crash when I quit

 

I also have a question about this table rules, are they the same than Black Knight's ones ?

 

If yes, the ball never remains locked on the upper playfield

 

cn.jpg


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#32 jeverds

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Posted 15 December 2019 - 09:44 AM

I've tried wit both "cavnegro" and "cavnegr1" roms, and I always get a crash when I quit

 

I also have a question about this table rules, are they the same than Black Knight's ones ?

 

If yes, the ball never remains locked on the upper playfield

 

cn.jpg

 

I had the same problem as you.
Delete the NV-NVB and CFG files from the game as indicated by JP, check the name of the game in the scrip and download again the CAVNEGRO ROM, ZIP, then play with the table for a while and when leaving there was no problem, I hope this helps you like me.
Thank you JP for this new updated collection.


#33 Greynurse

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Posted 15 December 2019 - 12:40 PM

Same news with table crash on exit to the editor. My solution was to comment out the subs and sub calls to the nv ram patches. It may mean no high score / game recall, but I can play Black Knight for that. Otherwise the table is awesome. Plays really well and looks fantastic. Was it this table that doesn't  have multiball play for the 5 ball rom? That would explain why the ball doesn't lock on the upper playfield.

 

Cheers,

 

Nursie



#34 LynnInDenver

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Posted 15 December 2019 - 02:16 PM

CAVNEGR2.ZIP doesn't seem to cause the crash for me. The other two pretty much crash 100% on exit regardless of whether or not I play a game. I wonder if the NVRAM patch code is triggering a bug in PinMAME (related to what might actually be a corrupt ROM dump?), at least the SAM variant off VPU? It seems like it doesn't write the replacement NVRAM when it happens, but it does delete whatever would have been there. The synthesized speech also tries to play post-crash until I force VPX (and by extension PinMAME) to close.


Edited by LynnInDenver, 15 December 2019 - 02:23 PM.


#35 roccodimarco

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Posted 17 December 2019 - 08:15 PM

I tried the CAVNEGR2.ZIP last night, and after ball two then game no longer keeps track of what ball you are on.  It will continue to give you points, but it will be an endless game.  The other two, work, but it seems like a 50/50 chance of hangup when exiting, so pick your poison I guess.  Also for the multiball, it was explained a few months (years?) ago that the rom is set for 5ball, so there is no multiball.  If the rom was set for 3 ball you would get multiball.  HOWEVER; because its five ball, when you hit the 3 ball multiball your points are tripled (I believe thats what was said) until drained.  I'm assuming two ball your points are doubled till drain.  I'll go back look.

 

EDIT: It was mentioned in this support thread last year.  From JP:

"Carlos was talking about Cavaleiro Negro with his friend, Tio Italo, ans he told him that the 5 ball ROM version does not have the multiball feature, it has only a score multiplier (2X, 3X). The multiball feature is only available in a specific 3 ball ROM version, which, unfortunately, seems to have been lost… :(

 
So I guess we'll enjoy the 5 ball ROM, with the scores multiplier :)"

Edited by roccodimarco, 17 December 2019 - 08:21 PM.


#36 batimanvesgo

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Posted 24 October 2020 - 05:46 AM

I have a problem at this table, when I leave after the balls are over, the vpx crashes and doesn't close at all ... And every time I start the table, she already has a ball in play ... how can I fix it?



#37 wiesshund

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Posted 24 October 2020 - 06:25 AM

As this table is obviously a direct copy to Williams Black Knight, would it work with the bk_l4 ROM?

 

Oh PS

TAITO Brasil hardware i think ALL had a power loss restoration system built into the tables controller.

If electric went out, the table would resume the game in play, so the ROM will duplicate exactly that if you exit the game with out finishing it, it will come back with balls in play already.

 

you can dump the nvram to clear that, finish game before exiting, or try just shooting the balls down the hopper until it runs out and resets


Edited by wiesshund, 24 October 2020 - 06:29 AM.

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#38 batimanvesgo

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Posted 24 October 2020 - 07:21 AM

As this table is obviously a direct copy to Williams Black Knight, would it work with the bk_l4 ROM?

 

Oh PS

TAITO Brasil hardware i think ALL had a power loss restoration system built into the tables controller.

If electric went out, the table would resume the game in play, so the ROM will duplicate exactly that if you exit the game with out finishing it, it will come back with balls in play already.

 

you can dump the nvram to clear that, finish game before exiting, or try just shooting the balls down the hopper until it runs out and resets

I took the nvram and managed to fix the problem with the balls, but the problem is that when my game is over and I get no credit, and I try to leave the table without credits, the vpx freezes ... and the only way to get out without crashing is putting a credit and starting a game ... Would you have another solution for not needing to do this?



#39 jpsalas

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Posted 24 October 2020 - 07:57 AM

I have a problem at this table, when I leave after the balls are over, the vpx crashes and doesn't close at all ... And every time I start the table, she already has a ball in play ... how can I fix it?

 

Yes, the only way to clear that is to delete the nvram file.

 

To clear the nvram you can do it the "old" way, hunt down the file in the nvram folder and delete it, or:

 

run the table and hold down the "start key", usually 1, and press the "first coin key" twice (usually the 3 key). Then the table will close and the nvram will be deleted. Thanks to Pmax65 who wrote this nvram script :) After the nvram is cleared then the error should not happen again. 


 

 

I took the nvram and managed to fix the problem with the balls, but the problem is that when my game is over and I get no credit, and I try to leave the table without credits, the vpx freezes ... and the only way to get out without crashing is putting a credit and starting a game ... Would you have another solution for not needing to do this?

 

 

I have no solution for the hang. I tried with both 10.6 and 10.7 and both hang. I don't remember the table doing that before, but maybe it did. And it is not as the table have not write access to the nvram folder, because it does that in my computer. I'll need to check it better.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#40 batimanvesgo

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Posted 24 October 2020 - 07:59 AM

 

I have a problem at this table, when I leave after the balls are over, the vpx crashes and doesn't close at all ... And every time I start the table, she already has a ball in play ... how can I fix it?

 

Yes, the only way to clear that is to delete the nvram file.

 

To clear the nvram you can do it the "old" way, hunt down the file in the nvram folder and delete it, or:

 

run the table and hold down the "start key", usually 1, and press the "first coin key" twice (usually the 3 key). Then the table will close and the nvram will be deleted. Thanks to Pmax65 who wrote this nvram script :) After the nvram is cleared then the error should not happen again. 


 

 

I took the nvram and managed to fix the problem with the balls, but the problem is that when my game is over and I get no credit, and I try to leave the table without credits, the vpx freezes ... and the only way to get out without crashing is putting a credit and starting a game ... Would you have another solution for not needing to do this?

 

 

I have no solution for the hang. I tried with both 10.6 and 10.7 and both hang. I don't remember the table doing that before, but maybe it did. And it is not as the table have not write access to the nvram folder, because it does that in my computer. I'll need to check it better.

 

I just did it, but unfortunately the vpx crashes ... and I don't know what else to do







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