Jump to content



Photo
- - - - -

Mac's Galaxy (MAC 1986) VPX [Visual Pinball X]

Mac Galaxy VPX

  • Please log in to reply
52 replies to this topic

#21 Rajo Joey

Rajo Joey

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,489 posts
  • Location:Niedersachsen

  • Flag: Germany

  • Favorite Pinball: Attack from Mars, Abra Ca Dabra and many old EM-Tables

Posted 06 November 2017 - 11:58 AM

old / new mac.vbs ?

Inside mac.vbs there are keycodes for Coins and more ...

 

Tried deleting Line 110, as i said above ?

If I delete line 110, there's no reaction, if I press the startbutton or the 1 on the keyboard.

There's no difference, if I set the old or the new mac.vbs.

 

I don't know, what the keycode can be. I have mapped the 1 on the keyboard to my startbutton. So all other tables are OK.


Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

https://www.facebook...02697096474910/

https://www.facebook...oups/VPAddicts/

https://www.facebook...oups/VPjunkies/


#22 STAT

STAT

    Pinball and Arcade Freak

  • VIP
  • 4,980 posts
  • Location:Wels - Austria

  • Flag: Austria

  • Favorite Pinball: Twilight Zone

Posted 06 November 2017 - 12:06 PM

Ok, i try more later at home, or hope that Michael is coming with something News ...



#23 mfuegemann

mfuegemann

    Pinball Fan

  • VIP
  • 1,222 posts
  • Location:Cologne

  • Flag: Germany

  • Favorite Pinball: Medieval Madness, Fast Draw



Contributor

Posted 06 November 2017 - 05:57 PM

Hi Guys,

 

the main problem is the GameOn solenoid (Sol11). I had issues with the normal SolCallback(sLLFlipper) calls, I tried to use the GameOn solenoid to enable/disable the flippers.

Sol11 is flashing if "ON", so I added a timer to keep the FlippeActive true during normal gameplay. Maybe on some machines the timer interval is too short, so that the flippers become inactive during normal gameplay.

 

Nevertheless I just found out that I should better use Sol10 as in "Space Train". I have no clue, why I ended using Sol11.

 

You can add the following code until I upload a new version:

 

SolCallback(10)="Sol10" 

 

Sub Sol10(enabled)
 Flipperactive = enabled
End Sub

 

and deactivate/delete the line

 

SolCallback(11)="Sol11"       'GameOn

 

Regards

Michael



#24 mfuegemann

mfuegemann

    Pinball Fan

  • VIP
  • 1,222 posts
  • Location:Cologne

  • Flag: Germany

  • Favorite Pinball: Medieval Madness, Fast Draw



Contributor

Posted 06 November 2017 - 06:10 PM

By the way, the mac.vbs within the default script folder has been done by me, so it is the same and You do not need to replace it.



#25 batch

batch

    VPFroggie

  • Members
  • PipPipPipPipPip
  • 2,152 posts
  • Location:Center of France

  • Flag: France

  • Favorite Pinball: Anyone if gaming and appearence are great

Posted 06 November 2017 - 06:18 PM

I play in DT mode, here is what I did and it worked:

 

Just comment line 62 ->   '        Sol11Timer.enabled = True

 

Here is the Sub

 

Sub Sol11(enabled)
    if enabled then
        Sol11Timer.enabled = False
'        Sol11Timer.enabled = True
        Flipperactive = True
    end if
End Sub

 

I just found it was strange to have Sol11Timer.enabled "False" and "True" in the same Sub

 

I have a question about the score, I use the DMD and it has only 6 digits

 

Is it possible to have 7 digits on the DMD ?

 

Anyway, thanks again for this table, Michael, the gaming is very addictive !


Edited by batch, 06 November 2017 - 06:21 PM.

signature_11042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#26 mfuegemann

mfuegemann

    Pinball Fan

  • VIP
  • 1,222 posts
  • Location:Cologne

  • Flag: Germany

  • Favorite Pinball: Medieval Madness, Fast Draw



Contributor

Posted 06 November 2017 - 06:30 PM

Hi Batch,

 

I just answered Your post in the WIP section. Commenting out the code as You did will activate the flippers also if no game is played after the first start.



#27 mfuegemann

mfuegemann

    Pinball Fan

  • VIP
  • 1,222 posts
  • Location:Cologne

  • Flag: Germany

  • Favorite Pinball: Medieval Madness, Fast Draw



Contributor

Posted 06 November 2017 - 07:45 PM

Hi Joey,

 

this is strange. I found no solution to add a different key to start a game than using the StartGameKey. This is then processed using the mac.vbs and should be the same way for keyboard and cab. For me it is working for the joystick buttons of my pin controller too.

You can add the following line to the Sub MacsGalaxy_KeyDown:

 

msgbox(keycode)

 

This should open a window showing the key number after You pressed a key ("2" for keyboard 1-key). Please tell me, what the button hit is displaying. 


Edited by mfuegemann, 06 November 2017 - 07:45 PM.


#28 Rajo Joey

Rajo Joey

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,489 posts
  • Location:Niedersachsen

  • Flag: Germany

  • Favorite Pinball: Attack from Mars, Abra Ca Dabra and many old EM-Tables

Posted 06 November 2017 - 08:15 PM


I have a question about the score, I use the DMD and it has only 6 digits

 

Is it possible to have 7 digits on the DMD ?

 

Anyway, thanks again for this table, Michael, the gaming is very addictive !

I think, the score is OK with the 6 digits, because if you get more than 1m behind the score is a multiplier with x10.

If score is 190.000 with the multiplier, you have 1.900.000 points.

 

Attached File  scorex10.png   252.25KB   1 downloads


Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

https://www.facebook...02697096474910/

https://www.facebook...oups/VPAddicts/

https://www.facebook...oups/VPjunkies/


#29 STAT

STAT

    Pinball and Arcade Freak

  • VIP
  • 4,980 posts
  • Location:Wels - Austria

  • Flag: Austria

  • Favorite Pinball: Twilight Zone

Posted 06 November 2017 - 08:34 PM

Take a look at the VPM Window ( set Hidden = 0, or over VPinMAME Test ), there are 6 Digits only, there is no 7 Digit Version for this.


Edited by STAT, 06 November 2017 - 08:37 PM.


#30 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,975 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 06 November 2017 - 08:39 PM

Works great now Michael. Thank you ! Had no problems adding coins or starting game.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#31 xenonph

xenonph

    I have Pinball Fever!

  • VIP
  • 4,128 posts
  • Location:Castle Rock, WA.

  • Flag: United States of America

  • Favorite Pinball: TRON Classic-Congo-Xenon-PINBOT-BOP-LOTR-A Real American Hero OPERATION PINBALL-Millionaire-Whirlwind-Krull-NFL-BlackKnight-FishTales

Contributor

Posted 07 November 2017 - 01:03 AM

By the way, the mac.vbs within the default script folder has been done by me, so it is the same and You do not need to replace it.

So there is no need to replace the old MAC.vbs?

The only reason I added a 2 to the mac.vbs, and didn't overwrite old one, was they were both different sizes.

The original is 4.03kb and your new one was 3.95kb.

I wasn't sure if this would mess up the other MAC tables, if i had overwritten the original. So this new MAC.vbs will work fine with all the other MAC tables?

Or are you saying we don't need to update, (Or Replace), the old MAC.vbs with your new one included with download?

Thanks for the clarification MFuegemann.

And thanks for the update!!


CHECK OUT THIS TUTORIAL http://www.vpforums....howtopic=32515
TO USE DB2S BACKGLASS PROGRAM WITH DESKTOP TABLES ON 1 MONITOR
 

#32 batch

batch

    VPFroggie

  • Members
  • PipPipPipPipPip
  • 2,152 posts
  • Location:Center of France

  • Flag: France

  • Favorite Pinball: Anyone if gaming and appearence are great

Posted 07 November 2017 - 05:29 AM

Thanks for the update, Michael, everything works great now !

 

And thanks for the DMD lights and the backdrop, DT users like me appreciate ! :love39:


signature_11042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#33 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,975 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 07 November 2017 - 06:54 AM

Xenonph - this is a great site to compare content of text. https://www.diffchecker.com/

Just copy everything from you mac.vbs paste it in the window on the right, then do the same for the "new" mac2.vbs you made. You should pick up the changes quite easily.

 

I've used that site a bit lately when I want to see what changed from one version of a table to the next.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#34 STAT

STAT

    Pinball and Arcade Freak

  • VIP
  • 4,980 posts
  • Location:Wels - Austria

  • Flag: Austria

  • Favorite Pinball: Twilight Zone

Posted 07 November 2017 - 08:48 AM

Thanks Michael for the Uodate :tup: and the Instructions, i made a quick PNG for PinballX (yes, i use PNG ;)), also PDF if anyone want to Change something ...

Attached File  Galaxy (MAC 1986) IC.png   70.86KB   1 downloads

Attached Files


Edited by STAT, 07 November 2017 - 08:49 AM.


#35 batch

batch

    VPFroggie

  • Members
  • PipPipPipPipPip
  • 2,152 posts
  • Location:Center of France

  • Flag: France

  • Favorite Pinball: Anyone if gaming and appearence are great

Posted 07 November 2017 - 05:31 PM

Thanks again and again for this fantastic table :otvclap:

 

I have another question, when I press the key "1" to start a game, why does it add 5 plays on the DMD ?

 

I also reworked your backdrop image, adding characters from the flyer

 

Here is the backdrop to import into Table -> Image Manager

 

macgalaxyws.jpg

 

And a snapshot with my DT settings

 

dtsettings6.jpg


signature_11042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#36 Rajo Joey

Rajo Joey

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,489 posts
  • Location:Niedersachsen

  • Flag: Germany

  • Favorite Pinball: Attack from Mars, Abra Ca Dabra and many old EM-Tables

Posted 07 November 2017 - 08:20 PM

Hi Joey,
 
this is strange. I found no solution to add a different key to start a game than using the StartGameKey. This is then processed using the mac.vbs and should be the same way for keyboard and cab. For me it is working for the joystick buttons of my pin controller too.
You can add the following line to the Sub MacsGalaxy_KeyDown:
 
msgbox(keycode)
 
This should open a window showing the key number after You pressed a key ("2" for keyboard 1-key). Please tell me, what the button hit is displaying. 

Very mysterious... When I press the startbutton or the number 1 on the keyboard, the message windows shows 2 as keycode for both. :tapping: :bar2: So both must be the same, but they are not.
 
[EDIT] Ha, found it...
I've take a look in the WinIPac for the Ultimarc controller and I see, that I map the startbutton with the key 1 and when I press shift+1 for ESC.
So I delete this shift-setting and now it works. Don't know, why this table has a problem with it.
I have this settings from the beginning and there was no issue all the time. But good to know, what the problem was.
I also set the freeplay to false and now only one game is added, when I press the startbutton. In freemode=true five games are added.

Edited by Joey2001, 08 November 2017 - 04:13 AM.

Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

https://www.facebook...02697096474910/

https://www.facebook...oups/VPAddicts/

https://www.facebook...oups/VPjunkies/


#37 batch

batch

    VPFroggie

  • Members
  • PipPipPipPipPip
  • 2,152 posts
  • Location:Center of France

  • Flag: France

  • Favorite Pinball: Anyone if gaming and appearence are great

Posted 07 November 2017 - 09:34 PM

Thanks, Joe, it worked

 

Line 26: "Const FreePlay=False"

 

"and now only one game is added, when I press the startbutton" :tup:


signature_11042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#38 Marvel67

Marvel67

    Neophyte

  • Members
  • Pip
  • 1 posts

  • Flag: Germany

  • Favorite Pinball: ACDC

Posted 11 November 2017 - 11:07 AM

 

Hi Joey,
 
this is strange. I found no solution to add a different key to start a game than using the StartGameKey. This is then processed using the mac.vbs and should be the same way for keyboard and cab. For me it is working for the joystick buttons of my pin controller too.
You can add the following line to the Sub MacsGalaxy_KeyDown:
 
msgbox(keycode)
 
This should open a window showing the key number after You pressed a key ("2" for keyboard 1-key). Please tell me, what the button hit is displaying. 

Very mysterious... When I press the startbutton or the number 1 on the keyboard, the message windows shows 2 as keycode for both. :tapping: :bar2: So both must be the same, but they are not.
 
[EDIT] Ha, found it...
I've take a look in the WinIPac for the Ultimarc controller and I see, that I map the startbutton with the key 1 and when I press shift+1 for ESC.
So I delete this shift-setting and now it works. Don't know, why this table has a problem with it.
I have this settings from the beginning and there was no issue all the time. But good to know, what the problem was.
I also set the freeplay to false and now only one game is added, when I press the startbutton. In freemode=true five games are added.

 

Same here with the Ipac , thank you , it works :)



#39 arngrim

arngrim

    DJ Force Feedback

  • VIP
  • 2,188 posts
  • Location:Charleroi, Belgium

  • Flag: Belgium

  • Favorite Pinball: Monster bash



Posted 12 November 2017 - 01:07 PM

Thanks mikael for another rare pin, we can now play it to vpx :)

 

did you try the option disable b2s from the vp menu? because it is the same as using loadvpmalt, normally no need of extra script

 

550584Sanstitre.png



#40 mfuegemann

mfuegemann

    Pinball Fan

  • VIP
  • 1,222 posts
  • Location:Cologne

  • Flag: Germany

  • Favorite Pinball: Medieval Madness, Fast Draw



Contributor

Posted 12 November 2017 - 04:52 PM

Hi Arngrim,

 

the problem for me is that during development I play the tables without a B2S. I do not want to disable the B2S in general, as I also play FS tables on my development PC (with rotated main monitor).

So I am in need of a "per table" deactivation.

But thank You for the hint, so I have not to open the registry if I want to change the global setting.

 

Michael







Also tagged with one or more of these keywords: Mac Galaxy, VPX