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WIP Champion Pub VPX


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#21 mfuegemann

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Posted 11 October 2017 - 05:39 PM

Hi,

 

got it. I have to use GICallBack2, as this one is returning the brightness level instead of True/False...

Implementing it just now.

 

Michael



#22 vogliadicane

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Posted 11 October 2017 - 06:01 PM


"The ball is flying freely now, jumping over the plastics and ramps as in the real pin."
 
Really interesting, looking forward to the final result!


#23 The Loafer

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Posted 11 October 2017 - 11:08 PM

Broken record comment on my part I know but I'm very excited about comments such as ball jumping over plastics, etc.  VPX's ball physics have really been blowing me away, much more organic than a couple of years ago.  Can't wait to try this, looks like it's coming together well and it's uniqueness is very appreciated by many of us



#24 mfuegemann

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Posted 12 October 2017 - 10:02 PM

Hi,

 

here is a screenshot with more details added. I am checking the table sounds right now.

 

Michael 

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#25 Thalamus

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Posted 12 October 2017 - 10:09 PM

Very nice Michael - a VPX of this table is something I'm really looking forward to have in my collection. This is one of the tables that are great on VP9, but, I'm sure - can't even come close to VPX once you've finished it. So, thank you in advance :)


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#26 DJRobX

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Posted 13 October 2017 - 04:14 AM

Mfuegemann, you may also want to look into UseVPMModSol which will give you the intensity level on the flashers if you haven't already.


Edited by DJRobX, 13 October 2017 - 04:16 AM.


#27 mfuegemann

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Posted 13 October 2017 - 05:56 AM

Hi DJRobX,

 

thank You for the hint. The flashers are looking beautiful now.

 

Regards

Michael



#28 mfuegemann

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Posted 15 October 2017 - 09:41 AM

Hi,

 

after releasing the VPX version, I looked a bit into the existing B2S backglasses. As there seems to be no backglass with accurate GI and solenoid handling, I started a new B2S project and realized soon that the normal ROM communication regarding solenoids and GI strings is a bit faulty. So I set up a manual B2S communication.

The backglass now has proper GI string 3 support with two levels of intensity, working flashers and correct light positions (as far as I was able to locate the normal bulbs).

The new B2S calls will be implemented in the next table version.

 

Michael

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#29 mattbini

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Posted 15 October 2017 - 11:55 AM

Hi does this only work on 10.4 beta. I don't seem to be able to get it running on vpx10.3. I have tested and rom is ok. any ideas?
If I need to install 10.4 do I just copy the 10.4 beta download and overwrite the existing files in visual pinball?

Edited by mattbini, 15 October 2017 - 12:13 PM.


#30 Thalamus

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Posted 15 October 2017 - 01:38 PM

The beta updates as any other stand alone package. So, yes - overwrite. You could however rename your old to 10.3.xxx.exe and then do the update. I advice everyone to go for 10.4. Especially if you are editing tables. It has a lot of stability improvements and in general is as expected, better than 10.3 ;-)


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#31 mattbini

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Posted 15 October 2017 - 02:16 PM

Thanks Thal, You are always there to help. It is much appreciated I will give it a go and report back. Best Regards Matt

#32 mattbini

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Posted 15 October 2017 - 03:29 PM

Hello Again Thalamus, Thanks again I installed 10.4 and it didnt help, i still got a crash, but i found the answer, it wont work for me in exclusive full screen mode, strange as it is the only table that doesnt work in full screen for me.
It runs at around 175 fps without vcync though so is fairly stutter free in windowed mode, many thanks to mfuegemann for all his work on this. Has anyone got it working on Exclusive full screen?

Edited by mattbini, 15 October 2017 - 04:21 PM.


#33 Thalamus

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Posted 15 October 2017 - 04:22 PM

The problem you are experiencing is most probably that you haven't set ddraw in registry to a 0. You need that when you run exclusive mode or it will crash. Honestly. I don't know why we still have ddraw set to 1 as default. It seems to work pretty good with it disable for both windows/exclusive fullscreen.

 

This tables uses cp_16 rom ... so change

 

\\hkcu\software\freeware\visual pinmame\ch_16\ddraw to a 0. ( from memory - might be slightly wrong )


Edited by Thalamus, 15 October 2017 - 04:24 PM.

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#34 mattbini

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Posted 15 October 2017 - 05:29 PM

Ah Thalamus you are the man. Thanks very much. I completeley forgot as I updated all my vpx tables at the same time. Of course as this one is new i hadnt done it. My memory is not what it was. Great and thanks for your help as I think the game is great. Cheers!